General information (Pre-Great war):
Demonym: Askarii
Capital: Vethros
Key cities: Stenves, Thresur and Druskai
Official language: Druskai
Total population: 198,323,875
Total land area: 1,343,443 km²
Currency: Dor
Government: Autonomous Custodial Sanctuary Micro-Polity
The Presidential Relic (SECOND REALITY):
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Ontological status: At present, there is no evidence or trace confirming whether the entity still exists. The land itself shows no signs of life or activity. Nevertheless, many believe the entity may have slipped into another dimension. Further investigation is ongoing, and potential contact is still in progress.
About Tavrikon:
The Askarii people were not always where they are today. Long ago, their ancestors lived far in the western reaches of Eldervale. Archaeological evidence suggests they were already present there nearly 20,000 years ago, though their history from that era is fragmentary and scattered across ruins and oral memory. What is clearer is that around 7,000 years ago, the Askarii began a long migration eastward. It was not a single journey but a slow movement across generations. Communities would settle in one place for centuries - sometimes nearly a thousand years - before conflict, pressure, or opportunity forced them to move again.
The most famous of these migrations is remembered as the Great Depart, believed to have taken place between the -800s (BCE) and the early centuries of the Common Era. During this long passage, the Askarii finally settled in the Deepmere region, an area that today lies within the territory of modern Tavrikon. After centuries of movement, the people who had wandered so long chose something they had rarely known before: stillness. Askarii society adopted a strong tradition of isolation, keeping its distance from outsiders and maintaining a guarded independence for many generations.
Eventually that isolation softened. Trade and diplomacy slowly opened their borders, particularly with states such as Tavrikon, Ventrois, Kernevel, and Pyrrhassa, forming connections that ranged from economic cooperation to occasional military alignment. Yet peace was never universal. Two nations - Lugranda and Nav Kushti Rati - remained bitter adversaries. For centuries these states regarded the Askarii as intruders in lands they believed were never truly theirs. Repeated attempts were made to drive them out. But after thousands of years of migration, the Askarii refused to move again.
They chose to fight.
The resulting conflicts stretched across multiple regimes and generations, but the most defining struggle was a war known as the Shatter Mirror, which lasted nearly two hundred years, from 122 to 234. The war reshaped the political doctrines of all sides involved. Strategies, alliances, and national identities were forged in its long shadow, and its consequences still echo in the policies of the region today.
Far to the south of Stenves stands something very different. Locals simply call it "the Machine." It is not a single device but a colossal structure assembled from hundreds of experimental machines welded together into one chaotic apparatus. Each piece appears to have once served its own purpose - rotating rings, broken frames, exposed cables, shattered control panels. Together they were meant to form something far more ambitious: a system capable of opening or stabilizing a separate dimension.
Something went wrong.
The machines sit misaligned and overlapping, as if the structure twisted itself apart during activation. Rings are cracked, energy channels burnt black, and entire modules appear violently torn away. Occasionally, faint bursts of unstable dimensional energy flicker through the damaged conduits, suggesting that the machine once manipulated space itself. At its center lies a ruined core mechanism - perhaps a reactor, perhaps a portal chamber - that likely controlled the entire system. Though mostly silent now, the structure feels uneasy and unpredictable, like a wound in reality that never fully healed.
Askarii technology extends beyond architecture. One of their most unusual capabilities is the creation of digital entities that briefly exist in the physical world. Many Askarii weapons are not forged from metal at all but generated from digital matter - temporary constructs that appear when needed and vanish hours or days later. This allows them to produce tools, vehicles, or armaments with minimal physical resources. The trade-off is permanence: once the energy sustaining them fades, the constructs dissolve and must be created again.
All of this reflects a deeper cultural goal. The Askarii have long dreamed of leaving the physical world behind entirely. For generations they have imagined a new realm - one of pure information and thought - where aging does not exist and identity can be shaped freely. To many of them, this world is only a temporary station. Their true destination lies somewhere beyond it, in a digital universe of their own making.
