Cherreads

Chapter 4 - Balance of Coins and Power

It was 8 PM at night.

In real life, a day consists of 24 hours, but in the game, one day lasts only 18 hours.

A player can play for a maximum of 18 hours in a single day.

Before night fell, Fan had already arranged food and sleeping space for all the slaves so they could get through the night.

Before 8 PM, all the slaves were sent to the auction house.

After that, Fan quickly held a brief discussion with all the slaves before 9 PM. He then handed each of them the keys to their respective courtyards.

He had already decided beforehand who would get which courtyard, so this process didn't take much time.

Afterward, Fan sent everyone to their assigned residences.

"That's all for today. Tomorrow morning, we will hold another meeting so everyone understands their tasks."

Finally, Fan left 10 bodyguards behind to guard the shop.

Instead of returning home inside the game, Fan stayed at the auction house and continued observing things.

"Your gaming time is up. Please exit from the gaming pod."

Immediately, Fan was forcibly logged out of the game. He stepped out of the gaming pod.

"I'm really hungry today…"

He then ordered some food online for himself.

While waiting for the delivery, he opened the game forum on his phone. Everyone was discussing different things. On social media, the game was already becoming a hot topic.

"This game feels extremely realistic."

"This game is somewhat difficult."

"No, no… it's not just difficult—it's very hard."

"Has anyone received a quest from an NPC?"

"How do you create a guild in this game?"

"I tried all day but couldn't even kill one monster."

"Is this a pay-to-win game? If so, where do we deposit money?"

"I don't think this is a pay-to-win game."

"I don't believe that this game isn't pay-to-win.

Most games nowadays are pay-to-win. There must be a method—we just don't know it yet."

One major downside of the game is that it has no tutorial. Because of that, players are spending a huge amount of time figuring things out.

Right now, people are mainly amazed by the game's graphics and realism. Slowly, everyone will learn how to actually play.

Soon, the children of wealthy families will enter the game. They will form guilds.

And once they realize that in-game currency can be exchanged for real money, they will invest heavily—both time and money—to profit.

However, the game's currency exchange system is quite unique.

Each bronze coin is equal to one Yuan (real-world money).

The way the exchange rate works is actually quite simple:

The bronze coin is tied to real-world currency at a near 1:1 ratio—a stable baseline that everyone accepts.

When players convert coins back into real money, selling pressure increases, causing the value to dip slightly. It rarely moves far, sometimes falling to 0.98 or 0.99—small, natural corrections.

On rare occasions, when large amounts of real money flood into the system—such as major investors buying coins in bulk—demand temporarily exceeds supply. During those times, the price can surge, even approaching 2 dollars.

Player-to-player trades don't directly change the exchange rate, but they influence perceived value over time. Trends form quietly, shaped by collective behavior.

Every action—buying potions, selling gear—creates small ripples. Individually insignificant, but over time, these micro-transactions shift the market.

The system operates within a controlled range, preventing extreme crashes or inflation. It is neither fully free nor fully restricted.

Experienced players understand this. They buy when prices are low and sell when prices rise.

Timing is not luck—it's calculation.

This is not just a game economy.

It is a living market—driven by supply, demand, and player behavior.

The game has two main trading systems: a marketplace and an auction house.

The marketplace uses buy and sell orders to stabilize prices of common items through continuous trading.

The auction house is used for rare items, where prices are determined through competitive bidding.

Players can access real-time data—price changes, trade volume, and historical trends. Nothing is hidden.

When production methods become widely known, supply increases rapidly. Items that were once rare flood the market, causing prices to drop.

Some players try to exploit this by injecting real money, converting it into in-game currency, and buying items in bulk to control supply.

However, safeguards exist.

NPCs will buy items, but their prices adjust dynamically. The more you sell, the lower the price becomes—preventing infinite profit loops.

Transaction fees and market depth also limit manipulation. Buying in bulk raises prices, while selling in bulk pushes them down.

This is not a static system.

It is a living economy—reactive, adaptive, and unforgiving.

However, there is one problem with all of this.

Once the game merges with the real world, these market systems will no longer exist.

Within a few days, people will understand this exchange market. But by then, all my main objectives will already be completed.

At that moment, Fan's food delivery arrived.

After eating, he went to sleep.

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