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Chapter 537 - Chapter 534: The "White Tomino" Born Early

Compared to other works, Mobile Suit Gundam F91 remained a hardcore war drama, not a cutesy, kid-friendly show.

This was all thanks to a suggestion made years ago.

When Bandai was desperately pushing Yoshiyuki Tomino to rush production for F91 to boost new product lines, Takuya Nakayama, representing Sega (which hadn't yet invested in Sunrise), suggested temporarily suspending Director Tomino's work.

He proposed sending the "Bald Director"—who was already on the verge of a nervous breakdown from overwork and obsessed with social revenge—to a sanatorium for mandatory rest.

To fill the scheduling gap, he even suggested that Sunrise boldly bring in a newcomer and greenlight the unconventional Mobile Fighter G Gundam ahead of schedule.

Bandai executives nearly had a stroke at the thought of Gundam turning into a fighting show, shouting that it would ruin the IP.

And the result? With Sega's financial backing, the Sunrise team went all out. Combined with Nakayama's strict control over mecha design—absolutely no outlandish designs that couldn't be modeled—Mobile Fighter G Gundam didn't flop. Instead, it carved out a niche with its fiery passion and stylish flair, helping Sunrise stabilize its position.

This also gave Yoshiyuki Tomino the most precious thing of all: time.

The theatrical version of Gundam F91, which in the original timeline had been rushed and edited into a fragmented mess, completely disappeared.

In its place stood a grand 52-episode TV series, the kind of epic serial that Tomino had always wanted to tell.

Without the constraints of time, Tomino's vast ambition and talent finally found their proper outlet.

He no longer confined himself to the petty squabbles within the narrow confines of the original film's Colony Satellite. Instead, with a sweeping gesture, he seamlessly wove the plot threads from Gundam F90—specifically, the Martian Zeon Remnants known as the "Old Osmobi Army"—into the main timeline.

What the audience saw was no longer a senseless raid, but a political thriller with subtle, interwoven threads.

From the decay and power struggles within the Earth Federation to the Martian Zeon's desperate counterattack after years of patient planning, from the Federation Army's initial defeats to their eventual counteroffensive, and from the fate of the defeated remnants—their exile, their collusion with rising nobles, and the eventual rise of the Death Vanguard and the absurd rise and fall of Cosmic Babylon—everything unfolded in a grand, intricate narrative.

The entire year-long run was packed with a relentless plot density that left viewers breathless.

There were no filler episodes, no forced, lengthy mental monologues to pad the runtime.

Each installment delivered solid political maneuvering and battlefield carnage.

What most surprised long-time fans was that the legendary "Black Tomino" seemed to have turned over a new leaf.

Perhaps it was the peace of mind he found during his hiatus, or the generous budget Sega provided, but Tomino no longer needed to vent his rage by slaughtering characters left and right.

The TV station's complaint box was even flooded with bizarre complaints: "Is this really a Tomino work? The main cast has been fighting for forty episodes, and only one supporting character has died? My stomach medicine is going to expire!"

This "White Tomino" state, a commercial compromise, unexpectedly resonated with the mass audience.

Though the war remained brutal and the politics remained dirty, the suffocating sense of inevitable death was gone, replaced by a grander, more rational sense of epic scale.

Even casual viewers who had never been interested in Gundam found themselves glued to their screens by the tightly interwoven plot.

Thanks to Takuya Nakayama's "wicked sense of humor," Hajime Katoki was brought into the core production team ahead of schedule.

This immensely talented designer transformed Tomino's wild, imaginative ideas into precise blueprints that practically screamed "selling model kits."

On screen, the F91 Gundam's streamlined armor deployed its heat dissipation mode. Gone was the original's somewhat blurry, ethereal glow; in its place was a clear, industrial aesthetic with visible mechanical structures.

The Death Vanguard's bizarrely designed gas-mask-faced Mobile Suits were also refined to align with modern sensibilities, their intricate details remaining orderly and balanced.

Katoki Hajime was widely known in the industry as the "Setting Maniac."

In the past, Gundam designers would draw their designs without considering how they would be manufactured as models. When the Bandai Engineering Department later drew up the blueprints, they often cursed at the physically impossible joint designs.

But Katoki was different. When he drew, he kept the sliders and draft angles of injection molding machines in mind.

The F91, originally a somewhat slender and miniaturized Mobile Suit, was imbued with a dense wealth of information under his pen.

The slide mechanism of the Variable Speed Beam Rifle (VSBR) was designed with clockwork precision. Even the notoriously "gaping" faceplate had been disassembled and reconfigured into a rational system of interlocking cooling vents.

The most impressive achievement, however, was the "gas mask" villain mechs of the Death Vanguard.

Their original designs in the old series were so ugly they were barely worth looking at. But after Katoki Hajime adjusted their proportions, added intricate panel lines, and covered them in warning labels visible only under a magnifying glass, they now exuded a chilling, World War II German military aesthetic.

Shizuoka, Bandai Model Factory.

The temperature in the Injection Molding Workshop was approaching the workers' physiological limits, but no one dared shut down the machines.

Chuta Mitsui stood on the second-floor observation walkway, watching the serpentine truck convoy below—a living, slithering chain of vehicles waiting to haul away the newly produced HGF91 models.

"Mr. Mitsui, this is the third production increase we've had to implement," the Factory Manager said, his voice hoarse but his eyes bright with manic energy, as if he'd just chugged a gallon of energy drink. "The mold wear rate is three times the normal rate. The mold repair specialists are practically living in the workshop."

The Factory Manager held the newly released quarterly financial report, its thin pages carrying an astonishing weight.

The numbers on the report weren't just profits; they were ironclad proof of Takuya Nakayama's "grand strategy."

"Before, we had to beg TV stations to air the anime, hoping kids would beg their parents to buy the models," the Factory Manager said, removing his glasses and rubbing his throbbing temples. "Now? The anime hasn't even reached its climax, and the pre-order channels are already swamped by adults, just from those few Katoki-redesigned concept art images in the magazines."

This was what Takuya Nakayama called "consumption upgrading."

He hadn't treated Gundam as a children's toy, but as a premium collectible for adult desks.

Chuta Mitsui leaned closer, lowering his voice. "And this time, with the F91, we used the multi-color molding technique Executive Director Nakayama suggested. It's more expensive, but the out-of-the-box result is incredible. Those office workers who don't have time to paint are buying them like crazy."

"Yeah... office workers," the Factory Manager sighed, his gaze complex.

Having such a massive cash flow should have been cause for celebration.

But the more he studied the report, the more it felt like Bandai was just working for Sega.

Sega revised the script, handpicked the mecha designer, and even Takuya Nakayama personally taught them the comprehensive strategy for selling models.

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