Brief modern history:
THE DEATH OF VENAS DAZORES MARTHION AND THE SUCCESSION CRISIS (1201)
On 12 September 1201, the head of state died under mysterious circumstances. Conspiracy theories proliferated - betrayal, assassination, suicide. Multiple officials simultaneously declared themselves successors, fragmenting authority. The timing proved catastrophic: Askalton had just lost the Lantern War (1194–1201) against the Golden Syndicate (Gordionis, Nav Kushti Rati, Lugranda). Military defeat combined with leadership collapse generated pervasive societal distress.
THE DRESTENA ADMINISTRATION AND NATIONAL DECLINE (1201–1212)
Melaria Drestena was selected on 20 September through irregular means, undermining her legitimacy. Society barely maintained stability. Discord escalated within the government. Infrastructure degraded; economy stagnated; morale devastated.
A new political organization emerged: Torentia Brassara Velor (TBV). Initially marginal, TBV promised comprehensive revival through deliberately vague objectives. As popular trust evaporated, TBV's reputation increased from 1202 onward.
The Turbulent Age began in 1207 - popular uprisings demanding reform. Drestena proved powerless. The economy and institutions collapsed progressively (1208–1210). The regime disintegrated amid coup attempts (1210–1212). No leader retained power for more than four months.
III. THE TBV COUP AND THE RISE OF VANDRIOS KALETOR (1213)
TBV gained overwhelming support. In the early morning of 26 April 1213, TBV executed a decisive coup with minimal resistance - most institutions actively facilitated the transition. Vandrios Kaletor assumed office, marking the TBV era.
NATIONAL RECONSTRUCTION UNDER THE TBV REGIME
Political authority was immediately consolidated. Kaletor launched comprehensive recovery programs: public infrastructure construction, transportation network modernization, land development initiatives, mass housing projects. Military expansion restored deterrent capability. Educational systems were restructured to align with strategic priorities.
The Union established comprehensive national service - all young men and women required to participate in organized labor programs during reconstruction.
Once economic stability was reestablished, Kaletor revived the Theskurion Project - ambitious initiative to transfer human consciousness into digital dimensions. After six years, Askalton achieved complete recovery to pre-war status across all metrics.
PERSISTENT CONFLICTS WITH THE GOLDEN SYNDICATE
Multiple limited wars, border skirmishes, and covert operations persisted - conflicts falling short of total warfare but maintaining perpetual hostility.
THE THESKURION PROJECT - EARLY BREAKTHROUGHS (1236–1244)
1236: Creation of Velir - a transmission system capable of transferring consciousness into Xelqor, a device storing complete human mental patterns. Initial iterations encountered errors in maintaining cognitive integrity.
1244: Engineers created a fully realized digital environment within Xelqor - sensory phenomena indistinguishable from physical existence.
VII. CONSTRUCTION OF THE KORZ BUNKER COMPLEX (1245–1255)
A vast subterranean network with tens of vertical layers extending beneath the entire national territory. Housed Xelqor devices, research facilities, energy systems, and life support - preparation for catastrophic futures.
VIII. ESCALATING HOSTILITIES WITH THE GOLDEN SYNDICATE (1249–1253)
1249: Skirmishes erupted with Gordionis and subsequently Lugranda. Most engagements lasted weeks.
1253: Theater-level conflict across two key regions: northern Melzar state (against Lugranda) and Kaltru state (against Gordionis). The conflict persisted for three months before enemy tactical withdrawal. No major confrontations occurred for an extended period.
FORMATION OF THE CLOUD GARDEN FACTION (1268)
Askalton initiated comprehensive diplomatic engagement with Kernevel and subsequently Pyrrhassa. The three states formalized their relationship as the Cloud Garden faction - a military and economic alliance countering the Golden Syndicate. The Syndicate, previously confident, now confronted a unified coalition.
