With just this one attempt, Su Xin roughly figured out the basic logic of this task.
The memory illusion required by the task, more accurately, should be called memory bias, making the target believe that there is a discrepancy between their memory and reality.
For example, if he once played a game with someone and the score was 3 to 5, he could say the score was 4 to 5. As long as the other party believes it, the task progress should be satisfied.
Therefore, to complete this task, the target must be someone with whom he has had interactions, as such a target has shared memories, which then makes it possible to mislead the other party, causing them to experience memory bias.
And it must also be someone with whom he has recently had interactions.
