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Chapter 849 - Chapter 848: Boss Lucas, You're Too Professional

In the office, because of this news, Lucas, Anna, Rachel, and a few others engaged in a heated brainstorming session.

Of course, most of the time, it was Lucas talking and the others listening.

"Normally, situations like criminals holding hostages in movies rarely happen. For robbers, hostages are actually a burden. For bank robbers, they only want money, not to risk their own lives."

"Moreover, after taking hostages, their crimes will probably increase significantly. What might have been a 20-year sentence, with good behavior and some special policies, could mean getting out in eight or nine years. But taking hostages means they'll truly be inside for life."

"Besides that, most banks use time-locked safes. Actually, in my opinion, this is irresponsible behavior towards the lives of the staff, because these time-locked safes are usually only known to branch or regional managers. And opening the vault door isn't immediate."

"But this isn't a good method. Because when bank employees tell the robbers they can't open the vault immediately and it will take five or six minutes, it will make the robbers extremely anxious. They'll think the employees are lying and don't want to open the door, just stalling for time."

"After all, most robbers, on their first bank robbery, might not have much experience. They don't know that these people are actually powerless. So, out of anxiety and a need to assert dominance, they might harm these ordinary employees."

"Therefore, to successfully rob a bank, you need a stable source of information and a thorough understanding of the bank. Usually, the easiest time to succeed is when money is being moved to the vault. Clearly, among the robbers in this news, there must have been an experienced old hand. I just don't know if their professional knowledge has been updated after being in jail for so long."

Initially, Anna and the others were quite curious, but as they listened, they felt something was off.

How does this sound so professional?!

"Boss Lucas, robbing a bank… that's not something to mess with!" Rachel couldn't help but say what she was thinking.

"What are you all thinking? I'm a law-abiding citizen," Lucas said, utterly speechless.

What are they thinking? Is he tired of living? Moreover, considering a 10,000 yuan cash stack as an example, a hundred stacks of 10,000 yuan would weigh about 27-36 kilograms. Considering efficiency and stamina, a single robber might carry 2-3 backpacks in a successful robbery. Even if all were filled with 300 stacks of 10,000 yuan cash, it would only amount to 3 million yuan.

Wouldn't it be better to make a new chest for DOTA or collaborate with Ranni for a set?

"I'm telling you all this mainly so you can understand more, and it's also preparation for the upcoming new project, to bring players a game where they can relax a bit from the suffering in Elden Ring and just shoot for some fun."

Upon hearing this, everyone's faces lit up.

"We get to make an FPS game again?"

"What kind? Like Rainbow Six?"

"But I feel the style should be a bit more absurd. After all, while Rainbow Six lets you shoot, it's not that satisfying!"

"Counter-Terrorists vs. Robbery Bandits, while tracking clues left by the criminals at the crime scene. Is this a combination of shooting and detective work? That's awesome!"

"Boss Lucas, how much detective element will there be? Will it be like Sherlock Holmes, searching for the truth in subtle clues?"

It was clear everyone was very excited, and a group of people were enthusiastically discussing the direction of the new game.

Seeing everyone's enthusiasm so high, Lucas also showed a satisfied smile.

"There won't be too much detective element, but depending on the difficulty, players will need to infiltrate and scout the terrain, gather information, and then make a reasonable plan."

"Additionally, players will need to reasonably assemble their team and tools to increase their success."

Listening to Lucas, everyone's smiles gradually froze.

This sounded… a little different from what they imagined?

"Boss Lucas… so, who do the players play as in the game?" Hector guessed.

"That's right, players will play as the cute and charming villain – the robbers!" Lucas nodded.

Oh, this…

Everyone was dumbfounded.

So, the players were actually playing as the bad guys!

No wonder Boss Lucas talked so much about professional robber knowledge. He wanted them to be specialized for their roles!

"Also, this game will be the exact opposite of Rainbow Six. This will be a PVE-focused mode, so it will have its hardcore aspects, but more importantly, it will be one thing: fun." Lucas revealed some basic information.

Listening to Lucas, everyone present felt a bit excited.

Although it was slightly different from their initial ideas, it wasn't too much to handle.

It's just playing as a robber, that's not a big deal.

After all, in Red Dead Redemption, didn't the player play as one?

From a certain perspective, Arthur Morgan, who the player character represented, had a tragic fate, but it's undeniable that Arthur Morgan was indeed a great villain who killed and plundered.

Moreover, this new game, according to Lucas, isn't like Call of Duty: Modern Warfare, where the game focuses more on PVE grinding. The main feedback is on stats and level design, not the story.

"As for the name of this game, let's call it 'Payday'," Lucas said.

"Payday? That name is quite fitting, a battle between cunning bandits and corrupt cops," Anna thought, recalling some of the game background Lucas had mentioned.

Although players would play as robbers in the game, that was just their role. Obviously, no one likes gratuitous evil. So, even though the players are robbers and appear as villains, they would also incorporate some Robin Hood elements. At least, the official organizations in the game wouldn't be good guys, but rather corrupt entities.

Listening to Anna, Lucas smiled without speaking. Cunning bandits and corrupt cops? Those are magical bandits and clone cops.

"Boss Lucas, is our main work now focused on this game?" Marcus asked Lucas.

After all, he had previously received a task to negotiate IPs with other manufacturers.

"No rush for now. This game is quite special and requires some preparatory work, inviting some frontline personnel as our consultants," Lucas shook his head.

"Frontline personnel?" Anna and Rachel were taken aback.

"Boss Lucas… isn't that a bit inappropriate?" Anna said tactfully.

"Yes, inviting these former professional players might lead to some public opinion later," Hector agreed.

"Exactly, no matter what, there will be talk," Rachel also concurred.

Listening to their words, Lucas immediately understood what they meant and was speechless: "What are you all thinking? Even though players play as robbers in the game, that's just a game. We're not making a robbery tutorial guide! We're making a game! And when I say frontline personnel, did I mention robbers? I meant those professional investigators. Also, summarizing past solved robbery cases can serve as material for the game."

Former professional players?!

What are they all thinking!

(End of chapter)

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