Without a doubt, this is the promotional video for Nebula Games' latest work.
But the key issue is that this latest promotional video's progress bar didn't hold up.
Right at this crucial moment, it suddenly cut out!
"I feel sick! Even the promotional trailer can be cut short!"
"Exactly, exactly! Is anyone else ready to storm Nebula Games' headquarters with me?"
"Dude upstairs, stop boasting! If anyone could have stormed Nebula Games' headquarters over the years, I wouldn't be watching this half-finished promotional video."
"But one thing I'm even more curious about, from this promotional video, it doesn't seem to be an anti-terrorism game, but rather a robbery game?"
As this promotional video was released, players were discussing it widely.
Putting aside the fact that it played halfway and then stopped, what surprised many players the most was that this unknown game seemed a little different from what they had imagined.
It didn't seem to be the anti-terrorism game they initially thought. Judging from the various shots and background information, it appeared to be a game from the perspective of the robbers. In other words, they play as the robbers in the game?
"So this is asking us to put on masks and be robbers?"
"Holy cow, these robbers are pretty cool, I have to say? Suit-wearing thugs?"
"This game looks pretty awesome!"
"No, the key is that it's really professional!"
"That's right, that's right! Compared to some other robbery games, this game feels super professional!"
"I never knew there were marked bills, and that bills had tracking chips inside them."
"Yeah, it feels more professional than the robbers in some movies and TV shows. You guys see these zip ties specifically for controlling hostages."
"Exactly, exactly. And to prevent the hostages from becoming unstable, there's someone at the door specifically to keep them calm."
The players' reactions were very excited.
Although playing as robbers goes against normal moral values, there's no denying that this direction truly makes players feel thrilled. Just imagining it is exciting enough.
And judging by the content of the promotional video, it made players even more excited.
Because the robbers in the promotional video were incredibly professional.
Players don't know what real robbers are like, but obviously, they'll make their own assumptions.
Regardless of whether players are playing as good guys or bad guys, they actually hope that the robbers are intelligent beings, not complete idiots.
After all, if you're playing as a bad guy, you are the robber yourself. If the game portrays you as an idiot, what sense of immersion would there be?
And if you're playing as a good guy, is it more rewarding to catch a highly intelligent criminal or a bunch of idiots?
Therefore, the video that Lucas has released so far for "Payday" has made everyone hyped.
Of course, for some sensitive reasons, Lucas has taken many protective measures for "Payday," just like with previous games.
First, there are various corresponding warnings, and the game is undoubtedly rated 17+.
At the same time, it guides players, stating that this game is not a purely criminal game, but rather an attempt to instill respect for life and the law in players.
Although all players know that this is definitely nonsense and that it's a game for fun.
However, such measures are still very necessary.
Given Nebula Games' current standing, and not just Nebula Games but other manufacturers as well, they are criticized by the perpetually complaining every year.
Many parents who themselves are not concerned about their children, and may not even know what their children did all day, will find something to blame when their children's academic performance is not as good as others. Games are often the first target. Is it their fault? Of course, they won't admit it. As for games being gone, there are still TV shows, animations, and novels, and they'll blame them one by one then.
Characters in the game bleeding or getting injured? That's excessive violence.
Female characters in the game are too beautiful? That's objectifying women!
There are no women in the game? That's gender discrimination!
Small animals in the game can be killed, that's animal abuse!
For most players, they actually understand that games are just games. Unless it's a particularly extreme game, games themselves are just a product for people to pass the time.
But there are always some people, who perhaps genuinely believe this, or perhaps it's profitable, and they just latch onto it.
Therefore, Nebula Games' own legal department, as well as contracted top law firms, have extensive experience in this area.
In fact, it was expected. After the game's promotional video was released, there was constant debate online both inside and outside the gaming community, besides players.
Some players believe that this is normal cultural expression, as similar works are not uncommon in movies and TV shows.
While some "experts" have been constantly criticizing the game.
However, Lucas doesn't pay any attention to it at all.
After all, it's not the first time. Furthermore, the game has successfully obtained its rating and distribution license.
If you're not satisfied, then take it up with the authorities.
Amidst these controversies, the popularity of "Payday" continued to rise, and Lucas also released subsequent promotional videos.
As players expected, the second video, which connected to the previous one, showed intense firefight scenes.
Gunfire and grenades in the sewer and stairwells, various intense conflicts made players feel like they were watching an exciting cop-and-robber movie.
At the same time, in the second video, players finally learned the name of the game: "Payday."
......
With players' anticipation and ongoing controversy, "Payday" has been gradually releasing new information and content.
Players have a general understanding of the game's content.
This is not a game of massive scale, but a PVE game with each map as a level.
Some players were a little disappointed by this, but it wasn't entirely unexpected, as the time from "Payday's" news disclosure to its development and release was not long.
And even if it's described as a small-scale game, that's in comparison to Nebula Games itself and other major game studios like FOW.
As a VR game, and with Nebula Games not lacking money, the visual presentation in the game is quite exquisite.
The shooting mechanics and action performances are not even worth mentioning; Lucas's "Payday" completely surpasses the "Payday" from his previous life in these aspects.
Coupled with the game's AI performance, controlling hostages, making them perform actions, and even using them as a tactical element are significantly different from the "Payday" of his previous life.
This also applies to stealth gameplay. At least, you won't have a robber right behind an NPC who is right behind another NPC, and yet the NPC somehow doesn't notice the masked robber.
Of course, this improvement in AI means that stealth gameplay will become more difficult, so Lucas has planned many levels accordingly, and the maps in the game will be larger to increase player enjoyment.
(End of this chapter)