COMPLETION OF BRAIN SCANNING METHODOLOGY AND THE VENTROIS PARTNERSHIP (1270)
Askalton achieved complete success in comprehensive brain scanning - mapping every neural connection, recording electrical patterns, capturing chemical signatures, documenting hormonal regulation. The Theskurion Project received critical assistance from Ventrois, whose expertise in psychotropic technology complemented Askalton's capabilities. The project suspended active research when the First Great War commenced.
THE FIRST GREAT WAR OF ELDERVALE - THE UMBRELLA WAR OF THE LONG RAIN (1272–1274)
The Opening Phase and Strategic Stagnation
The Golden Syndicate declared total war on the Cloud Garden (18 October 1272). The conflict commenced during an exceptionally prolonged precipitation event, transforming battlefields into sodden landscapes. Both coalitions remained in strategic stagnation along border fortifications.
The Fulk Weapon
Pyrrhassa deployed the Fulk - a sabotage device designed to infiltrate and destroy enemy energy infrastructure. It is parasitically attached to any transmission medium, corrupting entire networks. Any individual using a compromised device at activation suffered fatal bioelectrical disruption - indiscriminate between military and civilian populations.
The Golden Syndicate was compelled to sever all conventional energy networks, reverting to pre-industrial power sources. The weapon's effectiveness was limited to the opening phase; once the Syndicate transitioned to isolated generation, there remained no transmission infrastructure to infiltrate.
The Ritha System
Askalton deployed the Ritha - their newest generation of consciousness architecture. It enabled creation of fully autonomous digital entities projected into physical reality. Each entity functioned for approximately twenty hours before degradation. Theoretically infinite numbers could be generated, limited only by energy reserves. Askalton had established energy agreements with Tavrikon, whose Solon stellar harvesters provided virtually unlimited power.
The Fall of Arkantubri and Ruzavaru (30 November)
Askalton captured Arkantubri (Nav Kushti Rati) and Ruzavaru (Lugranda) - first substantial Cloud Garden territorial gains.
The Battle of Phaltrion (Gordionis) (24 Oct 1272 – 4 Feb 1273)
Four months. Gordionis deployed explosive-laden avian vectors. Despite Fulk and Ritha, Askalton achieved only marginal territorial gains. Inconclusive.
Operation Kalanes and the Northern Advance (7 March 1273)
Pyrrhassa and Askalton executed deep penetration maneuvers. Kernevel launched coordinated offensives toward Northern Lugranda. The operation captured the Briaceltor trevar (Lugranda) entirely and half of the Trebri trevar. Nav Kushti Rati forces were driven back beyond the Zorave Grand Fissure. The advance halted due to difficult terrain - dense forest coverage and rough surfaces.
Southern Attrition and Strategic Exhaustion
Askalton achieved tactical victories at Brakana (Lugranda) and Ardanos (Nav Kushti Rati), but all major battles persisted for more than five months, generating catastrophic attrition. Forces became immobilized on this front from July 1273.
The Mass Manifestation Gambit (late July)
Askalton instantiated an estimated twenty million digital entities simultaneously - despite awareness this would precipitate extreme energy shortages. The digital army advanced en masse, followed by biological soldiers. Enemy forces suffered organizational collapse. Cloud Garden forces reached the Lugranda capital and captured half of Nav Kushti Rati's territory by December.
Peace Settlement
Lugranda proposed peace (23 December 1273). Nav Kushti Rati followed (8 January 1274). Gordionis agreed to white peace - no territorial adjustments. The final settlement awarded Askalton one-quarter of Lugranda's former territory, Kernevel one-quarter, and Pyrrhassa half of Nav Kushti Rati's land.
XII. POST-WAR ENERGY CRISIS AND NATIONAL ASCENDANCY (1274 onward)
Askalton suffered catastrophic energy infrastructure collapse - complete darkness for nearly two weeks before emergency imports from Tavrikon. Despite this, the state ascended to major regional power. Popular morale reached unprecedented heights. Cultural traditions were systematically strengthened.
