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Chapter 320 - Chapter 320 : Humanity will be destroyed, and the Titanium will rise

Little Alpaca and others shared Rogal Dorn's story on the game channel and official forum, which instantly caused a huge stir.

"The toughest man in the Warhammer Universe."

"Awesome, now Rogal Dorn can sit at the same table with Doctor Who."

"Khorne is so lame, wasting so much time and still couldn't take down Rogal Dorn."

"From now on, please change Khorne to a simp. He simped for the The Great Angel and failed, and he simped for Rogal Dorn and failed too."

"Khorne is also stubborn. He suffered a loss in The Battle of Terra and now he's going to suffer another one."

"..."

The game channel was also abuzz with discussion.

The Warmaster of the Emperor Niuma Battle Group was the most excited, constantly spamming the chat channel.

"Sons of Dorn never surrender."

"Rogal Dorn is the most courageous Primarch, a man among men."

This annoyed other Players, but they couldn't refute him.

Rogal Dorn was imprisoned by Khorne in the Warp for hundreds of thousands, even millions of years, possibly even longer, yet he never surrendered.

The unyielding rock of the Imperium of Man was, after all, the unyielding rock of the Imperium of Man.

He used his supreme perseverance to mock the incompetence of the Chaos Gods.

They could only mock him with sarcastic remarks, saying that Rogal Dorn was Rogal Dorn, and the Sons of Dorn were the Sons of Dorn.

The Warmaster scoffed at this.

When the Imperium of Man learned that Rogal Dorn was in the ruins of Cadia, it also caused a sensation.

Many intergalactic websites and forums were flooded, all discussing this legendary Primarch.

He served as the defender throughout the Horus Heresy and The Battle of Terra, first fighting against Perturabo, the Primarch of the Iron Warriors, and then directly against Horus and the Four Chaos Gods.

He boarded the Vengeful Spirit with the Emperor, brought back Sanguinius and the Emperor, and presided over the reforms of the Imperium of Man with Guilliman.

He also left behind the High Wall Protocol, allowing the Sons of Dorn to gather as a legion in critical moments to counter troubles that the Imperium of Man could not solve.

During the Beast Wars, the Orks used their War Moons to reach the vicinity of Terra. The High Lord Council at the time was on the verge of surrender.

It was the Sons of Dorn who activated the High Wall Protocol, gathered to fight the Orks, and ultimately won the victory.

Rogal Dorn protected the Imperium of Man with his wisdom.

Even after he left the Imperium of Man, he still made contingency plans to protect its citizens.

The steadfast shield of the Imperium of Man, the impregnable wall of the Imperium of Man, the guardian of humanity, Rogal Dorn.

That Cadia wreckage received a large amount of Imperial resources, and magnificent lighthouses and walls were built, establishing strong defenses.

When Rogal Dorn returned to the Imperium of Man, he was greeted with a grand welcome ceremony, with countless citizens spontaneously coming from all over.

Other Primarchs felt a hint of jealousy when they saw this scene.

Their return ceremonies were also grand, but there weren't as many citizens.

Even Sanguinius was overshadowed.

There were too many people who loved Rogal Dorn.

Clearly, with the declassification of information, Rogal Dorn's popularity soared, making him the most beloved Primarch.

"I'm supposed to be the Regent," Guilliman muttered as he watched the broadcasted footage.

However, these were ultimately just interludes. Rogal Dorn's return did not change the original plan; instead, it accelerated it.

The Aether Phase Engine was officially confirmed for construction in the Moro System.

This star system holds very special significance.

The Emperor used this star system to obtain the power of Chaos, and Horus also used it to enter the Warp, gain the approval of the Chaos Gods, and acquire power sufficient to contend with the Emperor.

The Chaos Gods realized humanity's intentions.

Chaos forces from various factions gathered towards the Moro System, vowing to prevent the Imperium of Man from completing the Aether Phase Engine.

Vashtorr, who had just finished deciphering the Haunted Dead Zone obelisk and found clues, was completely dumbfounded upon hearing this news.

He had just begun his path to godhood, and humanity was already trying to smash the pot.

This was simply too insane!

He had no choice but to salvage various shipwrecks and ancient artifacts from the Warp, merging them into even more powerful Arks of Omen.

The Chaos Gods provided some assistance, blessing these massive Arks of Omen to serve as anchors, continuously drawing energy from the Warp.

The two sides engaged in a protracted war around the Moro System, with a scale surpassing any war in history.

