The development work for "Mountain Village Memories" primarily focuses on refining the game storyline and level design.
This is also the norm for horror games.
After all, in such games, the sense of immersion and involvement is the most important aspect, to the extent that some gameplay elements can even be sacrificed to enhance immersion.
Of course!
That's easy to say, but during the actual development, plenty of problems and challenges arise. For instance, the "Divination" system that Chen Ba has been diligently researching since after the Lunar New Year.
This mechanism is actually quite simple.
The player triggers divination, and a screen resembling an Eight Trigrams Compass pops up, followed by an animation of casting Copper Coins, displaying the corresponding trigram for the player.
Speaking of which, creating this interface and system is about as challenging as making a "Hello World"—there's really no difficulty involved.
