Cherreads

Chapter 479 - Chapter 479

It wasn't just Zack; all the players who finished "Resident Evil" were very surprised when they saw the two DLCs that followed.

At first, they all thought it would be something scary and were hesitant to try it.

Plus, these DLCs didn't have any special rewards like the Double Eleven or Halloween events.

But many players thought, "I've already taken a day trip to the Baker family farm. What's there to be afraid of?"

Since they started playing, they might as well finish the game and see the whole story.

After all, the video conversation between Ethan and Mia at the end of the main game sounded a bit strange.

Maybe it was a hint about the DLC content.

For various reasons, many players opened up the two DLCs.

And then the players immediately felt awesome.

In 'End of Zoe,' players control an old man named Joe Baker, who is the brother of Jack Baker, the 'father-in-law' in the main game.

This old man fully shows what it means to be a tough guy, using his iron fists to take on the world, smashing the heads of all kinds of monsters and crocodiles.

And later in the story, you can actually get a pair of iron fists.

He can smash wooden doors with one punch and explode monster heads, which is incredibly satisfying.

The monsters are no longer scary; they're just punching bags waiting to be beaten, and some players even feel like there aren't enough monsters to fight.

In the other DLC, 'Not a Hero,' players control a man named Chris Redfield, who appeared at the end of the main game.

Like Joe Baker, this guy named Chris is also a tough guy, bringing a very enjoyable experience to all players.

If his fighting skills could be measured, then this tough guy Chris would definitely be at the MAX level.

Except for bullets fired from guns, monster vomit, and Lucas's bombs, all attacks can be defended and countered.

Just like the hidden blade parry execution in "Assassin's Creed," Chris can push monsters away after defending and then finish them off with a single hit.

But compared to Joe Baker's situation, Chris's situation isn't so good.

Of course, this refers to Chris's teammates dying, which many players found unlucky.

As soon as the DLC starts, three teammates go missing. He finds the first teammate, but the guy is killed in front of Chris within two minutes.

He finds the second teammate, who lasts much longer this time, but still dies.

The third teammate is even more tragic, saying, "Great, I thought I'd been abandoned!" and then joins his two brothers the next second.

Many players looking at these three disposable teammates can't help but feel they're very unlucky.

But on second thought, maybe this is Boss Lucas's way of being nice. Normally, the main character, the female lead, or important supporting characters would be sacrificed to affect the players.

But if only these minor characters die, then the players won't be affected as much!

"Ben, have you played the 'Resident Evil' DLC? It's so awesome! Punching monsters and kicking Lucas! One word: Great!" After finishing the two DLCs, Zack laughed and opened a voice chat with Ben.

Hearing Zack's words, Ben on the other end of the phone was confused.

He had already put the game away. Isn't it a horror game?

What's so great about it?

"Holy crap, is this 'Resident Evil'?" Ben said in surprise when he saw the screenshots Zack sent.

It's super violent!

Stomping on a monster's head and punching them until they don't know where they are - it's completely different from the "Resident Evil" he played before!

"Say no more, I'm going right now!" Ben was tempted after seeing Zack's message.

Even though it's still monsters and the environment is still dark, being chased by monsters is completely different from beating up monsters yourself!

Ben immediately hung up the phone, making Zack on the other end a little stunned.

"I forgot to tell Ben that the DLCs can only be unlocked after finishing the main game." Zack scratched his head looking at the black phone screen.

............

Ben came to the Baker family farm again and found himself in a very awkward situation.

He searched the game's user interface for a long time, but couldn't find the two DLC entrances that Zack told him about. Then he searched online.

Of course, he wasn't the only one struggling. Many players were also in a conflicting state of mind.

Many players didn't expect to get the game rewards, because those reward spots had been snatched up within six hours of the game's release.

The remaining players were either curious about the game or aiming for the three guaranteed game rewards, because getting all of them would be a good benefit on the VR platform.

But these players also played halfway through and were too scared to continue.

According to feedback from players who finished the game, "Resident Evil" is indeed a great game.

And after finishing it, you can even turn the tables and beat up monsters.

But the problem is that these two DLCs can only be unlocked after finishing the main game.

With these thoughts in mind, many players chose to grit their teeth and keep going, but whether they can make it to the end is another story.

Lucas guessed that there were probably very few who could finish it.

Based on the game's data in the background, due to the various tempting rewards, the completion rate of "Resident Evil" is very low.

On the PC platform, only 31.7% of players have earned the completion achievement.

As for the VR platform, the completion rate is a pitiful 5.1%.

This made Lucas sigh a lot.

.........

But although not many players have finished the game, many players are paying attention to the game's content.

Many players noticed a detail in Chris's DLC: through some dialogues, they can infer the world background of "Resident Evil." Even from just a few words, they can sense the massive scope of the setting.

For example, Chris comes from an organization called BSAA, and his teammates come from a company called Umbrella. The company's logo is a blue umbrella, but the dialogues reveal that Chris doesn't trust the Umbrella people.

It seems that this company once caused a terrible disaster, and then it was reorganized but deprived of the right to build armed forces. So when dealing with these "Resident Evil" situations, they can only outsource it to BSAA, and Chris is the person in charge.

According to Chris, the Baker family farm incident doesn't even rank among the disasters he's experienced.

Combined with the story after defeating Eveline in the main game, many players realized that "Resident Evil" seems to be more than just Boss Lucas's Halloween 'surprise.'

Online, in addition to many players saying they were scared, there were also many analyzing the various meanings and story of "Resident Evil."

What kind of company is The Connections? What is Chris's BSAA? What did the blue umbrella Umbrella do in the past that makes Chris so distrustful?

And what is the ending for Ethan and Mia? All these questions became doubts lingering in players' minds.

And the more they researched, the more plot holes they felt the game had dug!

(End of chapter)

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