Cherreads

Chapter 496 - Chapter 496

This fire girl is gone, the old man in the wheelchair is also gone, does that mean "Bloodborne" can't level up? Is this difficulty too high? Ben, who returned to the Hunter's Dream using a lantern, wandered around a bit worried.

At first, he was full of confidence, but after experiencing the warm welcome of the people of Yharnam, as well as the greetings from the brick guys and werewolves, he now really feels full of bad intentions.

First of all, there's the lantern. This is like the bonfires in "Dark Souls." So far, he's only found two.

One is located in the Yoshefka Clinic, and the other is in Central Yharnam.

For the bonfire area, he is, after all, an old player who has played many souls-like games, and he clearly understands the importance of parkour.

So, he died twice at the bonfire area at the beginning, but later he chose to just run through, and found that as long as you keep running.

The villagers at the bonfire area are enthusiastic, but not to the point of killing him.

But the situation is different in the sewers. The big rats at the bottom, the mutated werewolves on the second floor wielding spears and scythes, and the Yharnam villagers shooting from afar, have all given him a lot of trouble.

The blood vials he has are almost gone, and if he accidentally dies here, all the blood echoes he's accumulated will be lost.

What makes it worse is that in the game, he hasn't found the fire girl yet, and he can't level up at the lanterns.

Even the old man in the wheelchair, who was there at the beginning, has disappeared.

Although his gut tells him that the silent, beautiful doll in the flower patch should be the fire girl in "Bloodborne."

But he has no idea how to activate her.

He spent the only five hundred or so blood echoes he had at the shop to buy three blood vials.

Ben continued to explore. Of course, the residents he encountered along the way still gave him their sincerest greetings.

For example: "Despicable outsider," or simple curses, and so on.

Anyway, the attitude is extremely unfriendly. It's a good thing the game doesn't have this feature.

Otherwise, Ben would really want to chop the door open with an axe and let them know what a hunter is.

Of course, besides these unfriendly villagers, Ben also found some NPCs similar to Gilbert's from before.

For example, in a room near a dog cage passageway, there is an old woman.

When knocking on the door, she will ask the hunter if there is any place for refuge.

However, Ben obviously hasn't progressed to later areas yet, so he can only automatically answer that he doesn't know, and can't trigger this quest.

Then the old woman's words become as harsh as the Yharnam villagers from before.

Next, going down the ladder in front, passing through a narrow bell tower, Ben also saw a female NPC dressed as a crow.

This is the second face-to-face and friendly NPC that Ben has encountered in the game, besides the old man in the wheelchair in the Hunter's Dream.

She advises the hunter to leave early, because everyone in Yharnam has gone mad, and then gives Ben four Bold Hunter's Marks, which can be used to return to the Hunter's Dream without losing blood echoes.

This is different from the Hunter's Mark you start with, because the one you start with is simply terrible.

It directly loses all blood echoes. Ben thinks that unless players didn't pay attention to the description, no one would use it.

After all, you can pick your echoes back up if you are killed by a monster, but using this is a total waste.

But the Bold Hunter's Mark in front of him is clearly much more friendly.

"Thank you, crow lady, although this thing isn't very useful to me." Ben looked at the crow NPC in front of him and said gratefully.

Before this, Ben had actually been feeling a little creeped out in his heart.

The main reason is the artistic style of "Bloodborne."

Unlike the previous "Dark Souls," although the title of the Dark Souls games has "dark" in it.

But apart from the Catacombs and Blighttown, most of the areas aren't really that dark. It's more of a gray feeling.

But "Bloodborne" is completely different. The entire game atmosphere feels very oppressive.

For example, after running past the bonfire area, there is a brick guy knocking on the door by a fountain. You can hear crazy women shouting and babies crying. It's really creepy, coupled with the Gothic architecture and the spires on every house in Yharnam, and the mysterious blood treatment at the beginning of the game, creating an extremely spooky atmosphere.

It can be said that at first glance, most players might even think this is a horror game, and it feels like you'll hardly meet any good people in the game.

But in "Bloodborne," it really is a dead silence.

Including Gilbert, this NPC who is relatively friendly to players, can only be talked to through a window.

As for the old man in the wheelchair in the Hunter's Dream, he showed his face and then disappeared.

So, seeing this crow NPC now is really a relief for Ben.

Quietly remembering this crow NPC, Ben thinks this must be a quest NPC, which is also a characteristic of Souls games.

There are no useless NPCs, every NPC has their own role, or storyline.

Leaving the crow lady, Ben went through a staircase passage, used a big wind wheel to kill a group of crows, and got an item called "Madman's Knowledge" here.

"Hey! Isn't this the item from the easter egg in the Nebula World before?" Ben was surprised looking at the glowing skull in his hand.

After thinking about it, Ben crushed it.

Then he saw an eye mark appear on the UI, and the number behind it changed from 0 to 1.

"What is this thing?" Ben didn't quite understand.

But according to the conjecture about this item in the Nebula World before, is this Insight?

When it's high, can you see things you couldn't see before, like NPCs or hidden paths?

Ben guessed as he walked forward. There was another bright room there, and he could open a shortcut leading to the first brick guy.

"It's much easier to run now." Ben breathed a sigh of relief looking at the small path, at least he doesn't have to go through that gloomy sewer.

Then Ben talked to the bright room next door. The NPC inside is a little girl. Her voice is very cute. She wants Ben to help her find her parents.

'Who are you?'

'I don't recognize your voice, but I recognize this smell...'

'Are you a hunter? Then, can you please find my mom?'

'My dad went out hunting and hasn't come back. My mom went to find him, but now she hasn't come back either...'

'I'm so lonely... and scared...'

'Thank you. My mother wears a ruby brooch. The brooch is big and very beautiful. You'll be sure to see it.'

'Oh, right! If you see my mother, please give her this music box. It'll play my dad's favorite song. If dad forgets us, we'll play the song for him and he'll remember.'

'Mom is silly. She forgot to bring this music box when she went out!'

"Don't worry, little sister, I will help you find your dad." Ben accepted the quest looking at the music box in his hand.

"Next, I should go back and buy some blood vials. I haven't gotten any blood vials to drop this time around." Ben looked at his few remaining blood vials, and after thinking about it, he used the Bold Hunter's Mark directly.

After all, he is carrying nearly three thousand blood echoes. It would hurt for a while if he lost them.

Switching to the Bold Hunter's Mark, Ben used it directly.

But after returning to the Hunter's Dream, Ben was surprised to find that the discarded doll that had been lying in the flower bed had actually come to life.

"Huh? This doll is alive? I can level up!" Ben was very surprised after talking to her. At the same time, he found two items on the ground next to the doll, namely the "Summoning Bell" and the "Silencing Blank."

Obviously these are items used to summon NPCs, similar to the previous Dark Souls games.

"So I opened this after using the Madman's Knowledge? That's right, Zack probably doesn't know yet and is still suffering!" As an old Souls player, Ben quickly figured out the reason, then he smiled to himself and actively connected to Zack's voice chat.

"Zack, Zack, do you know how to level up, how to revive the doll?" Ben cleared his throat and said in a very calm tone, while cheering in his heart.

Beg me! Beg me, and I'll tell you!

"I know, don't you just add some Insight? Have you beaten the Cleric Beast boss yet? This boss is a bit hard, although it's weak to fire, the bridge is too narrow. I couldn't beat it, even with Father Gascoigne! That NPC is just a useless chicken! He seems to attack anyone like a mad dog, but his damage is so low!" Zack's voice came from the voice channel.

Ben, standing in front of the doll lady, was stunned.

This is not what he expected!

(End of chapter)

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