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Chapter 249 - Chapter 249: New Year Swordplay and the Journey to Toussaint

Guilliman Gherman

Race: Perfect Witcher

Strength: 10.82

Agility: 10.54

Spirit: 8.65

Magic Power: 16.45

Poison Resistance: 43.52

Battlefield Intuition: 1, Battlefield Presence: 1

Swordplay:

[Temeria Military Swordplay]: Master Level.

[Viper School Swordplay], Level: LV5, Strength increased by 2.4, Agility increased by 2.4, Burst Power +15, Special Skill: Adrenaline Burst LV2, Sword Skill: Quake (Level Two).

[Wolf School Swordplay], Level: LV5, Strength increased by 1.8, Agility increased by 3.0, Coordination +15, Special Skill: Sword Dance LV2, Sword Skill: Disarm (Level Two).

[Cat School Swordplay], Level: LV4, Strength increased by 0.6, Agility increased by 2.6, Reaction Speed +10, Special Skill: Cat's Dexterity, Special: Danger Sense (Level Two).

[Bear School Swordplay], Level: LV4, Strength increased by 3.2, Agility increased by 0, Physical Toughness +10, Special Skill: Smash, Special Skill: Rage (Level Two).

Signs:

[Aard Sign], Level: LV2, Spirit increased by 0.2, Magic Power increased by 0.6. Special Skill: Telekinetic Blast.

[Igni Sign] Level: LV7, Spirit increased by 4.0, Magic Power increased by 10.0. Special Skill: Jet Stream LV3, Flame Shock LV2. Exploding Fireball LV1. Flame Intensity Level: 6, Flame Adhesion Ability: 4.

[Quen Sign] Level: LV5, Spirit increased by 0.6, Magic Power increased by 3.6. Special Skill: Exploding Shield. Shield Strength Level: 26, Shield Duration Level: 6.

[Yrden Sign] Level: LV2, Spirit increased by 0.6, Magic Power increased by 0.6. Special Skill: Magic Trap. Yrden Sign Coverage: 6 meters.

[Axii Sign] Level: LV3, Spirit increased by 1.2, Magic Power increased by 0.2. Special Skill: Puppet.

Sub-skills: Witcher Alchemy LV2, Monster Harvesting LV2.

Soul Sequence LV3: [Transcendent]

Soul Advancement Progress: 853 / 5000.

Soul Skills: Spatial Storage LV3, Astral Projection LV3, Soul Contract LV3.

Soul Power: 642 points.

After completing the four swordplay enhancements,

Guilliman underwent another round of body strengthening, a painful process that felt worse than death. The impurities expelled from his body almost turned the clean bathwater murky before the agonizing physical enhancement finally ended.

However, although this time he only spent less than ten thousand Soul Power, the improvement to him was quite significant.

Among the four main attributes, except for Spirit, which was slightly below ten points, his other normal attributes had already exceeded ten times that of an ordinary person.

His strongest Magic Power attribute was already fifteen times that of an ordinary person. It was estimated that even among ordinary sorcerers, he could be considered a somewhat famous magical powerhouse.

With his current physical condition, if he were to add potions and equipment enhancements, he certainly wouldn't even come close to being the strongest human in ancient and modern times, but to say he was the strongest Witcher in hundreds of years would be well-deserved.

Unfortunately, Witchers were ultimately the product of the genius sorcerer Azur, and their power ceiling was fixed. Without the system, he wouldn't be as powerful as he was now.

And his current strength, while a generational leap for ordinary soldiers and people, could probably even contend with high-level vampires.

However, for the true masters of this world,

such as the Rule Gods, high-level demons like Master Mirror, certain ancient evil gods, and Shadow Elders who could instantly kill ordinary high-level vampires,

the gap between him and these high-level existences was not something he could close in a day or two.

Guilliman briefly imagined himself punching Master Mirror, kicking Shadow Elders, and then being knelt down to by a group of goddesses.

Then he got dressed, ordered the maids and workers outside the bathroom to change the bathwater, and then used a long-distance teleportation to return to Black Tern Island.

It was still noon at this time. He was not in a hurry to meet his companions on the island. Instead, he took out a longsword and began to test his two newly upgraded sword arts.

Cat School Swordplay actually did not have many sword moves. Instead, it had more footwork, dodges, and various difficult body-twisting movements. All of them were based on quick attacks and aimed at assassination.

After this swordplay reached Level Four, Guilliman felt that his originally somewhat clumsy body seemed to have become a little softer.

It was as if he had practiced yoga for a long time. Some originally difficult-to-exert, relatively light movements could now be done easily.

Most importantly, the two skills of Cat School Swordplay, Cat's Dexterity and Danger Sense, seemed to be passive skills.

The former allowed him to be as light as a swallow, as agile and nimble as a kitten, greatly enhancing his stealth and assassination abilities, allowing him to pursue an assassin-style path.

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