Gamer's Mind (Passive) Lv. MAX
| Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mental disorder.
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Gamer's Body (Passive) Lv. MAX
| Grants a body that allows the user to live in the real world like a game. Sleeping in a bed restores HP, MP and all mass effects.
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Observe (Active) Lv. 2
| EXP: 82.20%
| A skill that allows the user to obtain information about objects and enemies.
| Higher levels reveal more detailed information.
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Danger Sense (Passive) Lv. 4
| EXP: 26.0%
| A natural survival instinct. It allows the user to sense when a bad thing might happen.
| The higher the skill level, the earlier it can sense danger.
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Physical Endurance (Passive) Lv. 4
| EXP: 5.24%
| The body's durability increases, reducing damage taken.
| 11.5% decrease in damage from physical attacks.
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Firearms Mastery (Passive) Lv. 17
| A skill that allows the user to freely handle firearms.
Effects:
| + 42% increase in attack damage with firearms
| + 32% increase in accuracy when using firearms
| Improved recoil control
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Dismantle (Active) Lv. 14
| EXP: 19.82%
| A skill to disassemble anything given enough time and experience.
Effects:
| - 33% loss of material during dismantling.
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Creation (Active) Lv. 20
| A skill to create objects using materials and blueprints.
Effects:
| Registered blueprint: 4+
| 24% failure chance when crafting (base).
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Instant Dungeon Creation (Active) Lv. 2
| EXP: 0.0%
| A skill that creates an instant dungeon barrier.
Available IDs:
| 1. Empty ID
| 2. Zombie ID
| 3. Ghost ID
| 4. Combined ID - Zombie and Ghosts
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Energy Bolt (Active) Lv. 1
| EXP: 0.0%
| MP: 9 (Mana Control)
| A skill that attacks by emitting Mana.
| Attack power increases with INT.
| Current range: 10m
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Mana Shield (Active) Lv. 50
| EXP: 2.93%
| MP: 25.5 initial cost ('Mana Control')
| One of the most basic defence skills using Mana. Handling the energy called Mana has existed for a long time, and Mana Shield is one among many.
Effects:
|Blocks a portion of the impact
| 4.25 MP per minute upkeep ('Mana Control')
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Mana Meditation (Active) Lv. 13
| EXP: 29.4%
| Basic external energy control, developed by Gerhard, the Gamer.
Effects:
| +33% stamina restoration
| +33% fatigue recovery
| +35 MP per minute regeneration.
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Mana Arrow (Active) Lv. 3
| EXP: 0.00%
| MP: 4.25 ('Mana Control')
| Hardened mana projectile with piercing power.
Arrows: 2
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Mana Control (Passive) Lv. 2
| EXP: 0.00%
| Skill for precise mana manipulation.
Effect:
| 15% reduction in MP consumption for skills.
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Sword Mastery (Passive) Lv. 15
| A skill that allows the user to freely handle swords. Sword Mastery is obtained through continuous sword training.
Effect:
| +38% increase in attack damage with swords
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Power Strike (Active) Lv. 5
| MP: 10
| EXP: 8.00%
Effect:
| + 20% increase in critical rate
| + 150% increase in attack damage
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Blunt Weapon Mastery (Passive) Lv. 2
| A skill that allows the user to freely handle blunt weapons.
Effect:
| +12% increase in attack damage with blunt weapons
| +6% increase in attack speed
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Charge (Active) Lv. 7
| EXP: 0.40%
| MP: 4.25 ('Mana Control')
| A skill that converts Mana into electrical energy and allows controlled transfer into objects or targets. The more Mana used, the stronger the discharge.
Effect:
| Produces a small electrical discharge
| Can transfer charge into compatible devices
| Efficiency and stability increase with skill level
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Spinning Mana Arrow (Active) Lv. 7
| EXP: 82.3%
| MP: 4.25 ('Mana Control')
|A long-distance attack skill with increased piercing power by adding a strong spin to a mana arrow. Only possible for those talented in manipulating mana.
Arrows: 3
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Mana Affinity (Passive)
| A technique that allows the user to become more sensitive to Mana and handle it better.
Effects:
+ 10% increase in MP recovery
+ 5% increase in total MP amount.
+ 5% increase in magic attack.
+ 5% increase in magic defence.
+ 30% increase in MP-related skill effects.
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Deep Breathing Energy Control (Active/Passive) Lv.4
| EXP: 0.00%
| MP: 5 per minute
| A breathing technique that enhances physical performance through controlled respiration, by precise Mana control.
Effects:
+14% total HP (Passive)
+4% HP regeneration (Passive) -> +14% when active
+14% total MP (Passive)
+4% MP regeneration (Passive) -> 14% when active
Special Effects:
+6 STR (Active)
+6 VIT (Active)
+6 DEX (Active)
+6 INT (Active)
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Energy Drain (Active) Lv. 1
| EXP: 0.00%
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Detect Bloodlust (Passive) Lv. 1
| Detects bloodlust within 30 meters from the user's location. It also alerts the user of its origin.
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Fuel Conversion (Passive) Lv.1
| The ability to extract usable energy from unconventional organic and synthetic materials.
Effects:
| +10% efficiency when burning biomass
| Slight increase in heat stability
| Reduced chance of furnace failure
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Material Analysis (Active) Lv.1
| The ability to identify properties of materials through interaction and observation.
Effects:
| Basic identification of density, durability, and composition
| +5% efficiency when selecting materials for crafting
| Slight insight into structural weaknesses
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Toolmaking (Active) Lv.1
| The ability to create and improve tools for crafting and assembly.
Effects:
| +5% tool durability
| Slight increase in crafting precision when using self-made tools
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Smithing (Active) Lv. 1
| EXP: 0.00%
| A specialised manufacturing skill focused on forging and refining metal into weapons, armour, tools, structural parts and mechanical components.
| The higher the mastery, the better the forged product and the lower the material loss.
| Smithing is the art of turning raw metal into something stronger, sharper and more useful.
Effects:
| Registered forging blueprints: 1
| Forging success rate: 50%
| Material impurity reduction: 5%
| Durability of forged metal items: +5%
| Quality bonus when creating metal weapons, armour, tools or machine parts
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Mechanical Assembly (Passive) Lv.1
| The ability to correctly assemble multi-part mechanical systems.
Effects:
| +5% assembly success rate
| Reduced chance of structural failure
| +5% fluid working of the mechanical product
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Weapon Smithing (Active) Lv.1
| The ability to create, repair, and improve weapon systems.
Effects:
| 50% chance to fail the smithing process
| +5% weapon durability
| +3% weapon performance
| -1% materials needed
