At this point, ten people have cleared Ashina.
Three of them achieved the Dragon's Homecoming ending, while the others obtained the easier Mortal Journey ending.
Within the next two days, more than twenty veteran or expert adventurers are expected to attempt the endings.
Although this is still a small percentage compared to the total number of adventurers, the number continues to grow. Information about monsters in every corner has now been thoroughly explored—including the dreaded Headless, which fill players with fear.
---
"Go, Chairman Reed!"
"Whether we can join Miracle City today depends on this run!"
---
Ryan Tian recognizes Chairman Reed.
He was formerly the head of the Adventurer Association in Blackstone Town. Like Master White Crane, he is one of the most respected veteran adventurers in the area.
After asking around, Ryan learned that Reed had applied to join Miracle City several days ago but hadn't obtained a suitable Tier-3 spirit essence. That's why he carefully planned this hunting operation.
---
There are quite a few Tier-3 enemies in Ashina.
However, the drop rate for spirit essence from a single Tier-3 boss is low—especially if it's not a first-time kill.
So Reed came up with a smarter strategy:
Farm elite enemies instead.
These include:
The mysterious Headless
The deadly Seven Spears of Ashina
Both are Tier-3 enemies—and there are multiple of them.
Adventurers have discovered:
5 Headless
2 Seven Spears
---
Defeating each of these enemies significantly boosts the final rating, increasing the chance of rare drops. If several are defeated in a single run, the stacked probability makes obtaining a spirit essence much more likely.
---
"This is intense…"
"But the difficulty is insane," said one adventurer.
Another nodded.
"Even though Reed has activated all the teleport points, clearing every Headless and Seven Spears within three hours is extremely hard."
---
"This is an extreme challenge!"
---
Many players shared their fear:
"I fought one Headless before… I almost lost control."
"Same here. That thing is psychological torture."
---
Reed had prepared everything.
Seeing so many adventurers watching, he generously shared his strategy:
---
Chairman Reed's Strategy Guide
1. Timing
Don't fight them too early
Progress the story to Sunken Valley or Mizuo Village first
This ensures better gear, tools, and teleport access
2. Skill Training
First encounters cause panic—this is normal
Reed trained using 20 attempts just to master their moves
3. Equipment Preparation
Divine Confetti is essential
Without it, damage is nearly useless
Pacifying Agent
Reduces fear effects
Phoenix's Lilac Umbrella
Helps resist mental attacks
---
Everyone listened carefully. His preparation was meticulous.
---
The Hunt Begins
Reed began his run.
This was a high-risk, high-reward mission.
These elite enemies do not respawn. If he failed, restarting the entire setup would take days.
---
First Battle: Headless
The atmosphere was suffocating.
Dark water. Purple aura. Distorted silence.
Clang! Clang! Clang!
Each sword clash echoed like a rhythm of death.
Reed fought with precision—every deflection perfect.
The Headless:
Teleports unpredictably
Uses fear-based attacks
Has overwhelming pressure
Even top adventurers struggle to stay calm.
---
After a tense battle—
Strike!
Reed pierced its core.
The Headless let out a horrifying scream before dissolving into purple energy.
---
First kill complete.
Time taken: 32 minutes
Too slow. He needed to speed up.
---
Second Target: Seven Spears of Ashina
This enemy was even more terrifying.
Headless body
Armor covered in twisted faces
Uses magical attacks
It summoned deadly spirit orbs and teleported constantly.
---
Despite the danger—
Reed adapted.
With precise timing and the umbrella's protection—
Victory.
---
Momentum Builds
"Beautiful!"
"That was incredible!"
Two consecutive wins boosted his confidence.
---
He continued:
3rd target ✔
4th target ✔
5th target ✔
---
Each fight was a perfect high-risk execution.
In the end:
Defeated 4 Headless
Defeated 1 Seven Spears
Failed to kill 2 remaining targets
Still—
A huge success.
---
Final Result
Challenge Complete!
Rating: AA+
Reward: Headless Spirit Essence
---
"It dropped!"
"This method works!"
---
This discovery changed everything.
Now, Tier-2 adventurers finally had a reliable way to obtain Tier-3 souls.
---
A New Power
Reed checked the item:
Headless Soul — Tier 3 (Rare)
---
"Rare quality!"
"This is extremely valuable!"
---
Ryan Tian wasn't surprised—but he was impressed.
As a Lord specializing in undead creatures, he understood its true value.
Even though it's only Tier 3, 1-star—
Its special abilities make it comparable to a Tier 3, 5-star monster.
---
Why It's Valuable
Monster souls are judged by:
Tier
Strength
Special traits
The Headless excels in unique mechanics, especially for advanced adventurers.
---
Conclusion:
👉 Its value rivals top-tier undead monsters
---
Ryan realized something important:
Miracle City is incredibly generous.
Just these enemies alone could attract countless adventurers.
---
Meanwhile…
Ryan explored other secret realms:
Doomsday Frenzy
Doomsday Arena
Both were rich in content and popularity.
Characters like:
Ethan Blaze (Iori Yagami equivalent)
Kyle Storm (Kyo equivalent)
Maya Flame (Mai equivalent)
Each had unique combat styles and strong appeal.
---
Suddenly…
Cheers erupted.
"Go, Hammer King!"
"He might clear it this time!"
---
A large crowd gathered.
Ryan moved closer.
It was Hammer King attempting:
👉 Act 8 of the Blacklight Chapter
---
Still Not Cleared
Even after 4 days—
No one had beaten it yet.
---
Why It's So Hard
Act 7:
Fight Supreme Hunter (mutated Alex)
Act 8:
Full-scale war in Manhattan
Virus outbreak at peak
Military intervention
Nuclear threat
---
Key Elements
Bloodtox gas weapon
Elizabeth Greene (main threat)
Black Watch forces
Massive infected army
---
The Battlefield
Tanks
Helicopters
Thousands of infected
Chaos everywhere.
---
Players control Alex:
A one-man army.
They can attack:
Infected
Military
No restrictions.
---
The Experience
Pure chaos.
Nonstop combat.
Total destruction.
---
Kill. Kill. Kill.
Nothing else matters.
×-×-×-×-×-×-×-×-×-×-×-×-×-×-×-×-×-×
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