📘 Averious: Sixty-Paths Online
System Reference File – Codex Entry #001 | Version 2.0
"Averious isn't just a game — it's a system of infinite potential."
— Sixty-Paths Administration Core
💰 Currencies
Type
Description
Exchange Rate
Credits
Base in-game currency for common transactions.
1 Federal Coin = 10 Credits
UC (Universal Credits)
Standard mid-tier currency used for crafting and upgrades.
1 UC = 100 Credits
Crystals
High-value, used for special events and rare NPC's.
1 Crystal = 10,000 Credits
UGC (Ultra Game Credits)
Elite-tier event currency used in tournaments, Game-wide events and special stores.
1 UGC = 100,000 Credits
Federal Coins (Real-World)
Real World currency.
10 Credits = 1 Federal Coin
⚠️ Exchange rates may vary during event cycles or tournaments.
🧭 In-Game Menu🚗 Vehicles(Image Placeholder)
🚀 Spaceships(Image Placeholder)
⚔️ Weapons(Image Placeholder)
🐾 Pets(Image Placeholder)
🎨 Skins(Image Placeholder)
🔐 Weapons Vault(Image Placeholder)
📦 Collection(Image Placeholder)
🧰 Crafting & Professions
🧾 Reputation & Standing
💼 Contracts & Bounties
🧠 Skill Matrix
🧩 Item Ranking System
All weapons, armor, and gear are categorized by color rank and star rating. Vehicles, Familiars and Mounts are categorized in tiers and color rank.
Color Ranks (Lowest → Highest):
White → Gray → Timberwolf → Pink → Yellow → Green → Blue → Purple → Orange → Red → Silver → Gold
Tiers: 1–10
Stars: 1–5
Items above Tier 8 or Silver rank are marked as Transcendent, restricted to event, custom IU matches or ranked matches.
🏙️ Notable Locations
Location
Description
Black Market
Hidden hub for unregulated trades, hacked mods, and rare weapons.
Vermont Plaza
The central trade capital and financial district of Averious.
Spacious Terminal
Main matchmaking and social plaza for players.
Weapons Dealer
Crafting, modification, and dismantling of weapons.
Pet Shop
AI companion acquisition and evolution center.
Closet Shop
Cosmetic customization for armor, outfits, and skins.
Phone Shop
Interface modules, communication gear, and HUD chipsets.
⚔️ In-Game Commands / Abilities
Command
Function
T
Trade
D
Duel
A
Accept
B
Begin
R
Ready
C
Contract
M
Menu
⚛️ Model Types
Model type defines the engineering origin and core design of weapons, vehicles, and armor.
Alkym · Atomic · Atom · Blitz · Blizzard · Cobra · Cobalt · Demon · Dragon · Divine · Eternal · Flake · Gonner · Helium · Ice · Jackal · Kelvin · Lemon · Marco · Nano · Optics · Pyro · Quantic(xv) · River · Shockwave(xv) · Topic · Ultimate · Vile(xv0 · World · Xena(xv) · Yolo · Zero
Hybrid models / xv: can fuse two types for unique performance bonuses.
🛠️ Professions System
Professions and Classes are the same but Professions are mainly linked to one feature.
Professions enhance battle, strategy and support efficiency. Each can reach Rank-10 Mastery.
Category
Professions
Combat Engineering
Armor Smith · Suit Engineer · Drone Mechanic · Weapon Technician
Energy & Tech
Reactor Specialist · Power Core Builder · Nanite Programmer · Circuit Weaver
Crafting & Material
Metallurgist · Alchemist · Crystal Refiner · Resource Extractor
Support & Utility
Field Medic · Chemist · Bio-Synth Healer · Architect
Trade & Logistics
Smuggler · Data Broker · Courier · Merchant
AI Interaction
Pet Trainer · AI Whisperer · Bot Wrangler · Companion Engineer
Exploration
Scout · Sensor Analyst · Terraformer · Pathfinder
Creative
Skin Designer · Composer · Stream Technician · Visual Artist
Systems & Security
Script Crafter · Encryptor · Interface Specialist · Packet Sniffer
Specialized
Gambler · Negotiator · Contract Executor · Bounty Analyst
Certain professions grant exclusive crafting privileges and reduced repair costs.
⚔️ Class Framework
Main Class
Subclasses
Swordsman
Blade Master · Spellblade · Berserker · Ghostblade
Mage
Battle Mage · Elementalist · Witch · Summoner
Nightwalker
Assassin · Thief · Ninja · Warlock
Fighter
Striker · Brawler · Qi Master · Grappler
Gunner
Sharpshooter · Launcher · Spitfire · Mechanic
Priest
Cleric · Knight · Paladin · Exorcist
Each class interacts differently with weapon types, armor, and profession.
🪙 Reputation System
Reputation measures influence with NPC factions, traders, and AI entities.
Reputation Level
Title
Access Privileges
0–99
Unknown
Standard interactions only
100–499
Recognized
Minor shop and contract discounts
500–999
Esteemed
Access to ranked missions
1000–4999
Renowned
Elite contracts and bounty boards
5000–9999
Legendary
Priority matchmaking & AI influence
10,000+
Mythic
Alters NPC behavior and economy responses
Negative reputation leads to market restrictions or AI hostility. Reputation is reset after every 5 seasons.
⚔️ War Systems
Engage in large-scale player conflict via the W-Gate Interface.
War Modes
Faction Skirmish – 50v50 objective capture.
City Siege – Urban conquest with destructible environments.
Contract Warfare – Guild-based bounty missions.
Free Dominion – Unlimited player warzones with persistent objectives.
Features
Deployable turrets and drones
Environmental destruction physics
Dynamic loadouts and respawn tickets
Seasonal ranking and exclusive war rewards
🤖 NPC Intelligence System
Adaptive AI designed to mirror complex human interaction.
Core Attributes
Emotion and trust simulation
Learning from player behavior and tactics
Variable faction alignment
Negotiation and betrayal logic
Independent NPC development paths
High-tier NPCs may evolve into good-friend allies with permanent discounts and dialogue trees if enough interaction is kept, but note that too much interaction a day can lead to decrease in reputation.
🧠 Developer Note
"Averious isn't just a game — it's a new frontier.
Every decision creates data. Every kill rewrites balance.
And every death... leaves a trace."
