Updated Time: 22-03-2026
WARNING!: For New Readers, this whole section is practically info-dump and is filled with spoilers. I don't recommend reading this until you're at least 50 to 100 chapters in.
For Old Readers[especially privilege ones], you may go on as this will only remind you of what you've read so far.
Note: Certain things not introduced in the book yet may not be included in this section yet until it is introduced in later chapters. So this section will always be updated from time to time.
If you want to skip to long talk and head straight to understand some power mechanics, just scroll towards the end of page
LET'S BEGIN!
-----------------------
SETTING:
Planet: Charvis 405
Continent: Western Continent
Country: Gritnia
Main City: Grayfort/Grayforte [Capital Of Gritnia]
Gritnia is Ruled by a King.
Note that; The setting is not stagnant and is prove to change as the story furthers along.
RACES:
-Humans
-Elves
-Demons
-Dragons
-Vampires
-Werewolves
Sub Race(s):
-Hybrids: These are individuals born from parents of two different races. The overwhelming majority (99.9%) of hybrids are significantly weaker than pure-blooded members of either parent race, inheriting diluted traits from both sides.
However, an extremely rare 0.1% of hybrids possess the full power of both parent races simultaneously, making them extraordinarily powerful.
Are there other minor races beyond the ones above?:
Short answer is Yes. Although as at the time of writing this (100 chapters), not much of the minor race has been mentioned yet. But they will be included very soon (100+)
FAMILIES/FAMILY TRAITS:
In the world of Charvis, powerful families establish themselves through wealth, influence, and the strength of their bloodline. Noble houses, merchant dynasties, and ancient lineages hold significant political and social power across the continents of this world.
These prominent families possess hereditary traits unique to their bloodline. These traits are genetic abilities distinct from class skills and regardless of one's awakened class. Family traits are exclusive to their bloodline and cannot be learned or replicated by outsiders.
For instance; A Certain Vampire Family Has the trait of "Compulsion." No other vampire vampire family is able to replicate this trait.
GENERAL TRAITS:
These are general racial traits shared by the collective species. For instance; Vampires are the naturally faster ones, elves possess more mana, and demons have a regenerative trait, etc.
However, the purity of your bloodline may still affect how powerful your general trait is. For instance; a human-vampire hybrid who falls under the 99% will not be faster than a vampire from a pure bloodline.
AWAKENED:
These are people who have mana in them and have awakened a class.
CLASS SPECIFICATION:
(1). Saber (2).Ranger
(3).Warrior (4). Caster
(5). Guardian (6). Summoner
(7). Magi-Engineer
Saber - An awakened who wields bladed weapons. They are known for their speed, reflexes, and perception.
Ranger - An awakened that acts mostly from Long-range. They mostly use bows, guns, or other projectile weapons. They possess enhanced eyesight and precision. Skilled Rangers can hit targets from kilometers away with pinpoint accuracy.
Caster - These are awakened who cast spells by channeling mana through geometric instruction sets. Can learn spells across multiple elemental domains (fire, water, ice, lightning, space, etc.).
Magi-Engineer - Builders and crafters who create mechanical constructs and devices. Combine engineering knowledge with mana manipulation to produce certain artifacts and advanced technology. Magi-engineers are the intellectuals who are the biggest reasons for world development.
Guardian - Awakened of this class are focused on their strength, durability and protection. However while defense is their greatest strength, guardians can still go on the offensive without trouble.
Summoner - The awakened of this class go into contracts with spirits who once used to be alive in this world. These spirits who then fight for or alongside their summoners- may range from monsters, to humans or other supernatural existences. Summoners are also able borrow skills and equipment from contracted spirits.
Warrior - The awakened of this class excel in physical and close range combat. They are able to remove the limiters on the body, which leads to an exponential increase in both their speed and power.
Multi-Class: This is rare situation where a person awakens more than one class. Asides the main character, there are other persons who have more than one class awakened.
However, the mc is the only one with seven of these classes awakened. As of the time of writing this, we have only seen dual-classed awakened.
-
TALENT / TALENT LEVEL:
As an Awakened, talent determines your growth ceiling, growth potential and what techniques become accessible to you. Higher talents grants access to advanced techniques that lower talents cannot use.
The talent levels are lettered into: E, D, C, B, A & S
The E-Talent level is the lowest, and S is the highest. This also goes for rarity as well. Although, i wouldn't say that S-talent is extremely sooooo rare. There'll be like 10 of them out of every 100
-
Re-AWAKENED/GRAND CLASS:
These are the few awakened persons who have undergone a second awakening, transcending normal the normal limits of their class. Reawakening may happen for anyone regardless of your low or high talent level. However, upon reawakening your base talent level is boosted beyond what is 'normal.'
