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Chapter 246 - "The Hunt for Ten"

Dusk came slowly.

Not with sudden darkness—but with a gradual dimming of certainty.

The sun lowered behind the northern walls of Cetadel, casting long amber shadows across the vast training ground. The sky shifted from gold to bruised violet, thin streaks of crimson bleeding along the horizon like a fading wound.

Fifty teams stood scattered across the field.

One hundred survivors.

Armor dented.

Clothes torn.

Blades cleaned but scarred.

Some sat in silence.

Some stood with arms folded.

Some stared toward the city walls, as if already sensing the next test would not remain confined within stone boundaries.

Gavrilo stood beside Cyran, posture straight but unstrained. His black coat caught the dying light, edges brushing softly against his legs as the evening wind moved through the open grounds.

Cyran's grey robe shifted minimally. His breathing steady. His eyes half-lidded—not in fatigue, but calculation.

A horn sounded once.

Low.

Commanding.

The instructor stepped forward once more.

Behind him, several high-ranking officers had gathered silently, silhouettes darker against the fading sky.

The instructor's voice carried clearly.

"You have all qualified to be members of the Mercenary Alliance."

A ripple passed through the survivors.

Not loud.

But tangible.

"Even if you fail Phase Three," he continued, "you will be assigned within the Alliance."

Relief flickered across some faces.

A few shoulders dropped visibly.

But the instructor did not allow comfort to linger.

"For those who wish to climb hierarchy faster—"

His gaze sharpened.

"There is a shortcut."

The word ignited something in the air.

Ambition.

Desire.

Danger.

"This phase is individual."

Cyran's eyes opened fully.

Gavrilo's fingers tightened subtly within his gloves.

No teams.

The instructor continued.

"You will run across Cetadel."

"The city."

Murmurs began.

This was no longer confined to controlled grounds.

This extended into living streets.

Unpredictable terrain.

Civilians.

Guards.

Guild interference.

Opportunity.

"We have placed ten mission notes in ten different locations across the city."

"Each location contains ten identical missions."

"The same missions are present at all ten locations."

A structured replication system.

Interesting.

"You will be given ten hints for the locations."

"Track any place you choose."

"Retrieve a mission."

"Complete it."

"And return with proof."

The sky darkened another shade.

Torches were lit around the perimeter of the field, flames dancing in gathering night.

"One mission will be assigned to ten individuals."

"Whoever among you completes one of the ten missions and returns with proof—"

He paused deliberately.

"Will be considered top performer."

A subtle shift passed through the crowd.

Ten top performers.

From one hundred.

Competition condensed brutally.

"Remember," the instructor added, voice colder now, "this phase is individual."

"You are not in teams."

The word echoed faintly.

Gavrilo felt the weight of that shift immediately.

No Cyran.

No coordinated tempo.

No support.

Every blade for itself.

The instructor lifted a small leather pouch and emptied its contents into an officer's hands.

Ten folded parchments.

Hints.

"They will be distributed now."

Officers stepped forward.

Each survivor received a slip.

Gavrilo unfolded his immediately.

The ink was minimal.

Clue One: Where iron sings before dawn.

Clue Two: Under the shadow of the oldest tower.

Clue Three: Where merchants whisper after sunset.

Clue Four: The well that sees no sky.

Clue Five: Where stone lions guard without breath.

Clue Six: The bridge that crosses silence.

Clue Seven: Below the broken clock.

Clue Eight: Where incense hides blood.

Clue Nine: The alley of three lanterns.

Clue Ten: Where water remembers flame.

Ten riddles.

Ten locations.

All within Cetadel.

He folded the slip once more.

Cyran glanced at him briefly.

"You will aim for which?"

Gavrilo did not answer immediately.

Instead, he scanned the field.

Already, others were whispering.

Some pairing off instinctively—despite instructions.

Some attempting to memorize hints aloud.

Some staring toward city gates like wolves scenting prey.

This was no longer battle.

This was hunt.

Within urban terrain.

The instructor's voice rose again.

"You may begin."

No horn.

No countdown.

Just release.

The gates at the edge of the training ground opened outward toward the city streets.

Movement exploded.

Boots struck stone in chaotic rhythm.

Some sprinted immediately.

