"Beep——"
A sharp buzzing sound rang out, and Lin Sizhi realized he had entered the game scenario.
This is a rest area, seemingly not much different from previous selection-type games, like the 'Matchmaking Game' and 'Fool's Game'.
This is quite normal, after all, imitators would also cut corners.
Reusing previously successful designs not only saves time and effort but increases the likelihood of being adopted by the Walkway.
Although Lin Sizhi designed the first module, he primarily handled the scene layout and design within the 'Battle Room'; the design of the rest area should have been done by Wei Yinzhang.
So, he still took a moment to observe the environment within the rest area.
The arrangement is the same with sofas, coffee tables, a large screen, and restroom, but the decorative style incorporates a lot of more occult-themed designs.
