With the consumer discount brought by the identity of a Limit Breaker, the long-term use of Witch Array battlefield simulation has saved quite a bit on costs.
Duke maintained his training intensity mainly between Level 1 Six-star and Level 1 Eight-star. This range ensures enough pressure to hone combat skills and stimulate potential, without consuming excessively like the Ten-star final trial.
His goal was clear: to rapidly improve the proficiency of several newly learned Level 1 Magic, as well as other skills that were not yet max level, in the most realistic oppressive environment possible.
The effect was remarkable.
The virtual battlefield was unpredictable, ranging from lava caverns to dark forests, stormy abysses, to ancient ruins. Opponents were no longer limited to those famous powerful individuals, and now included more coordinated adventure teams, cunning ambushers, and guardians relying on golems.
