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Ase: The duel of ideals

MarwinDaZi
Ase: The duels of ideals Three nations at war. Three truths about power. None of them entirely right. The Free Republic believes Ase — the spiritual energy that grants superhuman abilities — is a curse that must be eradicated. The Ashford Empire argues that only the worthy and properly trained should wield it, preserving order through absolute control. The Confederation of Andolfa preaches freedom: every person has the right to choose. Fredon grew up sheltered on an island that does not exist on any map. Until the day his grandfather — a legendary Northern Explorer — dies, revealing that Fredon’s name is a lie, his parents were strangers, and the island itself is about to vanish. And it does. Swallowed by a mythical whale that carries souls between worlds, Fredon awakens alone on an unknown shore. With fractured memories. No guide. No choice but to move forward. Because within him, something awakens — something all three nations would kill to control. Or destroy. But Ase demands
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