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Chapter 55 - The Artifact That Shouldn't Exist ?

Revan stared at the floating gauntlet for a long time.

The black metal rotated in the still air, the grooves along its surface catching faint light with each lazy turn.

He knew what this was.

In Legends of Valtheris, the garbage-tier game that had somehow become his entire life, Territorial Phenomena weren't just environmental hazards. They were dungeons.

Each one followed the same fundamental structure as any instanced content in a role-playing game: enter, survive, defeat the guardian, claim the reward.

The reward was always an artifact. Always. Without exception.

The game's internal logic was rigid about this. A Territorial Phenomenon was, at its core, a test. The fossilized leyline network that formed the labyrinth wasn't just leftover geography. It was a system.

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