Cherreads

Chapter 2 - Pathway, abilities, ingredients and rituals

Sequence 9: Student of Magic

Core Traits:

Enhanced intelligence,

Photographic memory and Accelerated Learning Capabilities: Your intelligence has been enhanced giving you photographic memory and increase your learning speed of any concept or practical skill.

Abilities:

Arcane senses: You can sense and see the magic in the environment and people around.

Intent Understanding: The ability to understand any form of language based on the intent behind spoken or written words. This allows rapid deciphering and speaking of any language (human, magical creature, or ancient runic) with minimal exposure.

The Potion Ingredients 

Main Ingredient:

1 Vial of Sphinx Nerve Fluid (or preserved Sphinx Cortex).

a pair of Eye from an augurey.

Supplementary Ingredients:

5 drops of Strained Murtlap Essence

10 grams of Powdered Moonstone

100ml of pure water

Sequence 8: Charm Caster

Core Traits:

Physical Enhancement: Speed, dexterity, endurance, and overall body control are enhanced to peak athletic capabilities (comparable to an Olympic gymnast and sprinter).

Magical Comprehension: A significantly increased capacity to understand complex and advanced magical theory.

Knowledge: A charm caster gains knowledge related to spell creation and rudimentary understanding of universal codex (A runic language that can be used to interact with reality)

Core Abilities:

Runic Inscription & Charm Crafting: The ability to use magic to inscribe runes onto objects, making them carry and store a specific spell. (Mundane objects shatter upon use or during infusion if the spell is too complex; proper magical materials create reusable Charms).

Innate Spell-Like Abilities:

Marked Teleportation: Using the rune-scribing ability to create a spatial anchor (a mark) on a location, allowing instant teleportation to that specific mark, provided it is within a 50-meter radius Telekinesis: Lift and manipulate objects using your intent amplified by magic. Scaling: Starts at 8 kg within a 10-meter range. Upon full digestion, scales up to 20 kg within a 40-meter range.

Electrical Discharge: Discharge a bolt of electrical energy capable of stunning an enemy. Scaling: Effective range grows from 10 meters to 30 meters.

Flame Control: The ability to instantly ignite, shape, and manipulate fire without a wand or fuel source in a range of 10 to 50 meters as potion digests.

The Potion Ingredients:

Main Ingredients:

1 Magical Squid Ink Gland

1 Diricawl Feather

Supplementary Ingredients:

1 Intact Thunderbird Feather

15 gram of Powdered Griffin Claw

10 ml of Salamander Blood

A handful of Phoenix Ash

Sequence 7: Enchantress

Core Traits:

Spiritual enhancement: An enchantress has reached and gained her first qualitative leapt. This along with her increased vitality has enhanced her magic quality. Giving it a natural inclination towards matter and life.

Core Abilities:

Charm: Her charm and presence subconsciously lowers the guard of those around her, dulling aggressive intent and making her words and demands sound highly convincing and logical. (Counter: Can be resisted by strong Occlumency, pure malice, or extreme willpower).

Advanced Transfiguration: Her capabilities with transfiguration are significantly boosted. She moves past rote memorization of wand movements and grasps the true core fundamentals of manipulating matter and energy.

Forest Lady: She can boost the growth of, mutate, share senses with, and control any plants that are marked by her magic. (Constraint: She must pre-emptively mark flora or carry marked magical seeds/spores using her Sequence 8 preparation skills to use this in sterile environments).

Beast Kin: Her affinity with the wild drastically increases. She is treated as kin by mundane animals and low-to-mid tier magical beasts, allowing her to understand and influence them. (Constraint: Against apex magical predators like Dragons or Nundus, this only buys temporary hesitation or neutrality, not absolute control).

Illusion Crafting: The ability to craft highly realistic visual and auditory illusions.

The Potion Ingredients:

Main Ingredients:

1 Veela Heartstring or hair strands

Ashes of a bogart

Supplementary Ingredients:

1 vial of Venomous Tentacula Sap

A vile of liquid mandrake extract

3 drops of blood from the drinker

1 Chrysalis of a Death's-head Hawkmoth

Sequence 6: Mind Weaver

Core Traits:

Mental enhancement: The mental capabilities of the drinker would receive great enhancements, mostly on their inferential, analytical, observational, and identification abilities along with their memory.

Core Abilities:

Body language analysis and Empathic Resonance: A protected mind cannot always hide all of physical reactions. You are now capable of reading the emotional states, micro-expressions, and physiological responses (heart rate, breathing) of targets, making you a perfect human lie detector with emotional sensing capabilities.

Mental projection: you can project your mind out in your surroundings and connect with other people.

Mind commune: you can connect your mind with any willing person to communicate mentally or those whom you have marked.

Mind labyrinth:  Now the person has the capabilities of making a mental Labyrinth around their mental world as a form of mental defence in order to stop any form of mind invasion and mind manipulation.

Note: This defence depends on the level of understanding of mind world. As someone with more understanding can easily invade the labyrinth and cause mental manipulation or mind killing.

