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Chapter 1101 - Chapter 1037 Zaboru Live Streaming.

When Yoko entered the chat it was already lively. Messages were flying across the screen so fast that she almost had trouble reading them. Many viewers were excitedly typing things like, "Hey this is pretty cool! There are a lot of emojis here!" while others spammed rows of silly faces, reaction icons, and early internet memes. The chat window looked chaotic but also strangely fun, like a crowd of people all talking at the same time. Curious, Yoko slowly typed her own message into the chat box. "Hey guys." Her message appeared on the screen for a brief moment before it was quickly pushed upward by dozens of new messages flooding in. Because the chat was already so crowded, no one responded to her message at all. Even so, Yoko simply smiled to herself. Watching the chat scroll endlessly while people joked and spammed emojis felt completely new and exciting to her.

Then one minute passed before Zaboru finally appeared on camera with a relaxed smile. "Yo guys! What—already 4,000 people in here? And it's still rising? Pretty great!" he laughed. Zaboru was wearing casual clothes and a headset, looking comfortable in front of the camera. Even in such a simple setup he still looked naturally charming. He leaned slightly closer to the microphone and continued, "So how's the platform, guys? Do you enjoy it so far? And yes, this will be the first major livestream on this website, so feel free to ask anything. Hahaha, I'll answer your questions! Cool, right?"

The chat immediately exploded with excitement. Messages and emojis flooded the screen so quickly it became difficult to read. Yoko felt her heart beating faster as she watched him speak live. Without thinking too much she quickly typed her own message into the chat. With a bright grin she wrote, "ZABORU-SAMA I'M YOUR BIGGEST FAN!"

Of course it wasn't even a real question—just a pure fangirl statement.

Meanwhile, Zaboru chuckled on the video. "Hey, relax guys! I'll choose random questions, okay?" He scanned the chat quickly before pointing at one. "Oh, this one is interesting. 'Zaboru‑san, are you really an alien like everyone says?'"

Zaboru grinned widely. "Of course. Ware‑ware wa Uchūjin de aru. I'm actually an alien who came from Earth. I even have a friend—his name is Clark Kent. I think he might be an alien too, right?"

He burst into laughter, and the chat instantly exploded with laughing emojis and memes. Everyone knew he was joking, but the ridiculous answer only made the viewers enjoy it more.

After the laughter settled a little, Zaboru looked back at the chat again and scrolled through the rapidly moving messages. "Alright, next question. Hmm… 'What is my favorite food?' That's a pretty normal question."

He nodded confidently and leaned back slightly in his chair. "My favorite food is gyoza and fried chicken—especially if my mom cooks it."

A few laughing emojis immediately began appearing in the chat.

Zaboru leaned closer to the camera with a playful but sincere expression. "Hey, real men eat their mom's cooking. You should be grateful if she cooks for you. Seriously. When you grow older you realize that homemade food is the best."

He pointed lightly toward the camera. "And boys! Listen to your mom, okay? Don't complain too much about the food. One day you'll miss it."

The chat immediately filled with laughing reactions, heart emojis, and playful complaints from viewers typing things like 'My mom burns everything!' or 'My mom makes vegetables every day!'

Zaboru chuckled while reading the messages. "Hey, vegetables are good for you! Don't run from them."

Then he noticed another comment and read it aloud. "'What if my mom's cooking is bad?'"

He looked genuinely surprised for a moment, blinking twice as if he needed to think about the answer. The chat paused for a split second in anticipation.

Then he shrugged dramatically. "Well… that's your problem. Don't ask me! Hahaha!"

The chat instantly exploded again with laughter and meme emojis. Some viewers spammed crying-laughing faces while others typed dramatic complaints about their own cooking disasters at home. A few even joked that Zaboru had just "declared war on bad cooking moms."

Yoko was blushing hard right now. It almost felt like she was actually talking to Zaboru himself instead of just watching him through a screen. Her heart was beating fast, and strangely it felt really good for her mental health, like the excitement was washing away all her stress. She took a deep breath and decided that this time she would ask a real question instead of just fangirling. Carefully she typed into the chat: "Zaboru-sama, what do you think about emulators? Are they illegal?"

For a moment she didn't expect anything to happen because the chat was moving so fast. But suddenly Zaboru paused while reading the messages and pointed at one.

"What do you think about emulators? Are they legal?" he read aloud. "Hey, this is an interesting question."

He leaned back slightly and thought for a moment before answering.

"So let me answer this properly. The short answer is yes—emulators themselves are legal. I know that our console emulators, especially for ZEPS‑1 and ZEPS‑2, are already around on PC. Technically what those programs do is simply emulate the console hardware. That part by itself is not illegal."

He raised a finger while continuing.

"However, playing ZAGE games through emulators usually involves downloading game files from the internet, and that part is piracy. So it's not really legal in that sense."

Zaboru then shrugged casually.

"But honestly? I don't really mind that much."

The chat immediately reacted with surprised emojis.

"Emulators themselves have a lot of potential," he continued. "I actually want that technology to grow. It has many uses. For example, if you want to record your gameplay or do livestreaming from a console game, emulators can help a lot because you can capture the video easily."

He laughed lightly.

"To be honest, even I use them sometimes when I'm testing things. So I'm not going to pretend they're evil or anything."

