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Chapter 104 - Chapter 104 Reward! See the treasure map again!

The two seemed to be stuck here.

A few seconds passed, and Shawn's eyes fixed, an idea immediately forming in his mind.

He took a step back, took off the shoes he hadn't fully put on, and threw them on the ground.

Even the shirt he had just put on was taken off in passing.

As he undressed, Shawn spoke to himself.

"Look at you all, drinking and partying without a care in the world. Good thing I patrolled all night."

"Now I finally have time to rest. I'm exhausted. I'm going to sleep for a bit, Hershel."

As he opened the gray tent, Shawn looked at the sleeping Carl and Beth, and couldn't help but widen his eyes in feigned surprise, saying,

"Oh, someone's already here?!"

"Never mind, I'll just go back to the third floor to sleep."

Immediately after, in front of Hershel's somewhat ashen face, Shawn unhurriedly put his clothes back on.

He gave Hershel a polite yet elegant smile, and passed him by.

But before Shawn had walked two steps, a large hand rested on his shoulder.

Hershel's face appeared eerily behind him, and Shawn's face immediately fell.

Knowing he was in the wrong, he immediately said,

"I've been honest, please let me go."

To his surprise, Hershel simply handed him the police protective gear he had taken off during last night's party from behind.

"Put it on before you go out. Safety and stability are paramount."

Hershel's tone was gentle, and his attitude towards Shawn was not like that towards a stranger.

Shawn took the clothes, breathed a sigh of relief, and turned to leave without looking back.

Watching Shawn's retreating figure, Hershel then looked at Beth, who was sleeping soundly, and couldn't help but sigh.

He didn't know if his sigh was because Shawn and Beth had slept in the same tent.

Or because they had clearly slept together, but hadn't had time to do anything.

...

Shawn walked out of the Administrative Building.

At this time, many Camp members were already moving around in the open space.

They dragged the Walker corpses, piling them one by one in the open space outside, forming a mountain of corpses.

Seeing Shawn walk out of the Administrative Building, they all smiled and greeted him.

"How many more?"

Shawn took the water Shane handed him, took a gulp, and then asked.

"There's still 1/3 left, we'll finish today."

"We plan to cremate these bodies. After all, there are too many, and burying them would take too much time. Besides, these bodies have already started to rot and won't last."

Shane scratched his forehead, explaining.

Of course, there was one thing he didn't say... These were not their own people from the team, so there was no need to bury them...

"Getting up so early, aren't you all tired?"

Shawn looked at the smiling faces of the crowd, shaking his still somewhat dazed head.

"They all volunteered to help move the bodies."

"You should know, they want you to sleep a little longer. You were exhausted before."

Shane, somewhat uncharacteristically, spoke to Shawn in a considerate tone.

After speaking, Shane couldn't help but look at Shawn.

"What are your plans next?"

Shawn knew that Shane was asking about the conditions Shawn had promised him earlier.

Turning back to sit on the steps of the Administrative Building, Shawn spoke.

"No rush on the others for now, the Prison still needs to be reinforced. I need to go out for a trip, and when I return, construction can essentially begin."

If one were to truly count, individual combat power was only one aspect, while infrastructure could be considered another powerful function of 'seven days to die'.

As long as materials were sufficient, Shawn could build a steel fortress at any time.

But the problem now lay in the materials.

With the Prison as the center, the surrounding tens of kilometers were all jungle.

If only wood was needed, then it was naturally completely sufficient.

But Shawn intended to try to do it right in one go.

Reality, after all, was reality, and there were still many differences from the game.

The game required unlocking step by step, but many things already existed in reality, and as long as they could be used flexibly, there was still room for maneuver.

Moreover, with the building construction logic of 'seven days to die'.

It was first built with wood, then solid wood, then cobblestone, concrete, and steel plates, upgrading step by step like this, which was a transition from early to late game.

Throughout the process, as long as the materials were sufficient, and then a few hard hits with a 'construction hammer' would complete the job.

But the reality was that there were other people in the team, and Shawn couldn't do it so directly.

And he actually planned to start directly with concrete walls, with internal rebar support, and then embed the most top-tier steel plates for defense.

Then, wrap the entire Prison in an impenetrable fortress, and if possible, also place some trap measures.

Protection by fences was one of the advantages of the Prison.

And Shawn was going to maximize this advantage and promote the strengths of the Prison.

At least this had to be done first, and then other aspects could be considered.

"As long as you have a plan, that's good." Shane nodded, not pressing further.

The two sat on the steps, watching the first batch of transported corpses begin to burn.

The fire was instantly amplified by some diesel!

Blazing flames began to burn in the open space. Shawn stared blankly at the flames, actually tallying the gains after taking down the Prison.

The moment he opened the system, a large number of prompts appeared before his eyes.

...

[Experience + 300]

[Experience + 300]

...

[Experience + 1200]

[Experience + 1200]

[Experience + 1200]

...

[Experience + 300]

[Level Up, Lv33 -> Lv37 (53%)]

[Remaining Skill Points: 9]

[You can now allocate points]

This was the harvest from clearing the Walkers in the Prison yesterday. Shawn gained 3 and a half levels in one go.

Normal Walkers gave 300 experience, special Walkers gave 1200 experience.

It's worth mentioning the Walking Corpse Centipede; one segment of its body was worth 1200.

"Hmm, not bad, not bad." Shawn looked at the promotion information with a smile.

He first added the basic attribute of the 'Fortitude' sequence to Level 3.

[(Frail) Level 3 / 10, this attribute reflects your physical resistance, slightly increased]

[Your physique has been slightly improved, your punches will be unforgettable]

Fortitude Sequence Attribute Level 3 / 10

Shawn's body became much lighter again, and the coordination between his strength and body became even better.

Although the improvement wasn't very significant, it was at least better than before.

As for the remaining 8 skill points, he would save them for now.

When he reached Lv40 and unlocked the 'Agility' sequence, he would add them all at once.

At that time, Shawn's individual combat power would be elevated to another level.

"Then it's time for the apocalypse mission rewards for taking down the Prison~~"

Shawn rubbed his hands, suppressing his excitement and continuing to scroll down.

[Apocalypse Mission - Prison Capture Completed!]

[You have obtained a treasure map. A large suitcase seems to be buried in a corner outside the Prison, containing rich rewards]

[Note: Please pay attention to your surroundings when digging]

Upon seeing this, Shawn closed the system with some helplessness.

A treasure map was quietly lying in his backpack at this moment, with simple area guidance on it, but in reality, the main guidance for direction came from the markers on the 'map'.

"Classic digging for treasure, old seven days to die style."

"Couldn't they just make it easier for me and put it directly in the system backpack? How much better would that be?"

"But never mind, I have to go out to collect materials anyway, so it's just a detour."

Shawn patted his backside and stood up, ready to call Rick to brief him on Camp matters, and then set off.

But beside him, Old Dale quietly leaned over.

Dale

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