Persistent challenges from insurgent movements in occupied territories. The Flood Incident of 1275 (Talunon State): Insurgents destroyed critical sewage infrastructure, causing flooding exceeding fifteen meters - contaminated water submerging entire urban districts.
XIII. THESKURION PROJECT - ADVANCED CONSCIOUSNESS DIGITISATION (1276–1291)
1276–1280: Researchers extracted complete memory archives, preserved emotional associations, created backups of procedural knowledge, mapped decision-making patterns, recorded ethical frameworks, and captured sensory experience profiles.
1285 (July): Digital-by-Default policy declared - all societal functions would transition into digital domains where feasible. Nutritional sustenance remained impossible to fully digitize.
1289: Breakthrough in consciousness substrate systems - artificial neural networks mimicking biological brain architecture - and comprehensive sensory simulation engines.
1291: Completion of the ego preservation framework - algorithms maintaining coherent sense of individual identity, preventing fragmentation.
XIV. THE SECOND GREAT WAR OF ELDERVALE - ASKALTON THEATRE (1292–1294)
The Golden Syndicate Offensive and the Collapse of the Southern Front
The Golden Syndicate declared war (6 January 1292), coordinating with insurgent uprisings. The Southern Front collapsed under Gordionis assault - they deployed suicide avian vectors and revolutionary prototype flying soldiers (individuals with powered wing apparatus). The Northern Front suffered continuous disruption, forcing Askalton to execute tactical withdrawals.
The Rainbow Line
Askalton manufactured digital-physical hybrid defensive structures - modular cubic fortifications. Characteristics: lightweight and rapidly repositionable; existed simultaneously in physical reality and digital information space; remained stable until damage accumulated beyond a threshold, then instantaneously dematerialized; could be manifested on demand at any location with projection infrastructure.
The Great Flight of the Sky (9 March 1293)
A prolonged series of interconnected aerial engagements spanning four Askalton administrative states - the most extensive aerial warfare campaign in Eldervale history. Gordionis deployed flying soldiers supported by anti-aircraft systems. Askalton countered with hybrid digital-physical aerial vehicles.
Exceptional atmospheric heat combined with combat exertion and thermal output caused lethal ambient temperatures. Many combatants suffered catastrophic sunstroke, plummeting to their deaths. The sky became filled with falling bodies.
The Forest and Terrain Stalemate
Previously occupied Lugrandan territory fell back into Askalton control, but forces proved unable to advance further due to dense forest terrain. Many trees possessed autonomous offensive capabilities. Similar conditions prevailed on the Nav Kushti Rati front - extreme geological roughness channeling attackers into kill zones. Strategic stagnation.
The Battle of Vesunor (Lugranda) (12 May – 19 June 1293)
The largest forested region in Lugranda - approximately 128,000 square kilometers. A critical strategic chokepoint. Despite countless digital entities supported by Pyrrhassa's light mechanized forces, the army became hopelessly disoriented. Askalton ordered a general retreat.
The Red River Confrontation (commencing shortly after Vesunor)
Four months across the entire contemporary border. The Namaru River became the symbolic focal point - continuous combat for approximately three weeks (24 June – 16 July) before Askalton and Pyrrhassa executed tactical withdrawal. The entire seven-kilometer length of the river became saturated with blood. Askalton suffered continuous defeats, unable to counter Lugranda's sentient arboreal defenses and Nav Kushti Rati's seismic warfare.
The Battle of Segovriga Trevar (Lugranda) (28 July – 29 August 1293)
Combat entirely within forested terrain. Askalton never acquired time to construct permanent defenses, compelling continuous tactical retreats. Following the Red River Confrontation, Askalton had lost the majority of previously occupied territories.
The Collapse of Pyrrhassa and Continued Stalemate
The Pyrrhassa government formally surrendered (9 November 1293). Approximately half of Pyrrhassa's territory had already fallen under Askalton control. Askalton assumed direct command of remnant Pyrrhassa forces. Both fronts remained stagnant.
