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Chapter 26 - Segment 26 - The clans of Zennin 'book 1'

Long before borders were drawn and long before the world learned to fear the power it carried within it, three clans stood as pillars across the land. Their territories were distant from one another, separated by plains, forests, and mountains, yet their histories were tightly woven together.

The first were the Aurevian Clan, whose lands stretched across high golden plateaus where the sun seemed to linger longer than anywhere else. Their cities rose from pale stone and polished metal, their banners always visible from far away. The Aurevians were known for their command over power and structure. Their soldiers marched in perfect lines, their leaders spoke with certainty, and their halls were filled with relics gathered over generations.

Far to the east lived the Nerathi Clan, whose homes rested within deep valleys where rivers curved like silver threads through forests and stone terraces. Their people were known for their grace, artistry, and refined traditions. Their buildings were elegant rather than massive, their gatherings quieter, their customs layered with ceremony. Travelers often spoke of Nerathi beauty before speaking of their strength.

To the west stood the Volkrin Clan, whose territory rose from dark earth and jagged hills. Their settlements were built from heavy rock, their people broad-shouldered and direct. They were not known for ornament or ceremony but for endurance. When the Volkrin worked, they worked without pause, and when they fought, they fought with a force that few wished to test.

Though the three clans lived apart, they shared one tradition that brought them together every year.

It was known across the land as the Pidashin Games.

The Games were older than the current leaders, older even than some of the cities in which the clans lived. No record remained of who first proposed them, but every generation honored the tradition. Warriors, tacticians, and champions from each clan gathered to compete in trials of strength, strategy, endurance, and control over the energies that flowed through the world.

Victory in the Games was not meant to bring domination over the others. It was, in its earliest purpose, meant to prove balance.

The clan that prevailed would carry the honor for that year, nothing more.

Yet years had a way of gathering weight.

And numbers had a way of being remembered.

In the seventh year of consecutive victories, the banners of the Aurevian clan once again stood highest above the Pidashin field.

Their champions had crossed every trial before the others had finished half of them. Their final victory came before the evening bells rang across the arena hills. By the time the sun lowered itself behind the stone ridges, the outcome was no longer in question.

The Games were declared finished.

As tradition demanded, all three clans gathered that night within the great celebration hall built for the festival. It was a place that belonged to no single clan. The hall stood in neutral territory, its long tables and high lanterns prepared for the single purpose of hosting the feast that followed the competition.

Outside the hall, thousands of voices filled the night.

Soldiers celebrated with soldiers. Musicians played beside traveling merchants. Fires were lit across the open fields, and the sounds of laughter carried far beyond the stone walls.

Inside the hall, the leaders of the three clans were seated together at the high table.

Servants moved steadily between them, refilling cups and carrying trays of roasted meats, fruits, and sweet pastries. The atmosphere was relaxed in the way long traditions often allowed it to be. Victors and defeated alike were expected to eat beneath the same roof.

The Aurevian clan head lifted his cup at one point during the evening, turning it slowly between his fingers as he regarded the other two leaders seated across from him.

"Seven years," he said with a wide grin.

A few quiet laughs answered him.

"Seven years," he repeated, raising his voice just slightly so that those near the high table could hear.

"I'm beginning to think we should stop counting."

A ripple of polite laughter followed the remark. Some of the Aurevian officers nearby seemed especially entertained.

The clan head leaned back comfortably in his seat.

"Though," he added with a shrug, "perhaps we should keep the count. It might give the others something to measure."

More laughter followed, though shorter this time.

Across the table, the Volkrin leader drank from his cup without replying.

The Nerathi leader adjusted the sleeve of his robe and smiled faintly, though his eyes drifted toward the long row of Aurevian soldiers standing along the far wall. There were many of them, their armor polished to a shine beneath the lantern light.

Conversation soon shifted to other matters. Servants arrived with fresh dishes. Musicians at the far end of the hall began playing again.

The feast continued well into the night.

By the time the gathering began to thin, many guests had already moved outside to join the wider celebrations.

The Aurevian leader rose from the table and prepared to leave. As he passed behind the Volkrin leader's chair, he paused briefly.

"Until next year," he said lightly.

The Volkrin leader looked up.

"If you mean to close the gap," the Aurevian continued, "you may want to trade those ants of yours for something that can keep pace."

The remark was delivered almost casually.

Before any reply could come, the Aurevian leader turned toward the Nerathi leader.

"And you," he said with the same pleasant tone, "you look tired. Perhaps it is time someone else took your place."

He offered a brief nod and continued toward the exit.

Neither of the other leaders followed immediately.

Outside the hall, the celebration continued long after the Aurevian banners had disappeared down the lantern-lit road.

In the days that followed, meetings were held between the clan heads.

Most of these meetings were conducted quietly, away from the public gatherings that had accompanied the Games. Matters concerning territory, trade, and resource movement were discussed as they had been every year before.

But not every clan leader was present at every meeting.

On one such evening, the Aurevian and Volkrin leaders met within a stone chamber overlooking the western hills. Maps were spread across the table between them, marked with routes and symbols indicating supply lines and watch posts.

Several Aurevian artifacts rested along the walls of the chamber—devices that shimmered faintly with controlled energy. Volkrin soldiers stood near the doorway, speaking with Aurevian guards in low voices.

The Nerathi leader arrived later than the others had expected.

He paused just inside the doorway when he entered.

His gaze moved slowly across the room.

First toward the artifacts lining the walls.

Then toward the Aurevian soldiers.

Then toward the Volkrin forces gathered nearby.

Neither group seemed particularly concerned by the presence of the other.

They spoke easily.

One of the Aurevian commanders even handed a small glowing stone to a Volkrin officer, demonstrating its use with a brief motion of his hand.

The Nerathi leader said nothing.

He stepped further into the room and took his seat at the table, though his eyes lingered for a moment longer on the artifact now resting in the Volkrin officer's hands.

Beyond the chamber window, the lights of the Aurevian camps stretched across the hills like a second field of stars.

And farther still, beyond those lights, the shadows of the Volkrin encampments could be seen along the ridges.

The Nerathi leader remained silent as the meeting began.

But from time to time, his gaze returned to the artifacts along the wall.

And to the soldiers standing beside them.

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