Crack!
With a spatial shattering sound, Guilliman's tall figure appeared in a desolate, uninhabited wilderness.
This was his fourth teleportation.
According to the distance analyzed on the map, this should belong to the Naer Kingdom, and should not be far from the Toussaint Kingdom.
Since Toussaint was a place he had never been to, he could only rely on the map to determine his approximate location.
Although the power of Elder Blood was strong, he could not simply imagine himself teleporting to his desired destination.
The method he adopted was similar to dividing a one-time teleportation of five hundred kilometers into five medium-long distance teleports, each around one hundred kilometers.
This way, during the intervals between teleports, he could ask locals for directions, or consult the magical conch; Lady of the Lake was always happy to guide him.
Guilliman stood in the wilderness, looking around, and indeed found a road with cart tracks, which should be a trade route with travelers.
However, within a thousand meters of his line of sight, there were no signs of people walking, nor anyone to ask for directions.
The Witcher felt a little disappointed and was about to take out the magical conch to ask.
Suddenly, he noticed a dilapidated castle on a hilltop one or two kilometers away, with faint traces of firelight and cooking smoke emanating from it.
As an experienced Witcher, Guilliman knew very well that those who lived in castles in the wild were mostly not good people, most likely bandits or robbers.
This made things easier.
For a player like him, who enjoyed clearing side quests, all the bandits and robbers on the map were experience and reward packs given by the game; it was a no-brainer to take them, and they had no human rights whatsoever.
Even in reality, eliminating robbers and taking their property was only right and proper, and even a righteous act permitted by all laws.
He estimated the distance in his mind, then fixed his eyes on the hilltop and activated the teleportation ability of Elder Blood.
Crack!
A bursting sound echoed in the air as the spatial barrier was instantly broken by the Witcher.
In the blink of an eye, Guilliman's body broke through a distance of one or two kilometers and appeared in the dilapidated castle.
This was a dilapidated castle, probably a hundred years old, which had once been used as a military fortress, and its overall structure was very sturdy.
However, due to years of disrepair, a large hole had appeared on the top floor of the second story, allowing rainwater and sunlight to shine through, which actually provided good lighting within the castle.
Unfortunately, Guilliman's timing was not good; his tall figure broke through the spatial barrier and, with a bang, appeared on a rectangular dining table.
Some pots, bowls, and plates full of food around him were all knocked flying by the force of his sudden appearance, spilling onto the people who were dining.
The more than twenty people eating and drinking at the table all stared at him in a daze.
Probably no one expected such a situation to occur while they were enjoying their meal.
Being watched by so many people and having disturbed their meal, Guilliman initially felt a little awkward.
However, when his gaze fell upon the bandit-like attire of the people around him, and the poor, stripped-naked commoners locked in a huge iron cage in the corner of the castle,
His slight awkwardness quickly vanished.
Indeed, these guys were all bandits, and judging by their numbers, they were a large group, likely a bandit organization.
It seemed that most kingdoms conquered by the Nilfgaard Empire ended up this way, plagued by bandits, chaotic order, and people struggling to survive.
Because the Nilfgaardians loved to capture slaves and bring them back to their own country to work as laborers, as consumables, working until they died.
So, those who didn't want to become slaves either formed resistance groups, or turned into bandits, living by robbing others, and some even captured slaves themselves and sold them to Nilfgaardian merchants, engaging in self-theft.
Since they were a bandit group, they had even fewer human rights.
Disturbing their meal was actually doing a good deed.
Guilliman was about to draw his weapon, kill most of the bandits, and leave one or two to ask for directions, when a somewhat deep, yet magnetic female voice suddenly spoke:
"Everyone, stop."
"Let's find out first."
Hearing this mature and charming voice, Guilliman looked up and unconsciously raised an eyebrow.
Oh, a great beauty!
A very elegant great beauty.
It was quite novel to find such a beautiful woman in a castle full of bandits.
The woman speaking was tall and curvaceous, about 1.75 meters in height, wearing a valiant female knight's uniform, with metal armor protecting some vital areas.
She had long, beautiful black hair and deep blue eyes. Her appearance was not the delicate kind of ordinary noblewomen, but rather a kind of alluring beauty mixed with indifference, or perhaps, extreme composure.
Even though she didn't show much fair skin, she gave the illusion of being full of femininity, possessing considerable charm.
Hearing her words, the twenty or thirty fierce-looking bandits in the castle surprisingly quieted down obediently, but they all drew their weapons and looked at the Witcher with ill intent.
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