The Battle of Trissene and Operation GD 23
Battle of Trissene (2 December 1293) enabled Askalton to achieve a tactical breakthrough toward Northeastern Gordionis. Frontlines stabilized immediately thereafter. Operation GD 23 (17 February 1294) - the war's final major confrontation. Askalton confronted simultaneous pressure across all three fronts but maintained defensive integrity. After three months, Askalton abandoned all offensive initiatives. The Syndicate could no longer sustain major operations.
The Pax of Seraphic (5 July 1294)
Both coalitions signed, formally terminating hostilities.
POST-WAR POLITICAL CRISIS AND THE RISE OF BALETOR ZIS
Widespread popular dissatisfaction erupted - citizens characterized the government as hopelessly incompetent, citing multiple devastating defeats and loss of previously secured territories. Head of State Venas Dazetis was forced to abdicate. The government proved incapable of selecting a successor - another succession crisis.
Baletor Zis, former assistant to Dazetis, demanded authority. He possessed a reputation for eccentricity, bizarre methodologies, and unpredictable decision-making but was universally recognized as the intellectual architect of the Theskurion Project's theoretical foundations. The government elected him, possessing no viable alternative.
Zis calmed public anxiety, promising future revenge while announcing citizens would soon inhabit "the world they had always desired." Cultural preservation continued. The state achieved substantial recovery within three years.
XVI. THE THESKURION PROJECT - FINAL DEVELOPMENT AND FIRST TRANSFER (1294–1303)
Under Zis, the project received unprecedented resources. After six years, the project achieved capability for subjects to initiate consciousness transfer through induced meditative and hypnotic states - gradual migration preventing catastrophic failures.
In December 1303, the first subject achieved full awakening within digital space. The biological body entered an irreversible vegetative state.
Orientation and Sensory Calibration: Learning navigation within digital environments, practicing manipulation of virtual embodiment, adjusting pain and pleasure perception thresholds, enhancing sensory capabilities, customizing physiological requirements, modulating emotional intensity.
Emergence of Digital Society: Novel social structures emerged. Subjects possessed complete autonomy over environmental customization.
XVII. DIGITAL SPACE OPENS TO ALL CITIZENS (1310)
The state announced digital space would become accessible to all citizens - voluntary participation. Throughout the 1310s, Askalton extensively purchased energy reserves from Tavrikon. Engineers commenced construction of an eternity energy manufacturing facility at a classified location - a self-sustaining power generation system.
XVIII. MASS ADOPTION AND THE ZIS GUIDANCE (1324–1330)
1324: Two million citizens had successfully transferred. Massive propaganda campaigns promoted digital existence advantages - immortality, customizable reality, freedom from biological constraints.
1328: Zis promulgated the Zis Guidance - comprehensive directives for protecting Xelqor infrastructure: extreme concealment measures, redundant backup systems, failsafe mechanisms.
XIX. THE DEATH OF BALETOR ZIS (1330)
On 15 March 1330, Zis died. Despite his life's work enabling digital immortality for millions, he refused consciousness transfer. His final statement: "I have no need to live any longer." The reasoning remains enigmatic. Zis is universally regarded as one of the most consequential leaders in Askalton history.
THE BRANTIOS ADMINISTRATION AND ADVANCED DIGITAL CAPABILITIES
Talvos Renesihi Brantios was elected as Zis's successor. Under Brantios, the project entered its ultimate phase: consciousness expansion (exponential information processing, parallel thought streams), multi-location existence (consciousness duplication across multiple substrates), reality transcendence (existing as pure information, merging with other entities, experiencing non-human perspectives), death prevention (complete implementation, voluntary termination rights, inactive archives accessible to living subjects).
XXI. COMPLETION OF THE THESKURION PROJECT AND THE DIVISION OF CONSCIOUSNESS (1341)
January 1341: The project officially declared fully completed. July 1341: The Division of Consciousness and Perception established as the primary administrative body overseeing all digital realm operations.
