Cherreads

Chapter 33 - Chapter 31: Super Mario Production Starts... Announcement...

(A/N):

Thanks for the support!!!

Drop a meme here that you find funny. Or reflects your mood.

-------------------------------------------------

After A Week...

A week after the recruitment process ended, the newly selected developers of Star Entertainment received their first official summons.

Location:

Star Entertainment VR Development Workspace.

The moment the ten trainees entered the virtual meeting environment, all of them instinctively stopped for a second.

The workspace didn't look like a normal game development office.

Floating holographic modules filled the massive circular room. 

Half-built terrain maps rotated slowly in the air.

Coding structures flowed like streams of light across transparent screens.

Sound modules hovered near the ceiling while physics simulations continuously played in isolated cubes.

At the center—

Krishna stood calmly waiting for them.

The Entertainment System floated beside him wearing pixelated overalls and a fake mustache again.

[Nintendo lawyers can't hurt us here,]

It whispered dramatically.

Krishna ignored it instantly.

"...."

The newly hired developers quietly took their seats around the circular table.

Most of them were nervous.

Especially after seeing the scale of the setup.

Rykel Thorn kept silently observing the physics simulations with narrowed reptilian eyes.

"...."

Meanwhile Veysha Quill was already spinning excitedly in her chair using all four hands to open floating windows at once.

"This setup is insane…"

Milo Vex looked like he wanted to touch everything.

Krishna finally activated the central projection.

A logo appeared. Simple. Colorful. Bright.

🎮 SUPER MARIO

Silence filled the room for several seconds.

"...."

"...."

"...."

Then Torven blinked seeing the title.

-Blink!

"…That's the title?"

Krishna nodded his head calmly.

-Nod!

"It's a platform-based adventure game."

Now several expressions became confused.

Because platform games technically existed.

But they were niche.

Mostly simplistic educational modules for children.

Not serious commercial projects.

Krishna noticed their hesitation immediately.

Without saying anything else—He opened the gameplay concept projection.

And the room went silent again.

The floating screen displayed a colorful world unlike anything they had seen dominating the current market.

Green hills. Bright skies. Moving platforms.

Strange mushroom creatures.

Pipes. Castles.

Underground stages.

Simple controls.

Simple goals were given to the players who will play here.

Yet somehow—The movement itself looked fun.

Then Krishna started explaining.

Not dramatically. Just calmly. Step by step.

How jumping itself could become satisfying. How movement should feel responsive. How sound feedback creates emotional attachment.

How level progression teaches players without forcing tutorials.

How challenge and fun should grow together naturally.

The more he explained—

The more stunned the team became.

Because the idea itself was absurdly simple.

But the design philosophy behind it—Was genius.

Grobnik slowly raised one of his four hands.

"So …the core gameplay loop is movement satisfaction?"

Krishna nodded as he acknowledges their quesiton.

"Yes."

Milo Vex leaned forward excitedly.

"No military systems… No weapon balancing… No combat hierarchy…"

Krishna shook his head.

"None."

Veysha Quill blinked all four eyes rapidly.

"You're telling me people will enjoy …just running and jumping?"

Krishna calmly answered.

"If it feels good enough."

That sentence alone made several of them stare at him differently.

"...."

"...."

"...."

Then Krishna started distributing development data.

Full framework structures. Movement calculations.

Sound synchronization concepts. Enemy behavior trees.

Stage progression planning.

Environmental interactions.

Every single thing—Already prepared.

The room became dead silent.

Because what Krishna handed them wasn't rough ideas.

It was practically a completed blueprint.

Torven Hale slowly scrolled through the engine planning data with disbelief.

"This… this is months of pre-production work."

Lyra Solenne quietly looked through the atmosphere references.

"These color transition notes …they're incredibly detailed."

Meanwhile Draxil Moor stared at the movement feedback coding structure for nearly ten seconds before muttering:

"This movement system is going to feel addictive."

The Entertainment System proudly floated behind Krishna like a smug assistant manager.

[Behold!]

It spread its arms dramatically.

[The holy scriptures of plumbers.]

Krishna finally sighed.

"Please stop saying that."

But honestly—None of the trainees were even paying attention to the Krishna anymore.

Because the more they reviewed the material—The more excited they became.

Not because the game was violent. Not because it was graphically realistic. Not because it was complex.

But because for the first time—They were seeing a project built entirely around one idea.