Others paused—thinking before moving.

Gavrilo did neither.

He walked.

Not slow.

Not hurried.

Deliberate.

Cyran's voice came quietly beside him.

"Alliance rule states non-lethal engagement within city during evaluations."

Gavrilo inclined his head faintly.

"Yes."

Meaning sabotage possible.

But murder prohibited.

Subtlety required.

Cyran stopped walking.

"You prefer solo."

"Of course."

A faint flicker of something unreadable passed between them.

"Good luck," Cyran said simply.

Gavrilo nodded once.

Then they separated.

The training ground emptied rapidly.

The city of Cetadel loomed beyond its walls—stone streets winding through markets, guild halls, watch towers, bridges, slums, temples.

Night fully descended now.

Torches flickered along city roads.

Windows glowed faintly from within homes and shops.

The air carried scent of baked bread, ironwork smoke, distant incense, and human life.

This phase would test not combat.

But navigation.

Inference.

Speed.

And discretion.

He stepped into the city proper.

Did not sprint.

Instead, he analyzed the clues mentally.

Where iron sings before dawn.

Blacksmith district.

Likely eastern quarter.

But too obvious.

Many would head there first.

Under the shadow of the oldest tower.

Twin Magic Tower? No.

Oldest civic tower perhaps.

Clock tower.

But there was a broken clock.

Another clue mentioned broken clock.

Overlap possible.

Where merchants whisper after sunset.

Night market.

But that was broad.

The well that sees no sky.

Underground cistern.

Slum quarter perhaps.

Stone lions guard without breath.

Administrative district gates.

Noble quarter entrances.

Bridge that crosses silence.

A bridge with low traffic.

Possibly canal district.

Below broken clock.

Clock tower plaza.

Direct.

Too direct.

Incense hides blood.

Temple district.

Or assassins' den disguised as shrine.

Alley of three lanterns.

Specific.

Recognizable landmark.

Water remembers flame.

Fire incident near river.

Burned docks.

He smiled faintly beneath his mask.

Ten identical missions at each site.

Meaning location choice did not affect mission difficulty.

But proximity did.

He looked up at skyline.

The oldest tower's silhouette rose faintly against dark sky to the north.

But many would go there.

He turned instead toward western quarter.

Industrial.

Iron.

Blacksmiths.

He walked briskly now.

Not running.

Because those who ran drew attention.

And attention slowed.

The city at night was alive.

Merchants closing stalls.

Children darting between alleys.

Guards patrolling intersections.

Above, banners stirred faintly in the breeze.

He crossed one main avenue.

Turned down narrower street.

He listened for iron striking iron.

The rhythm of hammer on anvil.

Metal singing.

Before dawn was mentioned.

Meaning pre-dawn activity.

Blacksmith district likely active late.

He reached an open yard where several forges burned low.

Hammer strikes echoed.

Iron sang.

He scanned quickly.

No visible mission note.

He circled perimeter.

Then saw it.

A small wooden board nailed to a pillar near water trough.

Ten identical folded parchments pinned to it.

Three were already gone.

Seven remained.

Good.

He stepped forward.

Took one.

Unfolded.

Mission:

Retrieve the guild seal from the abandoned watchpost near southern canal and return it before midnight bell.

Time-sensitive.

Risk present.

But manageable.

He folded the mission slip and tucked it inside his coat.

He did not linger.

Already, footsteps approached behind him.

Another participant entering the district.

He slipped into adjacent alley.

Moved swiftly now.

The southern canal was not near.

Distance required efficient routing.

He mapped streets mentally.

Avoid main avenues.

Use cross passages.

The night air cooled slightly.

Torches flickered as wind strengthened.

This was no longer training ground battle.

This was city chess.

And ten would rise.

Ninety would remain ordinary.

He adjusted his gloves tighter.

Green eyes sharpened.

This phase would determine not strength—

But initiative.

And he had no intention of finishing below ten.

Not for pride.

Not for title.

But because hierarchy shortcut meant faster infiltration.

Faster influence.

Faster control.

The city stretched before him like a living maze.

Ten hunts.

Ten chances.

One outcome.

He disappeared into the narrow street shadows of Cetadel.

And Phase Three began.

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