XXII. THE TRANSFORMATION OF ASKALTON SOCIETY (1357–1362 and beyond)
1357: More than one-third of Askalton's population had transferred into digital existence. The remaining biological population persisted - ideological commitment to biological authenticity, obligations to physical-world responsibilities, or volunteering as military forces dedicated to exacting revenge.
1362: Traditional societal structures became functionally obsolete. Governmental institutions designed for biological populations no longer served meaningful purpose. Economic systems, legal frameworks, and social hierarchies required fundamental reconceptualization.
The state continued expanding and refining the digital realm's capabilities until the outbreak of the Third Great War of Eldervale disrupted further peaceful development.
Idealology: Salantria
The ultimate goal is to find or create a space that is truly one's own, and to defend its borders absolutely against dilution. When a sanctuary becomes compromised beyond repair, the objective shifts to total withdrawal - leaving everything behind to begin anew rather than expending energy in futile attempts to reform broken systems. This teleological framework prioritizes the integrity of autonomous space over the preservation of existing structures, positing that genuine renewal requires abandonment rather than repair.
At its core, this philosophy advances the proposition that privacy, quiet, and the capacity for unimpeded movement within one's own domain are not luxuries to be enjoyed by the privileged few but constitute the very foundation upon which a well-lived existence must be constructed. It values the quality of that which is built - whether a home or a relationship - over the quantity of participants contained within it, asserting that a small, well-crafted tunnel holds greater worth than the most expansive and chaotic hive. Within this framework, there exists a profound appreciation for silence, emptiness, and the absence of the other, for peace is discovered precisely in the gaps between bodies, in the intervals where presence gives way to absence.
The governing principles hold that space cannot be shared without being diminished, that to partition a sanctuary is to create not two sanctuaries but two cages, each a diminished approximation of the original. Refusal is understood as a faculty requiring deliberate exercise, for if one does not know how to close the door, they cannot be said to truly own their home.
There arrives a moment when patience transforms from virtue into self-destruction, and to remain in a place that is no longer one's own - out of habit, out of hope, out of fear - is to become a servant to the invader who now occupies what was once a sanctuary. When the place is lost, the only honorable path leads upward into uncertainty, for the surface - the unknown, the unclaimed, the undetermined - remains preferable to the suffocation of a compromised hive. Silence, emptiness, and unoccupied space are not deficiencies requiring fulfillment but treasures demanding protection; a room with no one in it is not lonely but whole. Compassion must therefore be tempered by discernment, and the capacity to look upon a supplicant and pronounce refusal is not cruelty but the highest expression of self-regard.
Regarding human nature, this ideal posits that humans are born as creators, possessing the inherent capacity to construct their own sanctuaries and to thrive within small, intentional communities. Yet most persons exist as displaced, needy individuals who have lost their own homes and now seek to occupy the homes of others. Their brokenness, while not their fault, similarly does not constitute the responsibility of the original dweller to repair.
When individuals aggregate in large numbers, they cease to function as individuals and become instead a mindless sea requiring order, which inevitably produces arbitrary laws, forced duty, and the gradual death of freedom. Kindness unaccompanied by boundaries becomes not virtue but the very engine of destruction.
The ideal state is therefore not a large, diverse colony but a small, intentional unit - perhaps as small as two. It is a space where every face is known, every voice recognized, and every home constructed by the hands that inhabit it. A proper society has no need for appeals to the sake of the whole, because the whole is sufficiently small that each part matters intrinsically to every other. There exist no duties arbitrarily assigned by distant authority, only shared labor between partners who know one another's names. If entry is permitted at all, it must be temporary and conditional; the wanderer may rest, but they do not remain, for the sanctuary is not a hotel and certainly not a public square. The willingness to abandon a corrupted space and to seek new earth constitutes the highest political act, for movement - not reform - is the only genuine solution to the problem of decay.
Addition:
https://www.pinterest.com/pin/618752436374296905/ (The national flag)
