Lu Bingjun nodded: "Hmm, that makes sense.
"Most imitators tend to mix in some special intents when designing a game, and analyzing these intents can indeed help us determine the stance of the imitator, and even identify their identity.
"However, some designs might just be coincidental, or unintended, and more cases are needed to verify that.
"Anyway, it's a good thing that the second phase of the Walkway finally presents a seemingly benevolent imitator."
Ye Lin added, "I think we can try to sketch a profile of this imitator.
"Because the personal style this person shows is more distinct than 'One Word Breaks the Prison.'
"I feel... they might be a player with an artistic background.
"Because the game's scenery this time, including the architecture and steam train details, needs to be designed and submitted by the imitator themselves, which can't be done without the relevant background knowledge.