The Reawakened are also known as "Grand Class." This also comes with a new class title. For instance;
- A Reawakened caster is known as a Grand-Caster.
-A Reawakened Summoner is known as a High-Invoker
The title changes for other classes haven't been mentioned in the story just yet, so I'll refrain from stating them here.
Reawakened persons also possess enhanced and better abilities compared to the regular. Example; One who reawakens as Grand Caster is granted the special ability to manipulate a unique magic element freely without the limitation of spells.
For instance, a normal caster is only able to use the fire spells he has knowledge of and nothing more. However, a grand caster who has the unique ability to manipulate fire may do so however he pleases.
There's more to learn of the grand class within the book.
Are there rarer talent levels above the S-talent? Besides The MC
Short answer is, Yes. But I can't speak any further on this as the story would need to develop further. Which means, you'd have to read more as well.
-
WEAPONS/ARTIFACTS/ITEMS:
Weapons in this world range from mundane steel to legendary artifacts imbued with magical properties. Enchanted weapons are graded by quality:
-Low-Grade
-Mid-Grade
-High-Grade
-Rare
-Super-Rare (SR)
-Epic
-Legendary
-Mythic.
Some weapons are also sentient artifacts with their own consciousness.
Note: Legendary and Mythic weapons are the rarest kind, that people barely remember such exist.
Are there more weapons beyond these ones stated?
Short Answer: Yes
-
BREACHES/BREACH ZONES:
Breaches are dimensional rifts that randomly open across the world, connecting the planet Charvis to hostile environments. And these Hostile Environments are known as Breach Zones.
However, to be more precise, these hostile environments are within Dimensional Cracks; which is the gap between the world of charvis and the dimension where the invading monsters come from.
Think of it like this; Charvis is on One Side, the World Of Monsters is on the other side and this dimensional crack is the crossing point between both worlds. It is within these dimensional crack that the invading monsters step into first before making an attempt to get into Charvis.
Breach zones are graded by difficulty: E to S-Grade. Which based on mana density and monster strength. Guilds regularly clear these zones to harvest valuable materials while preventing monster outbreaks that threaten civilian populations.
-
POWER MECHANICS:
NOTE: This is not comprehensive. I won't go so deep into the book's power mechanics as they constantly evolve and grow. So I'll stick to the few basics already revealed in the book.
-Spells: These are categorized by elements(fire, water, air, earth, darkness, space, etc) and ranked by power from Tier 1 to 6. There are other tiers of spells above 6.
A caster's talent determines which spell tiers they can learn and cast.
E-talent = Tier 1
D-talent = Tier 2 & 1
C-talent = Tier 3 & below.
B-talent = Tier 4 & below.
A-talent = Tier 5 & below.
S-talent = Tier 6 & below.
-Summons
The strengths of summons are ranked into spirit or summon classes, and your talent level determines the level or class of summons you'd be able to get into a contract with and summon afterwards.
E-talent = Regular class
D-talent = Elite Class
C-talent = Knight Class
B-talent = Commander Class
A-talent = King Class
S-talent = Legendary.
Yes, there are other levels of summons beyond the Legendary class.
-Meridians:
Meridians are internal points within the body that limit physical potential for Warrior-class awakened. Opening meridians removes these natural limiters, exponentially increasing speed, strength, and explosive power with each one unlocked. The number of meridians a Warrior can potentially open is determined by their talent level.
E-talent = can only open the first meridian.
D-talent = can potentially open two meridian points.
C-talent = can potentially open three meridian points
B-talent = ... four meridian points
A-talent = ... five meridian points
S-talent = ... six meridian points
The number of meridian points opened also determine the kind the techniques would be able to execute as certain techniques require more speed and power to execute.
Some of the other classes have their power mechanic, but these are the only ones that has been introduced to a certain extent in the story. For the rest, I would leave you to find out as you read.
You would also need to read more of the story for more details of class mechanics as a whole.
-Battle Determinants:
A lot of things determine the outcome of battle. Factors like; traits, race, weapons, and your skill level in relation to your talent, etc. It's not always simple to just gauge the straight outcome of a battle without factoring these things in.
-
-
FROM THE AUTHOR:
Hi guys... now in as much as I would like to ride you through my mind and explain more of the book's world system, I'm afraid i would have to stop here. But I can tell you this; The things stated here are only but a fraction of the actual world build and power system as a whole.
You would understand the beauty of it all as you read and as more of the book is explored.
From time to time, I would update this to reflect current story progress.
Finally, you may reach out to me here or on our official Discord channel for any question you need answered: https://discord.gg/ePcgGMuYN
