The mother ogre was also quite careless in her care for her cubs.
The unfortunate incident of being killed by her mother's sitting on his butt was not an isolated incident.
In such a harsh living environment, only one in ten ogre cubs survived to adulthood.
Alan experienced the entire ogre's journey from birth to adulthood.
From initially relying solely on milk to learning to walk upright.
Then he followed his mother out of the cave and learned various survival skills, including hunting.
As time passed, his companions perished in various accidents, while he himself was fortunate to survive.
Thanks to the premature deaths of his siblings, Alan was able to allocate more food, and the pressure of survival was actually reduced.
Until he successfully captured his first prey and gained the ability to survive independently, he reached adulthood.
The so-called "premature death" is not always accidental or killed by a predator.
Cannibalism is also a necessary lesson for ogres as they grow.
The first time Allen merged with his ancestral spirit, he was kicked and killed by his own brother.
From then on, he faced reality.
He wasn't afraid to use equally vicious means against those who might threaten him.
Ogres are often viewed as inherently evil.
This conclusion isn't entirely correct.
The ogre's evil tendencies are primarily the result of their living environment, not genetic inheritance.
Ogres are born indifferent to good or evil.
It's simply because, from the pup stage, the brutal competition for survival weeds out those with soft hearts.
Those who survive to adulthood are, by probability, the most selfish and vicious.
To survive, Allen had no choice but to become selfish and vicious.
During this time, he gained a wealth of wilderness survival experience.
He mastered Giant language fluently, though of course, it also had an ogre accent.
If a true Giant heard him, he'd probably be considered a ridiculous country bumpkin.
Ogres also have their own customs and traditions.
While they're mostly superstitious and barbaric, they're not without their share of absurdities.
Alan was well-versed in these traditional cultures.
Ogres are a natural warrior race.
Wrestling, boxing, club wielding, and stone throwing are essential skills for every ogre.
Alan had honed these skills well.
He'd already tested them.
Any skills learned through atavistic meditation could be used in reality.
However, his real-life human body was far less robust than that of a real ogre, and his skills were therefore limited.
For example, in meditation.
He could lift a half-ton rock and throw it thirty meters.
In reality, however, with his 15-point Physical stat, he couldn't even lift such a heavy rock, let alone throw it.
"Let's stop here for today."
Alan reluctantly ended his meditation.
He still had the energy to continue, but...
It was a bit embarrassing to say.
In the spiritual world, he was already a fully grown male ogre.
As the saying goes, when you're well fed, you crave sex...
Ogre Alan's desire for sex had recently become increasingly strong.
To make matters worse, the female ogres from his litter had also reached puberty and were eager to have children.
One of them had taken a fancy to Alan.
He had already made it clear.
I'll move in with him tonight, have shameless sex together, and have a bunch of adorable babies.
As a time traveler, Allen felt he was relatively open-minded about sex.
But...
The female ogre's figure, that image...
It's simply unbearable!
If it were just aesthetic considerations.
In fact, I could just grit my teeth, harden my heart, blow out the lights, close my eyes, and bear it.
The problem is...
The ogre sister who wants to have children with Allen is his biological sister!
People can't, or at least shouldn't...
Alan's remaining moral compass is simply unacceptable!
Especially in real life, he has a beautiful sister.
The thought of this made him feel even more uncomfortable.
So he had no choice but to retreat halfway, ending tonight's meditation early.
Of course, he knew that avoiding the problem wouldn't solve it.
Tomorrow, when he "went online," he would still have to face this challenge.
After a month of practice, Allen increasingly felt that "Atavistic Meditation" was actually very similar to a "role-playing game."
By following the memories of the ancestral spirits, revisiting past events, unleashing their innate nature, fulfilling their wishes, and remedying their shortcomings, one could advance in practice, gradually unlocking various new skills, and even deriving powerful skills that hadn't evolved in their previous lives.
Once the memories of the ancestral spirits were complete, a new one would randomly switch, and the process would repeat.
Experiencing another life in meditation and gaining experience.
This was the sorcerer's practice.
It truly felt like a realistic RPG.
Of course, the apprentice-level Atavistic Meditation was far less convenient than a true role-playing game.
It lacked even the most basic save and load functions. If you accidentally die, you can only restart with a different ancestral spirit.
Whether you can randomly access the memories of a previously experienced ancestral spirit in the future is purely a matter of probability.
Luckily.
While you can't reload your save file, at least you can interrupt and exit.
For example, the ogre Allen played in meditation is still alive.
So tomorrow, when you meditate, you'll pick up where you left off today, continuing your unfinished life.
When a warlock meditates, he doesn't know where his life will lead.
For example, Allen doesn't know whether the ogre he played chose to accept his sister's sexual advances.
Alan is free.
In meditation, he can do whatever he wants.
If he doesn't like it, he can refuse.
However, there are consequences.
Any choice that goes against the nature of an ancestral spirit carries risks.
To put it bluntly, this approach is prone to bugs!
A male ogre in his teens.
It's his nature to accept anything that comes his way.
After eating, his mind is filled with thoughts of women.
But you refuse the girl who came to you?
Because you still cherish your human morality, regardless of your current life as an ogre.
Without a sense of belonging to your ancestors, how can you expect to draw strength from your ancestral bloodline?
With such a mindset, you still want to practice atavistic meditation?
Does it even deserve the word "atavistic"?
Alan remembered the principal's warning.
The path of the sorcerer is to follow the instincts of the bloodline and obey the nature of the ancestral spirits. Only in this way can the hidden power within be discovered.
Refusing to do so is actually a sign of inner demons.
The so-called inner demon is the demon of "going astray and becoming possessed."
Many sorcerers experience a sudden change of temperament during meditation.
They may go insane, suffer a split personality, or become idiots. This is the result of a sharp conflict between their human will and the inherent nature of their ancestral spirits.
This is "going astray and becoming possessed."
Alan certainly didn't want to end up like that.
He walked to the window, the night breeze blowing in his face, the chirping of cicadas echoing in his ears.
Gazing at the bright full moon in the night sky, he secretly made a resolution.
To survive in this treacherous world and protect his family, he must become even stronger in mind and character!
On his path as a sorcerer, he must break through all visible and invisible obstacles.
Forge ahead fearlessly until he reaches the pinnacle!
