This means that if the Imitator wants to use this rule, they first need to be successfully selected by the Walkway in the 'Judgment' category game. Next, they must select a player whose behavior is relatively predictable to become the 'Super Authority Player', ensuring they survive in the game as long as possible, and finally successfully activate the 'Super Authority'.
And if you want to send a player on Departure, you must to some extent predict and manipulate the behavior of this 'Super Authority Player'.
The additional options in the 'Super Authority' may serve as guidance for this player's behavior.
For example, the Imitator may have two plans to set the rules:
Plan One: The Super Authority Player only has the basic function of sending players on Departure, without any other privileges of killing.
Plan Two: The Super Authority Player must choose between 'mass killing' and 'sending players on Departure'.
