Cherreads

Chapter 4 - Supplies : Small

Mundane Small Scale (9) (3 perks)

- Inexhaustible QE Comm Link (Eclipse Phase) (100CP)

Two fingernail-sized Quantum Entanglement communication arrays. If each is installed in a separate device, those two devices can communicate instantaneously no matter the distance. Unlike standard QE comms in the setting, the qubits are not expended when information is transmitted. It has the bandwidth of a high-speed fibre optic connection.

- Materials Limitations (World Seed) (100CP)

Even with the advanced technology commonplace on Earth nowadays, material limitations haven't changed. Or rather, you could say that they've gotten even worse. After all, how are you going to store antimatter if you have only steel at hand? Luckily, you won't ever have problems finding the materials you need. Whether you'll stumble upon them while searching through a scrapyard, or find just the right people who can get you that obscure alloy you need, nothing will stop you from building whatever you want besides your own skill. Well, if you're keeping it reasonable, at least.

The chance of you finding what you're searching for decreases exponentially with the material's strength and rarity, and increases by how much you know about said material, scientifically, and how good your technology skills are. So while a regular schmuck would probably never find Adamantium, someone who could reproduce it themselves in only a few years would have much, much better chances. So if you're in a situation where it is impossible to get what you want with what you know and where you are right now? Then you'll have to get to work yourself. Good riddance then that you can eventually reproduce any material or alloy that you have seen, though for extremely advanced ones it might take an unreasonable amount of time and skill.

- Memory Crystal (Five Star Stories) (100CP)

A backup memory crystal, strong enough that it could easily be used to instantly record live combat information to be replayed later. It could also be used for other mundane purposes, such as serving as the hard drive for multiple supercomputers.

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Magical Small Scale (5)

Golden Coin Pouch (Overlord - The Series)

You've got access to a money pouch filled with a 'respectable' amount of gold coins. Respectable by the standards of a max level Yggdrasil Player at least. This amount of gold is enough to beggar the imagination of commoners and even landed nobility will consider it a ruinously large sum, easily into the tens of thousands. It's minted with YGGDRASIL iconography and is sure to attract attention if you use them.

And you'll find that every month any gold you've spent or expended has been replaced within the pouch. The pouch itself can hold any number of gold coins, but only gold coins, inside of it.

One notable fact regarding these coins, and indeed Yggdrasil Gold Coins in general, is that they can substitute for many types of incidental materials or reagents when it comes to creating magical items or artifacts.

For example as long as you have a scroll to work with the gold could substitute for inks to allow you to make a magic scroll, or special oils or unguents in a bit of clockwork, and so on and so forth. Hell, you can even use the stuff to garnish food and drink at no risk to the consumer.

Basically, so long as you've got the main pieces for making something you can substitute in some Yggdrasil Gold for any of the incidental bits required in the process.

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Story Water Extractor (Haroun and the Sea of Stories) (100CP)

All of Kahani rests on an ocean made of stories, and every Guppee uses it for one thing or another. Truly, it is the spiritual source of life in all the worlds, from which dreams, ideas, and words are granted life. Aside from granting stories and dreams to drinkers, the water has many magical uses, depending on how creatively you use the resource. This perk gives you in-depth knowledge on how to draw out and use story water from the plentiful Streams of Story. Furthermore, in later worlds you now have the ability to find and extract story water, which will always be somewhere one way or another (but without the perk, it will be impossible to find this metaphysical sea unless an equivalent already canonically exists). There are countless uses for the liquid, so feel free to experiment as you please. Just keep in mind that the state and availability of story water, just like the treatment of stories themselves, varies between worlds; be careful that you don't drink polluted water, or your dreams might take a turn for the worse. On the other hand, story water from certain magical worlds, particularly those built on stories, may be exceptionally potent.

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Crystal Concepts (Kingdom Hearts) (200CP)

You possess the unusual ability to find tangible concepts, often used in this setting to create items through Synthesis. Nothingness, evil, darkness, light, sadness etc. You can now find distilled physical versions of normally abstract concepts left behind by defeated enemies, or hidden in obscure and hard to reach places. These concepts are typically related to the place or enemies you obtain the from, such as fiery enemies or locales holding Fire Shards, or a lightning dragon dropping a Lightning Crystal. The quality of the item depends on the difficulty of obtaining it, ranging from Shards from weak enemies, up to Stone, Gem, and finally Crystal for the progressively tougher enemies. What you do with them is up to you; they'd make nice jewellery, that's true, but I'm sure you can find a better use for crystallised fire or hope. In jump this means you find significantly more Synthesis ingredients you can either use, or sell.

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An Artificer's Dream (Generic Exalted) (300CP)

Pick a magical material from the following of Jade, Orichalum, Starmetal, Soulsteel, Moonsilver, and Adamant. You now have a source of it provided for you in your warehouse every week, roughly 50lbs worth. If you pick Jade you get 50lbs of each of the five types of Jade. None of this stuff is actually made into anything yet but if you've got the crafting skills you could easily change that. If you pick Starmetal note that you'll probably have the largest (and only regenerating) source of Starmetal in all of Creation. Don't let your enemies find out. In fact, don't let anyone find out you have a regenerating source of any of these materials, whole nations have been put to the torch for less. Magical Materials are incredibly useful, and critical, in the construction of artifacts.

Includes stock of all 6 magical materials.

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Forbidden Treasure (Generic Exalted) (400 CP)

You looking for some weird stuff? Maybe the bottled laughter of a newborn infant, or the dream of a maddened artist? How about the color of the sunset as seen from a specific mountain peak found only in The South? Well if you buy this option you'll have those things. 200cp gets you a regular source every week in your warehouse of relatively hard to find exotic resources and reagents which can be used to dramatically aid in the speed and efficiency of artifact creation. For 400cp you get a larger amount every week of far more exotic things. Trapped Essence of Yozi, a fragment of the twisted dreams of the Neverborn, and a thousand and one things never before seen or imagined spawned from the twisting madness found only in the absolute heart of the Wyld. You may direct what specific kind of resource you get each week if you have some specific need or desire in mind, and may freely choose something different the next week.

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