Cherreads

Skills

Gamer's Mind (Passive) Lv. MAX

| Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mental disorder. 

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Gamer's Body (Passive) Lv. MAX

| Grants a body that allows the user to live in the real world like a game. Sleeping in a bed restores HP, MP and all mass effects.

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Observe (Active) Lv. 2

| EXP: 82.20%

| A skill that allows the user to obtain information about objects and enemies.

| Higher levels reveal more detailed information.

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Danger Sense (Passive) Lv. 4

| EXP: 26.0%

| A natural survival instinct. It allows the user to sense when a bad thing might happen. 

| The higher the skill level, the earlier it can sense danger. 

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Physical Endurance (Passive) Lv. 4

| EXP: 5.24%

| The body's durability increases, reducing damage taken.

| 11.5% decrease in damage from physical attacks.

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Firearms Mastery (Passive) Lv. 17

| A skill that allows the user to freely handle firearms.

Effects:

| + 42% increase in attack damage with firearms

| + 32% increase in accuracy when using firearms

| Improved recoil control

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Dismantle (Active) Lv. 14

| EXP: 19.82%

| A skill to disassemble anything given enough time and experience.

Effects:

| - 33% loss of material during dismantling.

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Creation (Active) Lv. 20 

| A skill to create objects using materials and blueprints.

Effects:

| Registered blueprint: 4+

| 24% failure chance when crafting (base).

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Instant Dungeon Creation (Active) Lv. 2

| EXP: 0.0%

| A skill that creates an instant dungeon barrier.

Available IDs:

| 1. Empty ID

| 2. Zombie ID

| 3. Ghost ID

| 4. Combined ID - Zombie and Ghosts

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Energy Bolt (Active) Lv. 1

| EXP: 0.0%

| MP: 9 (Mana Control)

| A skill that attacks by emitting Mana. 

| Attack power increases with INT. 

| Current range: 10m

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Mana Shield (Active) Lv. 50

| EXP: 2.93%

| MP: 25.5 initial cost ('Mana Control')

| One of the most basic defence skills using Mana. Handling the energy called Mana has existed for a long time, and Mana Shield is one among many. 

Effects:

|Blocks a portion of the impact

| 4.25 MP per minute upkeep ('Mana Control')

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Mana Meditation (Active) Lv. 13 

| EXP: 29.4%

| Basic external energy control, developed by Gerhard, the Gamer. 

Effects:

| +33% stamina restoration

| +33% fatigue recovery

| +35 MP per minute regeneration.

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Mana Arrow (Active) Lv. 3

| EXP: 0.00%

| MP: 4.25 ('Mana Control')

| Hardened mana projectile with piercing power.

Arrows: 2

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Mana Control (Passive) Lv. 2

| EXP: 0.00%

| Skill for precise mana manipulation.

Effect:

| 15% reduction in MP consumption for skills.

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Sword Mastery (Passive) Lv. 15

| A skill that allows the user to freely handle swords. Sword Mastery is obtained through continuous sword training.

Effect:

| +38% increase in attack damage with swords

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Power Strike (Active) Lv. 5

| MP: 10

| EXP: 8.00%

Effect:

| + 20% increase in critical rate

| + 150% increase in attack damage

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Blunt Weapon Mastery (Passive) Lv. 2

| A skill that allows the user to freely handle blunt weapons.

Effect:

| +12% increase in attack damage with blunt weapons

| +6% increase in attack speed

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Charge (Active) Lv. 7

| EXP: 0.40%

| MP: 4.25 ('Mana Control')

| A skill that converts Mana into electrical energy and allows controlled transfer into objects or targets. The more Mana used, the stronger the discharge.

Effect:

| Produces a small electrical discharge

| Can transfer charge into compatible devices

| Efficiency and stability increase with skill level

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Spinning Mana Arrow (Active) Lv. 7

| EXP: 82.3%

| MP: 4.25 ('Mana Control')

|A long-distance attack skill with increased piercing power by adding a strong spin to a mana arrow. Only possible for those talented in manipulating mana.

Arrows: 3

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Mana Affinity (Passive) 

| A technique that allows the user to become more sensitive to Mana and handle it better. 

Effects:

 + 10% increase in MP recovery

 + 5% increase in total MP amount.

 + 5% increase in magic attack.

 + 5% increase in magic defence.

 + 30% increase in MP-related skill effects.

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Deep Breathing Energy Control (Active/Passive) Lv.4

| EXP: 0.00%

| MP: 5 per minute

| A breathing technique that enhances physical performance through controlled respiration, by precise Mana control. 

Effects:

 +14% total HP (Passive)

 +4% HP regeneration (Passive) -> +14% when active

 +14% total MP (Passive)

 +4% MP regeneration (Passive) -> 14% when active

Special Effects:

 +6 STR (Active)

 +6 VIT (Active)

 +6 DEX (Active)

 +6 INT (Active)

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Energy Drain (Active) Lv. 1

| EXP: 0.00%

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Detect Bloodlust (Passive) Lv. 1

| Detects bloodlust within 30 meters from the user's location. It also alerts the user of its origin.

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Fuel Conversion (Passive) Lv.1

| The ability to extract usable energy from unconventional organic and synthetic materials.

Effects:

 | +10% efficiency when burning biomass

 | Slight increase in heat stability

 | Reduced chance of furnace failure

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Material Analysis (Active) Lv.1

| The ability to identify properties of materials through interaction and observation.

Effects:

| Basic identification of density, durability, and composition

| +5% efficiency when selecting materials for crafting

| Slight insight into structural weaknesses

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Toolmaking (Active) Lv.1

| The ability to create and improve tools for crafting and assembly.

Effects:

| +5% tool durability

| Slight increase in crafting precision when using self-made tools

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Smithing (Active) Lv. 1

| EXP: 0.00%

| A specialised manufacturing skill focused on forging and refining metal into weapons, armour, tools, structural parts and mechanical components.

| The higher the mastery, the better the forged product and the lower the material loss.

| Smithing is the art of turning raw metal into something stronger, sharper and more useful.

Effects:

| Registered forging blueprints: 1

| Forging success rate: 50%

| Material impurity reduction: 5%

| Durability of forged metal items: +5%

| Quality bonus when creating metal weapons, armour, tools or machine parts

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Mechanical Assembly (Passive) Lv.1

| The ability to correctly assemble multi-part mechanical systems.

Effects:

| +5% assembly success rate

| Reduced chance of structural failure

| +5% fluid working of the mechanical product

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Weapon Smithing (Active) Lv.1

| The ability to create, repair, and improve weapon systems.

Effects:

| 50% chance to fail the smithing process

| +5% weapon durability

| +3% weapon performance

| -1% materials needed

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