Hypnosis: You can enter and directly access conscious and subconscious of any unprotected mind or distracted mind.

You can also violently invade and take control of people's mind for a small amount of time till they either fight back and regain their senses.

The Potion Ingredients:

Main Ingredients:

Brain of a Wumpus cat

1 Undiluted Venom Gland of a Swooping Evil

Supplementary Ingredients:

3 drops of pure Veritaserum

1 dried Alihotsy Leaf

1 small vile of draft of living death.

1 vial of a healing potion

Sequence 5: Cursed soul

Advancement ritual:

Study soul magic and create a horcrux. The split soul is to be stored inside a human shaped homunculus with magical crystal core created from condensed magic and blood of the person.

Now drink the potion and suffer from a malice filled curse till you die.

Traits:

Due to splitting of her soul, all her magical capabilities have been reduced by 50%.

Her magic has gained a corrosive and poisonous trait.

Abilities:

Curse manipulation: She can create, manipulate or imbue curses into her target or environment. She can absorb or redirect the curses casted on her.

Deaths Gaze: You have the same gaze as that of a basalisk.

Dreadful presence: She can release an aura of fear and despair that causes the bodies of her enemies to be paralyzed from sheer terror, sapping their morale and willpower. Those with weak will power will fall into despair and go mad if exposed for long period of time.

Soul Magic: A deep, understanding of the soul. She can interact directly with spirits/ghosts, attack a target's soul directly (bypassing physical magical shields like Protego), and safely manage soul fragments.

Soul Fire: Based on the curses suffered during the advancement ritual, the person has the ability create pale green flames that allow her to cause the same effects as that on the curses she has suffered on her target.

The Potion Ingredients:

Main Ingredients:

30 ml of Unicorn blood

The core of a Dementor

Supplementary Ingredients:

A cursed Artifact

3 drops of Phoenix Tears

Eyes of a basilisk

 

Sequence 4: Forbidden Alchemist

Ritual:

Create a true philosopher's stone formed from immense life force and magical energy. Now replace your homunculuscore with this this philosopher's stone while standing in centre of the magical array required for creating a philosopher's stone.

Traits:

Enhanced physical and magical capabilities: As a demigod, her physical capabilities have been enhanced significantly.

Thanks to her curse being purged, her magical capabilities have returned to its peak and have been enhanced from this ascension.

Charm: Her new transmuted body holds beauty that has been greatly enhanced both physically and spiritually. At this stage, all of her being is like being exposed to Amortentia. Anyone looking at her who does not have an occlumency shield on their mind, or highly disciplined mind would be intensely obsessed with her.

Abilities:

Matter shaping: This is a lesser manifestation of her authority of reality. This ability allows her to shape matter by transfiguring and transmuting it as she wishes in a certain range as long as she has some understanding of matter she is altering.

NOTE: This can be disturbed if she is directly altering matter with spell engraved in it and she does not have the understanding of the spells that are engraved.

Artificial life creation: She can use her understanding of soul magic and fragments of soul to imbue life into objects around her and create golems that are alive in a certain sense. This is another form of manifestation of her authority over reality.

Potion materials:

Main Materials:

Philosophers stone

Heart of a manticore

Supplementary Materials:

Flesh and blood of the drinker

Horcrux of the drinker

Bones of a dragon

10 ml of soul healing potion

 

Sequence 3: Dimension Wanderer

The Advancement Ritual:

She must establish powerful conceptual "Anchors" in her home world (these could be monolithic Charms she crafted, ley-line nodes she claimed, or deep bonds with living beings). She must be remembered by the people of her world in one form or another.

Then drink the Sequence 3 potion, and violently pierces the boundary of the universe, where this anchor will stop her from going far into the vast expanse of cosmos and land in a world closest to her own, but not her home world.

Core Traits:

Spatial Omniscience: She passively perceives the "folds" and "layers" of space around her. She can intuitively feel spatial anomalies, invisible barriers, and exactly how far away objects are down to the millimetre.

Core Abilities:

Spatial Severance (Offensive): By swiping her hand, she creates a microscopic tear in space itself. This bypasses physical durability—if she severs the space a castle wall occupies, the wall falls apart.

Distance Manipulation (Utility/Defense): She can compress(fold) or expand space and distance around her, stopping any attack from reaching her or traveling long distances in short period of time.

Dimensional Exile: She can rip open temporary tears in reality to banish spells, objects, or enemies into the Void of dimensional gap.

World Walking: She can create a gate that allows her to travel to any of the location she has travelled or can picture in her mind.

This can also be used to create gates to other dimensions if she knows where that dimension is. (for example creating gate that can travel between the any world she lands in and the world of harry potter)

The Potion Ingredients:

Main Ingredients:

The Heart of a Zouwu

The Core of a Living Lethifold

Supplementary Ingredients:

A dozen primary flight feathers of a Diricawl

1 vial of willingly given Thestral Blood

50 grams of Floo Powder

Sequence 2: Unbound Paradox

Sequence 1: Dimensional Matriarch

Sequence 0 Mother of sorcery

More Chapters