Various celestial and stellar class warships appeared on the battlefield, and the destructive beams they casually unleashed could easily destroy a world.

The intensity of the war was so great that ordinary mortals lost the qualification to enter the front lines; at least Astartes were required to enter the battlefield.

The Imperium of Man deployed dimensional, temporal, and spatial defenses near the planet Moro, firmly blocking the demon armies of the Warp from entering.

As the two sides fiercely engaged, time black holes became more numerous, and energy was accelerating its flow into the past and future.

The Warp in some areas became depleted, the power of physical laws continued to manifest, and the technological level began to decline, causing some cutting-edge technological creations to malfunction.

The Age of Desolation was approaching.

The Aether Phase Engine's tentacles extended deep into the Warp, forming a circuit, beginning to draw energy from the Warp, condensing it into crystals to nourish the souls of Imperial citizens and maintain the operation of technological creations.

"Even heaven would be slightly inferior."

The Nightbringer commented on this war, stating that both sides had gone all out, using all their Warp authority and cutting-edge technology.

Death, resurrection, reshaping, reincarnation, and so on, all kinds of methods usually only seen in myths, appeared on the battlefield.

With the power of faith, the Emperor projected the City of Dust into the Reality.

Fallen heroes returned.

Rhadamanthus, Sigismund, Jubal Khan, and Sargon, heroes who had shone brightly during the Great Crusade, appeared on the battlefield, fighting as heroic spirits.

The battle between the two sides became increasingly fierce and larger in scale.

This was a life-and-death struggle. If the Imperium of Man drained the energy of the Warp, Immaterium would wither due to temporal calamities, and the Chaos Gods / The Four Gods would perish before the Imperium of Man.

The Chaos Gods / The Four Gods were unwilling to face destruction in this manner, so they gave their all, using the Ark of Omen as an anchor to project their power.

They even brought back Horus from a past era, making him a vessel for the Chaos Gods / The Four Gods to fight.

While the two sides were engaged in a massive war around Moro, the Hunter Demon Battle Group arrived at the Final Destination.

After some effort, they and Inquisitor Rostov finally found the Old Ones' relic—the Final Destination.

The Old Ones' last secret and the means to control the Orks were located here.

Vashtorr also appeared at this time, and a fierce battle erupted between the two sides.

To achieve godhood, Vashtorr went completely insane, unleashing his full power.

Even with all the Players' tactics, this powerful demon pushed them back, forcing them into a retreat.

As they sought help from the Guide, something unexpected happened.

A giant emerged from the Old Ones' ruins.

His colossal body was covered in red and green patterns.

One eye was crimson, the other green.

The giant's power was unimaginably strong.

He defeated Vashtorr, lifted him high, and smashed him into the Warp.

When Zigman and other Players, as well as Inquisitor Rostov, saw the giant's true form, they were all shocked.

Because this giant was Vulkan, the Primarch of the Salamanders.

He had been in the Old Ones' ruins all this time, and it was unclear what mutation had occurred to make him appear as he did now.

Fortunately, Vulkan's mind remained clear.

When Inquisitor Rostov and the others asked their questions, he patiently answered them.

That year, the Sons of Dorn activated the High Wall Protocol, but it was not enough to contend with the Beast-led Orks.

When they learned about Vulkan, they hoped he would intervene against the Beast.

To protect innocent Imperial citizens and ensure the continuation of humanity, Vulkan accepted this mission.

He fought the Beast, and in the final moments, he and the Beast both fell into an infinite sea of WAAAGH! energy.

This energy nearly tore him apart.

But the Sons of Nocturne were destined to bear pain that others could not.

Vulkan was tormented by the WAAAGH! energy, his body and soul shattered countless times, yet he continuously regenerated.

Ultimately, with an indestructible will, he overcame the racial consciousness contained within the WAAAGH! and continuously attempted to control this power.

When he achieved some success, he found a path from the WAAAGH! energy sea, arriving at this special relic that separated Reality and the Warp.

He then attempted to merge with and control the WAAAGH! energy.

After countless failures, he successfully harnessed this power, and by a strange coincidence, completed the final step of the Old Ones' design, becoming the central hub for controlling the entire Ork race.

"So, the controller of the Ork race is you?" Zigman's eyes widened.

Did GW go on a trip to the Golden Triangle?

Did they smoke too much marijuana and fry their brains?

Why would something so absurd happen?

"What about Gork and Mork, the Ork gods?"

Zigman scratched his head, asking a crucial question.

