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Chapter 112 - Chapter 113

Cyberpunk 2077 Ignites the Internet

During the National Day holiday, Chapter 113 exploded in popularity, selling over 400,000 copies on the very first day.

Across the internet, players were losing their minds with excitement.

"Can Northstar Games please release Cyberpunk 2077 already?! I've watched the offline exhibition clips a hundred times!"

"I can't take it anymore! If I don't see Judy soon, I'm going to lose it!"

"Candy Teacher said V is the most satisfying character she's ever voiced!"

"Wait, Candy Teacher voiced female V? Holy crap! That means she was swearing the whole time. She must have had a blast!"

"Getting paid to swear? I'd take that job too!"

"So seriously, Northstar… when exactly is Cyberpunk 2077 releasing?"

"Please release it during National Day! I want seven full days to play without sleeping!"

"328 yuan is expensive… but if it comes out during the holiday, I'll buy it instantly!"

The Success of the Exhibition

After Northstar Games' first major game exhibition ended, a massive wave of discussion swept across the internet.

Almost all of it was positive.

Players praised everything—from the carefully designed exhibition areas to the immersive demo experience. Even people who only watched the livestream felt the excitement.

The event was simply unforgettable.

Out of the 400 players who tested the demo, around 300 were streamers, and almost none of them criticized the game.

Even Nora Vale, who was known for being terrible at games, said during her stream:

"Honestly… I crash the car every five seconds. But the driving still feels amazing."

Meanwhile, skilled streamers like Tank, Ryan Silver, and Caleb Knox praised the game nonstop during their broadcasts.

Their reactions were loud and clear:

"This game is insane!"

"The world feels alive!"

"This is the most immersive game I've ever played!"

Thanks to them, Cyberpunk 2077 stayed on trending lists for three straight days.

On BiliZone, the internet was flooded with new videos.

Some explained the world-building.

Some analyzed the combat system.

Others broke down the hidden mechanics.

Refreshing the homepage almost guaranteed another Cyberpunk 2077 video recommendation.

And Northstar Games didn't stop it.

Instead, they actively supported the creators.

The company even emailed each streamer their gameplay recordings from the demo so they could easily edit and upload new videos.

The result?

The internet was flooded with Cyberpunk content.

Global Excitement

The excitement wasn't limited to China.

Even the international internet exploded.

On YouTube, countless foreign players complained loudly.

Many of them had even borrowed Skybound platform accounts from Chinese international students.

Others asked their friends in China to register accounts using Chinese phone numbers.

All for one reason:

They wanted to play Cyberpunk 2077 immediately.

Because the Steam version would arrive three days later.

Three days!

To gamers waiting desperately, that was torture.

Watching others play while you couldn't touch the game yourself felt unbearable.

Behind the Scenes

While players celebrated online, Northstar Games was working like crazy behind the scenes.

The demo test revealed a few issues.

Most notably, some players felt dizzy when driving in first-person view.

Interestingly, the dizziness disappeared when switching to third-person perspective.

This meant one of two things:

Either the first-person camera needed adjustment…

Or the players were experiencing mild motion sickness.

Regardless, Daniel refused to accept any flaws.

To him, Cyberpunk 2077 had to be perfect.

After all, the game had taken two full years to create.

During those two years, Daniel and his team had traveled across many developed countries studying advanced game technology.

He had worked countless sleepless nights.

Lost endless strands of hair.

And invested an unimaginable amount of money and effort.

Even though Daniel was a top graduate from Tsinghua University, he never believed he was worth billions.

If the game failed, he would blame himself more than anyone else.

Because of that, Daniel had barely slept for days.

He stayed inside the office fixing issues until the very last moment.

The Release Decision

Finally, Ethan Reed managed to find him.

"Say what you need quickly," Daniel said impatiently. "I still have a lot to finish."

Ethan didn't waste time.

"Can Cyberpunk 2077 release during National Day?"

Daniel froze.

He lowered his head and thought carefully.

After a long silence, he finally looked up.

"Yes."

"But not the first day."

"The second or third day would be safer."

Ethan nodded.

"Good. Then we release it on National Day."

He continued:

"Advertisements are ready. During the holiday, Cyberpunk billboards will appear at every bus stop in Lumen City, and also in subway stations across major cities."

This was actually the first time Northstar Games had invested heavily in advertising.

Vivian Frost personally approved 40 million yuan for the campaign.

Lumen City's local government even helped sponsor some of the advertisements.

Major cities like Beijing, Shanghai, and Guangzhou received large promotional placements.

Second-tier cities received slightly smaller campaigns.

But they still had visible ads.

For seven full days, the entire country would see Cyberpunk.

