Wei Changfeng paused for a moment and continued explaining:
"Assuming the 30 rounds of games end, to minimize the damage from the mechanism to the players, we should control the total number of times 'punishments' are received in each round as much as possible.
'Repentance content appears,' 'busting,' or 'losing' will each record a 'punishment' once.
"Losing is unavoidable, although there's this special case called a 'draw,' the probability is extremely low and can't be controlled manually.
"Although everyone busting can achieve a draw, avoiding the punishment for 'losing,' it would trigger other penalties, which is not worth it.
"But all six of us can choose not to repent and not to take cards.
"Initially, there are two cards, which can't exceed 21 points. Not taking cards won't result in busting.
"And if we only accumulate punishments by losing, in each round, three players on one side each suffer a punishment once.
