"How about cloud gaming?" Cai Wei thought of something and suddenly made a suggestion.
Cloud gaming?
Upon hearing Cai Wei's suggestion, Chen Yiyang began to recall the concepts related to cloud gaming.
Cloud gaming, as it is called, involves deploying game resources on the manufacturer's equipment, while the player's device only needs to transmit the visuals.
When the concept of cloud gaming initially emerged, it indeed caused a sensation, with many big companies following suit.
But before this field could formally develop, it quickly vanished from sight, fading out of mainstream players' vision.
The main issue with cloud gaming is that it's somewhat awkward.
Cloud gaming was initially created to solve the following user needs: Firstly, users with insufficient local storage needed to store games on the cloud.
Secondly, users with underperforming devices needed cloud operation to lessen the device's burden.
This sounds quite promising.