Zaboru then added jokingly, "Who knows? Maybe in the future ZAGE will even release our own official emulator. But that depends on my mood. Hahaha!"

Then Zaboru suddenly noticed the username that asked the question. "Oh, this user is called MuSho… wait, is this the real MuSho? Hello, Yoko‑san!" he said with a surprised grin as he pinned her message on the screen.

Yoko's heart skipped a beat the moment she heard her name. "W‑what!? What do I do!?" she whispered to herself in panic, staring at the monitor in disbelief. The entire chat immediately started reacting, realizing that the famous E‑sport player MuSho might actually be in the stream.

Of course Zaboru recognized her—she was already well known in the competitive scene after all. After a moment of hesitation, Yoko slowly typed a reply with trembling fingers. "Yes… I'm the real MuSho, Zaboru‑sama."

Zaboru burst into laughter. "Ahahaha! That's great! You should try doing livestreams next time too, Yoko‑san. I'm sure people would love to watch you play."

The chat instantly exploded with excitement and cheering messages as viewers realized that both Zaboru and the famous MuSho were interacting live.

Zaboru smiled and waved slightly toward the camera before continuing, "Alright, let's keep going!"

Zaboru truly cared about the video game industry, so the topic of emulators did not worry him too much. Soon another question appeared in the chat and caught his attention. He read it aloud. "Is it true that ZAGE patents all of the mechanics they create?"

Zaboru grinned and nodded. "Yes, that's correct—but it's not the kind of patent you might think." He leaned slightly closer to the camera as if explaining something important. "Most companies patent mechanics so nobody else can use them. They treat ideas like locked treasure chests. Once they claim it, no one else is allowed to touch it."

He shook his head lightly.

"But we do the opposite. We patent them so everyone can use them."

The chat slowed down slightly as people listened more carefully. Some viewers even stopped spamming emojis just to read what he was saying.

"Well, it works like this," Zaboru continued. "I want to prevent other companies from locking gameplay ideas behind legal walls. I don't want to see companies try to patent gameplay systems, art styles, control mechanics, or even camera behaviors so that only they can use them."

He shrugged lightly.

"That kind of thinking hurts the entire video game industry. Games evolve because developers learn from each other. One studio makes a good idea, another studio improves it, then someone else builds something even better from that."

He gestured with his hand as if stacking ideas on top of each other.

"So we patent the mechanics first—but our rule is simple: anyone can use them for free. Developers can build on them, improve them, remix them, experiment with them, whatever they want. We are basically turning patents into a shield instead of a weapon."

Zaboru raised a finger to emphasize his point.

"But if a company tries to patent a gameplay system just to block other developers, then ZAGE will step in and challenge them legally. If someone tries to lock creativity away, we'll break that lock."

He leaned back with a relaxed smile.

"Games should be about creativity. Creativity should be infinite. Ideas should move freely between developers so the industry can grow."

He paused briefly before adding another thought.

"If you're afraid someone will make a better game using your mechanics, then the problem isn't them—it's you."

He chuckled softly.

"As a game developer you shouldn't be protecting ideas out of fear. You should be improving them. Build something better. Push the idea further. Surprise players with something new."

He spread his hands casually.

"That's how the industry grows. Not by locking ideas away, but by challenging each other to make something greater."

The chat applauded loudly, with many viewers spamming clapping emojis and excited reactions across the screen. Of course, there were also plenty of people who didn't agree with his opinion, and a few skeptical comments appeared among the cheering messages. Zaboru simply chuckled when he saw the mixed reactions. "Relax guys," he said casually. "ZAGE will gain nothing from these patents. The whole point is just to make sure greedy companies can't lock those ideas away first. We're basically holding the door open so everyone can walk through it. Hehehe." He leaned back in his chair with a playful grin before suddenly changing the mood. "Anyway guys! Want to see me kick some ass in Counter‑Strike?" Instantly the chat exploded with excitement again as thousands of viewers typed the same answer at once: "YES!"

Then Zaboru booted up Counter‑Strike from his Steam and quickly jumped into a deathmatch game. As usual, he played while chatting casually with the viewers, but despite talking so relaxedly he still dominated the match. He switched between many weapons with smooth confidence, eliminating opponents one after another while continuing to read messages from the chat. Even Yoko stared at the screen in awe. His skill was incredible. He landed ridiculous shots—clean no‑scopes, even a flashy 360 no‑scope that made the chat explode with screaming emojis. At one point he did something outrageous: he tossed a grenade near a group of players just to distract them, rushed forward with his knife to take one out, then instantly switched to his Magnum and finished another enemy with a precise no‑scope shot. The sequence looked almost effortless. It was honestly extremely entertaining to watch. Meanwhile Zaboru kept talking casually to the stream as if the intense gameplay was nothing. "Oh yeah, I really love basketball," he said while lining up another shot. Bang. "And Bruce Lee is so damn cool!" Another enemy dropped. Despite the chaos happening on screen, Zaboru looked completely relaxed, laughing and chatting with viewers while continuing to rack up kills.

The livestream continued for quite some time, and as YouTube—or Z‑Tube—kept growing in popularity, its impact began to ripple across other industries. In particular, the traditional TV entertainment industry would soon start to feel the shift, as more people turned toward interactive online content instead of scheduled broadcasts.

To be continue 

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