The game's voting rules were not designed solely around perfect logic. In its underlying execution conditions, it fully considered the differences between The New World and the Deep-sea Shelter, the potential thoughts of every human, and the fluctuations in voting results. Because of all this, it presented these three distinct disasters.
Unfortunately, human nature proved unpredictable. In such a complex apocalyptic environment, humanity itself didn't know what choices it would make from one second to the next. Relying on big data machines to predict this would undoubtedly fail nine times out of ten!
Rainstorm (1.39%)
Heavy Blizzard (94.26%)
Ultra-low Temperature (4.35%)
Thirty-eight seconds in, after the heavy blizzard surpassed a 50% approval rate, the data grew bizarre. Then, at six-thirty—just fifteen minutes after the polls opened—the voting ended early.
"This is unbelievable. Over ninety percent of humanity actually chose the heavy blizzard. This... this is..."
