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Chapter 534 - Chapter 531: New Summer Thrills in North America

Insert coin, press clutch, shift into gear.

As the iconic V8 engine's rumbling roar erupted from the speakers behind his headrest, Brian felt the seat beneath him lurch violently.

This vibration was unlike the chaotic shaking of old arcade games; it felt more like a roused beast sneezing.

A mission prompt flashed on the screen: Evade Level 5 police pursuit.

"Come on, pigs," Brian grinned, slamming his foot down on the accelerator.

The car surged backward, the scenery on either side of the screen blurring into streaks.

At the first turn, red and blue police lights flashed in the rearview mirror, their sirens piercing the air.

In real life, Brian would have pulled over and surrendered long ago. But in the game?

He wrenched the steering wheel, the heavy force nearly twisting his wrist.

The rear end of the car swiped across, slamming into the front of the pursuing police car.

Bang!

With a screech of twisting metal and a violent jolt of the steering wheel, the police car lost control and crashed into a fire hydrant at the side of the road, sending a geyser of water soaring into the air.

"Nice one!" The crowd of onlookers behind them erupted in cheers.

This simple, brutal release was more intoxicating than any drug.

For American parents and community police officers, Sega's arcade machines were practically a divine blessing.

You see, during summer breaks in the past, these hormone-fueled brats would either be street racing and causing trouble or hiding in abandoned garages getting high and throwing parties that could easily turn deadly—in every sense of the word.

Now, for just a few coins, they could be kept quietly occupied all day in air-conditioned arcades.

No need to worry about them stealing car keys from home, or midnight calls from the police station to bail them out.

Even though the in-game behavior was extremely anti-social—driving the wrong way, speeding, attacking police, and vandalizing public property—it was, after all, just virtual data.

Compared to the chaotic, Los Santos-esque farce of reliving it in their dreams, it was far more practical to let them act as lawless thugs on screen.

Even an LAPD spokesperson joked in an interview, "Thanks to Sega, teen speeding tickets dropped 15% this week after that racing game came out."

Of course, it would be even better if fewer hotheads tried to replicate the game's maneuvers in real life.

Across the ocean, getting a chance to play the lone hero in [ The Fast and the Furious ]'s single-player Pursuit Mode depended on luck, because the line for the two-player battle stations was ridiculously long.

During development, Takuya Nakayama had dug a pit for players: he'd forced an extremely advanced "BP (Ban/Pick) mechanism" into the racing mode.

"Only fifteen seconds left! Hurry!"

At the Santa Monica Arcade, two young Black men were staring intently at the screen.

The red countdown numbers were ticking down frantically, accompanied by the tense tick-tock of the timer.

The heavier-set guy on the left was drenched in sweat, his fingers trembling above the buttons.

This damn system rule allowed both players to ban one opponent's car and two of their least favorite tracks before the race began.

"Don't ban my Supra! Damn it!" The fat man wailed, his voice drowned out by the background music as he watched a crimson "BANNED" cross cover the Toyota Bull Demon King's emblem on the screen.

The lanky opponent opposite him grinned, revealing a row of white teeth, and promptly banned the straightest high-speed track: "Think you can just stomp me on the straight? Dream on. Tonight, we're hitting the mountain roads."

The thrill of breaking an opponent's spirit could sometimes be even more satisfying than winning.

This tactic pushed the game's competitive intensity to a twisted level.

You couldn't just be good at driving; you had to be an all-around master.

Only know how to shred the straight with a GTR? Too bad—your opponent just banned your specialty, forcing you to tackle a series of five consecutive hairpin turns in a rear-wheel-drive car.

As a result, the arcade was filled with a peculiar crowd of "armchair players."

They'd already fed their coins into the machines, but they lingered, gathering in small groups behind the machines.

"Look! He downshifted two gears before the corner, using the engine for braking!"

"Note that down. This Porsche 993 has terrible grip on wet tracks. Next time, remember to ban all the Rainy Tracks."

These guys, who used to know nothing but flooring the accelerator, had been forced to become data analysts.

Of course, when it was time for the occasional one-on-one Pursuit Mode, that simple, brutal aesthetic would instantly set the place on fire.

Brian finally snagged an empty machine before dinner. After a day of intense competition, everyone's coins were nearly gone, and they'd trickled home for meals. By the time it was his turn, no one was left to challenge him—just the way he liked it.

In Pursuit Mode, he chose the modified Dodge.

The characteristic tail-out drift of this high-powered, rear-wheel-drive beast made the car slither through traffic like a greasy loach.

The white smoke from the tires burning the pavement nearly billowed out of the screen.

"Hit it! Ram its rear end!" the crowd behind him was more anxious than the driver.

Brian yanked the steering wheel, slamming the nose of his car into the rear wheel arch of the police car beside him.

The Model 2's formidable processing power was on full display at that moment.

The screen abruptly shifted into a split-second slow-motion close-up: the police car lost its balance, flipping through the air as shattered glass exploded like diamonds, each fragment's trajectory clearly visible.

"Boom!"

A deafening explosion erupted from the speakers, and the steering wheel in Brian's hands vibrated violently. The feedback force of flipping a steel beast to the ground surged through his arms and straight into his brain.

"Awesome!"

Brian roared, the Hollywood-esque urge to destroy acting like a high-purity stimulant for these hormone-fueled youths.

Even if they lost the race, just crashing two police cars made the coin well worth it.

Within a week, the game's replayability rate had soared to a level that left competitors in despair.

Sega had finally found a legal outlet for the restless souls' destructive urges.

Though Takuya Nakayama had specifically instructed them to prepare North American stock for "saturation bombing"—shipping twice the amount as Japan—reality still delivered a small "American shock."

Urgent faxes from Sega of America flooded the office, each bearing the same frantic message, punctuated by two hysterical words: "Out of Stock."

Takuya Nakayama casually flipped through a few reports, his eyes widening as he saw the nearly vertical sales curve. He couldn't help but chuckle.

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