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Chapter 432 - Chapter 269: "Injury" Mechanism

The process of battle involves almost entirely clash of ultimate skills...

What is an ultimate skill?

As the name suggests, these skills are very powerful, and casually getting hit by one can drastically drain your health, fitting into the "injury" determination mechanism, it is clearly a fatal wound.

So here's the question!

When two players clash with ultimate skills, assuming neither dodges and both are hit by the other's ultimate skill, they both end up incapacitated, who wins and who loses?

Exactly!

In the "injury" determination mechanism designed by Li Qizhen, there exists a "incapacitated" near-death state.

To put it simply, when a player's injuries are too severe, they can't move, they can only lay on the ground, watching helplessly as they are ruthlessly finished off by their opponent.

Thus, in a mutual destruction situation, it's likely both are near death laying on the ground, neither able to move, and the situation becomes awkward...

Draw?

Forget it!

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