Ethan smiled.

"October 2nd."

Daniel took a deep breath.

"Then October 2nd it is."

Before Ethan could say anything else—

Daniel rushed out the door again.

Vivian Frost peeked from her desk and laughed.

"He looks like he aged five years overnight."

Ethan shrugged.

"That's normal. He's the lead planner."

Vivian raised an eyebrow.

"Then why aren't you nervous?"

Ethan smiled.

"Because I trust him."

After all, Ethan had only created the original idea.

Daniel was the one who built the entire world.

If Cyberpunk 2077 was Ethan's child—

Then Daniel was the adoptive father who raised it.

Of course he was anxious.

The Announcement

That evening, Northstar Games' Official Blog posted a message.

"Cyberpunk 2077 — Official Release Date: October 2nd."

The internet exploded instantly.

Social Media Chaos

Inside the Official Blog headquarters, an employee rubbed his forehead.

"This is getting ridiculous…"

Over the past week, Northstar Games had dominated trending topics.

Their account only had four million followers.

But almost all of them were active.

Even worse—

The platform was supposed to focus on celebrities and entertainment.

Yet recently, the trending list looked like a gaming forum.

But there was nothing they could do.

Because traffic was skyrocketing.

Server loads increased.

User activity hit record highs.

Sure, complaints increased due to lag and server crashes…

But the traffic benefits were enormous.

So instead of suppressing the topic—

They pushed it even harder.

Within three hours, Cyberpunk 2077's release announcement reached #3 on the trending list.

Trending #2: Northstar Exhibition

Trending #1: Celebrity drama

The Advertising Shock

October 1st.

Holiday morning.

A strange picture began spreading through chat groups.

One of those groups belonged to Caleb Knox.

He woke up at 10:30 AM and lazily opened his phone.

Immediately he noticed something strange.

Normally, the group chat was full of nonsense memes.

But today?

Everyone was sending photos of subway advertisements.

Then someone posted a new picture.

"My city has it too!"

Caleb opened the image.

And froze.

The advertisement showed V with mantis blades extended, lunging toward a shadowy enemy with glowing cybernetic eyes.

Above it were the words:

Cyberpunk 2077 — Official Release October 2nd

Caleb shouted out loud.

"Holy crap! Holy crap! Holy crap!"

He was a hardcore Northstar fan.

From Night of the Full Moon to Stardew Valley, then Animal Party and Street Fighter—he had played them all.

He even ranked within the top thousand Street Fighter players nationwide.

But this?

This was the first time Northstar Games had ever run massive national advertisements.

Every city had different poster designs.

Northstar Games had finally gone all out.

Launch Day

October 2nd.

After a full day of advertising hype, players across all platforms waited impatiently.

Inside Northstar Games headquarters, only a few employees remained.

Everyone else was on holiday.

Sienna sat in the meeting room eating snacks while watching everyone gather around a laptop.

They were waiting for the moment to upload the game.

Meanwhile, at Skybound headquarters, Director Cole shouted:

"No mistakes allowed! Expand the servers if necessary!"

Suddenly a voice came through the radio.

"Cyberpunk 2077 upload received!"

"Approve it!" Director Cole yelled.

"Approval confirmed! Upload complete in five minutes!"

He glanced at the clock.

11:50 PM.

Midnight would mark the launch.

The First Sales Explosion

Back at Northstar Games.

Ethan and Sienna were casually playing poker.

After all, the game already had 170,000 pre-orders.

The launch would obviously succeed.

But Daniel sat alone refreshing the page over and over.

Then suddenly—

He laughed.

Because he saw foreign comments appearing.

"Why isn't it on Steam?"

"Is there an English version?"

"Where is language selection?"

The truth was simple.

Skybound received a two-day exclusive release window.

Steam would follow later.

This partnership helped Skybound grow stronger in the gaming market.

Midnight

Five minutes after launch.

Daniel suddenly jumped up.

"YES!"

Everyone turned to look at him.

He shouted excitedly:

"Five minutes! Fifty thousand copies sold!"

"Boss! Today's total sales will definitely exceed 400,000!"

Vivian cheered happily.

Ethan simply nodded calmly.

After all…

In another timeline, Cyberpunk 2077 had sold three million copies in its first week.

Meanwhile, Skybound's servers were collapsing.

Director Cole shouted:

"Why is the system still crashing?!"

"There are too many users!"

"Thousands of new accounts are registering every minute!"

"Downloads are too slow!"

Director Cole slammed the table.

"That's their internet problem!"

Despite the chaos…

Everyone knew one thing.

Cyberpunk 2077 had officially become a phenomenon.

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