Pure fun.

Selene Vortha suddenly spoke while reading the progression notes.

"…This game wants players to smile."

The room became quiet.

Because somehow—That sentence perfectly described everything they were seeing.

Krishna gave a small nod.

-Nod!

"Yes."

And strangely—That simple answer motivated the entire room more than any corporate speech ever could.

Inside his room, Krishna was currently reviewing the early movement prototype ofSuper Mariowith the newly recruited developers through the VR workspace.

Small block structures floated in the testing area while a rough character model jumped between platforms.

Even unfinished—

The movement already felt strangely satisfying.

Grobnik was currently testing collision response while muttering to himself:

"No no… the jump arc should feel softer on landing…"

Meanwhile Milo Vex had somehow already added experimental sound effects without informing anyone.

Every jump now made exaggerated "boing" sounds.

Veysha Quill laughed so hard she nearly fell backward from her chair.

Krishna massaged his forehead slightly.

And beside him—

The Entertainment System was pretending to commentate the test like a sports announcer.

"HE JUMPS."

"HE LANDS."

"ABSOLUTE CINEMA."

Krishna ignored it as usual.

Then suddenly—An idea came to him.

He looked toward Ariel's floating interface.

"Ariel."

The soft angelic AI immediately responded.

"Yes, Krishna."

"Prepare an official announcement."

The Entertainment System instantly froze midair.

[...]

Then slowly turned toward him.

[…You're announcing it already?]

Krishna nodded calmly.

-Nod!

"The momentum is good."

That single sentence made the System hold its face dramatically.

[He's learning marketing… It's beautiful.]

Ariel immediately opened the official UniNet management page of Star Entertainment.

Krishna gave a short instruction.

Ariel refined it into a polished announcement draft.

Then—The post went live.

[ Star Entertainment officially announces its next major project.

An original interactive entertainment experience fully developed under Star Entertainment's new Game Development Division.

Title: SUPER MARIO

More information will be revealed soon...]

A new adventure begins.

For exactly seven seconds—UniNet stopped functioning normally.

Not literally. But mentally.

Because nobody—Absolutely nobody—Expected this.

Then the reaction exploded.

💬 [@RingDingWarrior: WHAT DO YOU MEAN GAME.]

💬 [@CinemaGoblin: THEY ARE EXPANDING AGAIN???]

💬 [@LumiLover999: I LOOKED AWAY FOR ONE WEEK.]

💬 [@TomSmacksBack: Movies. Cartoons. Music. NOW GAMES???]

💬 [@FreeSoul_77: Our god expands his kingdom.]

Within minutes, the announcement spread across every major stream.

People genuinely thought the post was fake at first.

Several users refreshed the page repeatedly to confirm.

It was real.

On stream, LumiNyx stared at the announcement for nearly ten whole seconds before speaking.

"…What exactly does this production sleep on?"

Her chat completely lost control.

💬 [@ChaosEnjoyer999: BRO IS COLLECTING INDUSTRIES.]

💬 [@CrazyFrogEconomics: Entertainment DLC unlocked.]

💬 [@ViewerPrime: Sector 28 executives punching air right now.]

LumiNyx laughed helplessly.

"-Haha!!!"

"First movies… Then music… And now games?"

She leaned back on her chair dramatically.

"At this point I'm scared to wake up tomorrow and see Star Entertainment launching space airlines."

Meanwhile—Inside several major studios across Sector 28 the reaction was far less humorous.

Because the announcement confirmed something terrifying.

Star Entertainment wasn't just succeeding.

It was growing. Fast. Too fast.

And unlike traditional companies—It wasn't staying inside one industry.

Back inside the VR workspace, the newly hired developers were still staring at the public reaction count climbing rapidly in real time.

Millions of engagements.

In minutes.

Torven Hale muttered quietly.

"…People are actually hyped for a game announcement."

Selene Vortha slowly looked toward Krishna.

"To them… your name itself became exciting."

Krishna stayed quiet for a second. Then simply said.

"Then we make something worth that trust."

The room fell silent after that.

"...."

"...."

"...."

Because suddenly—The excitement felt heavier.

Not pressure. Responsibility. And every one of them felt it.

**********************************************************************************************************************************************************

(Author's POV)

(A/N):

Check my new Fan fic: Karuppan: King of Openings

Thanks for reading the chapter!

Please give a review and power stone!!!

More Chapters