Cherreads

Cultivation and Other Info

Ranks| EL | Threshold+Requirements | Info+Lifespan

E | 1 – 99| Awakens Core, 150 Years 

F | 100 – 199 | No Qualitive Change 

D | 200 – 300 | 300 Years |

C | 301 – 600 | At this rank cultivators gain +1 talent and each rank after 

B | 601 – 2,499 | 600 Years Old (You will begin seeing Early, Mid, Late, and Peak around this realm)

A | 2,500 – 20,000 | User forms soul brand 'Myth' and undergoes minor evolution, 15,000 Years Old 

S | 20,000 - 40,000, must for a path | User must walk path until fusion, undergoes another evolution, 350,000 Years

SS | 40k - 500k | User gains a permanent buff from path fusion. 

SSS | 500k - 10M, Existence Must be reported to **** | Cultivators gain access to Laws of Reality, Undergoes another evolution, 750,000 Years

DOMINION REALM 

Calamity 1-9 | 10M–50M Cultivators must create a Calamity Law | Cultivators Cease to be Mortals 

Stellar Sovereign Early - Peak | Cultivators must combine all nine Calamity Laws into one Stellar Law. | Can Survive in the Void/Space

Void Emperor Early - Peak | Cultivators must collapse Stellar Core into a true Singularity | Star System Power level

Cosmic Overlord 1-9 | 

All ranks below are divided into Early-Peak

Transcendent

Dimensional Ascendant

Dimensional Harbinger

Dimensional Overlord

Infinite Weaver

Hyperversal Weaver

Eternal Hierarchy Saint

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Primordial Hierarchy Saint - 13D

Transfinite Ruler - 14D

BE Asension - 15D

AE Ascension - 16D

Origin Summit - 17D

Origin Ruler - 18D

Origin Supreme - 19D

(Other ranks for weapons and etc follow the same tiers.)

Talents - Innate Abilities that derive from bloodlines or physiques. 

Skills - They are made from purely imagination... can be shared... requires MP.... however, after the initial MP % is taken, you MP won't continue to drain until a new skill is casted. No matter how many times you use it after casting it the first time.

Physiques - Random, usually chosen due to destiny. 

Bloodlines - All bloodlines follow a heritage. Bloodlines give access too talents and affinities. The more potential a bloodline carries then the more a cultivator has a chance to awaken.

Bloodlines can see mutations which may give affinity variations not seen in the bloodline before. 

Affinities - Not merely elemental, but metaphysical as well. Things such as Emotions and etc...

Aspects - Any gift not a bloodline or physique. Could be literally anything, ranging from altered brains, cores, mythical eyes, or even broken systems.

Uhhh... I think that's all for now. 

Character Images may come soon....

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