"Orks have no gods because they were created to be weapons. If gods existed, they would easily lose control."

"Gork and Mork are operating mechanisms set by the Old Ones."

"Every Ork is connected, and their WAAAGH! forms a vast sea of energy. Gork and Mork are programs that manage this energy sea."

"When Orks encounter a crisis or a stronger enemy, this mechanism activates, allowing them to rapidly grow stronger and acquire more advanced technology."

"In necessary moments, this mechanism can even materialize powerful Orks to combat out-of-control Chaos Gods."

Vulkan explained the principle behind the existence of Gork and Mork.

They were not gods with independent thoughts, but merely a special mechanism.

Just like the Chaos Gods, they themselves were merely derivative creations of the Eight-Pointed Star.

Unlike the Players' shock and bewilderment, Inquisitor Rostov was ecstatic.

Vulkan's control over the Ork race meant that the Imperium of Man would completely reclaim this war-loving species.

With the help of the Orks, the Imperium of Man could even fight a war of attrition against the Tyranids.

However, the surprises Vulkan brought were far from over. He broke the shackles of the Orks, allowing them to evolve into Necron, becoming true weapons of war.

The quest to find the Old Ones' relic thus came to an end.

The Demon Hunter Battle Group received Alex's reward, obtaining the long-coveted golden eagle medal.

Vulkan, who had gained control of the Orks, also chose to return to the Imperium of Man.

As a result, the Imperium of Man's strength was once again enhanced, reaching an unprecedented level.

The Old Ones, Necron, C'tan, Aeldari, Space Dwarves, and other prominent races in the galaxy were all integrated.

Such immense power was something even the Old Ones of old never possessed.

On the Moro battlefield, large numbers of Orks, over ten meters tall, were deployed to fight the Chaos demons.

They were extremely happy, feeling no sadness or despair regardless of who they fought.

This made the Chaos Gods even more depressed.

It was already a difficult fight, and now a complete Ork force had been added.

This battle was unwinnable.

But not fighting was not an option.

The Imperium of Man was clearly trying to drain the Warp, dooming them completely.

The Chaos Gods felt a challenge for the first time, with death slowly approaching them.

But they couldn't come up with any effective solutions. Before, they could trick a few Primarchs into joining their faction.

However, after the Horus Heresy, the Siege of Terra, and ten thousand years of bloody war, the loyalist Primarchs had all seen through the true nature of the Warp.

They firmly stood with humanity, supporting Alex, who was a saint.

Their old tricks no longer worked.

And they couldn't win a war of attrition against the Imperium of Man.

Demons could resurrect, and so could those outsiders.

The Chaos Gods had authority, but the Imperium of Man could also constantly rewind time and manipulate causality.

The only external threat to the Imperium of Man now was the Tyranids.

But The Great Devourer wanted to devour all four of them, so cooperation was impossible.

As the war progressed, their armies made no progress, yet the Aether Phase Engine's completion rate grew higher and higher, its energy circuit expanding, continuously drawing energy from the Warp.

...

In the Far East region of the galaxy.

Under the encouragement of the Aether, the T'au Empire, after suffering repeated defeats, regrouped and launched another The Great Angel Crusade.

"We must spread the Greater Good throughout the entire galaxy."

"The T'au Empire will surely replace the bloated and corrupt Imperium of Man and become the new masters of the galaxy."

Before the expedition, Shadowsun rallied his people, igniting their fighting spirit.

This approach was very effective, and the morale of the T'au Empire soared again.

The expansion fleet set sail, and they swiftly seized multiple planets from the Imperium of Man.

However, this time, the Imperium of Man did not retaliate with lightning speed as usual.

They waited for a long time but did not receive any counterattack.

On the contrary, the Imperium of Man forces in that region were constantly being redeployed to other star systems for combat.

"The Imperium of Man is about to fall."

Realizing the Imperium of Man's unusual behavior, everyone in the T'au Empire was ecstatic.

In the past, if the Imperium of Man lost even one planet, they would immediately counterattack.

But now, after losing several planets in a row, they were still continuously withdrawing troops.

This indicated that their military strength was severely insufficient, forcing them to abandon some insignificant planets.

"This is our best opportunity. We must expand quickly to gain greater strategic depth."

The T'au Empire's high command quickly made a judgment, deciding to strike fast and hard.

They would first occupy the planets, acquire resources, wage war to sustain the war, and inflict a heavy blow on the Imperium of Man.

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