The four adventurers, known as "the Blades," found themselves in a dire predicament, unable to rise as the dungeon boss prepared to deliver the decisive blow. Despair flickered in their eyes as the monstrous entity advanced steadily towards the incapacitated party. Unexpectedly, Pacs, positioned behind "the Blades," hurled his sword with precision, striking the dungeon boss directly in the head. The blade found its mark, instantly felling the monster.
Following his triumph over the dungeon boss, Pacs approached the female support mage, offering her two healing potions. Subsequently, he opened the chest, revealing an S-Rank talisman capable of fully restoring both mana and health. As Pacs had no need for the talisman, he proceeded to examine the other contents. Therein, he discovered an S-Rank shield, which he claimed before exiting the dungeon.
After Pacs leaves the dungeon taking the S-Rank shield only, other items were of no real use to Pacs.
Meanwhile, the four adventurers comprising "the Blades" party recuperated. They then advanced to inspect the chest. Within, they located two additional S-Rank items: a diamond sword and a crimson staff. The party members displayed no resentment towards Pacs for his selections. They acknowledged that their survival was likely attributable to his decisive defeat of the dungeon boss. After gathering the remaining items, they departed from the dungeon.
Upon exiting the dungeon, the female support mage expressed her sadness at not being able to adequately thank Pacs for his assistance within the dungeon and for saving her party in its final chamber. The two male characters then discussed Pacs, questioning if he was indeed a demon, to which the other male confirmed that it was a demon who had saved them. The offensive female mage suggested they return, noting the acquisition of valuable items. The blades subsequently returned to their headquarters, while Pacs continued his journey.
Meanwhile, Eerie, Sion, and Kris successfully obtained the Bloodvine herb, a component requested by Ains for his alchemical endeavors. Upon receiving the herb, Ains, as previously indicated, provided Eerie, Sion, and Kris with directions to the nearest kingdom.
Returning to Alric's narrative, after acquiring several items from the dungeon, the group sought a venue for their sale. Unsure of where to proceed, Helga proposed the Adventurers' Guild as a suitable option, noting their practice of purchasing dungeon-acquired goods.
Alric, Helga, Stella, and Callie journeyed to the kingdom of Skyrim to sell the items acquired from the dungeon. Their path led them through dense forests and rugged mountains.
While traversing the mountainous region, they encountered a formidable dragon. The creature unleashed a torrent of fire, which Stella skillfully defended against. Concurrently, Callie launched an assault on the dragon.
As the dragon ascended, preparing for another attack, Alric delivered a decisive blow, bringing the creature down. Upon its defeat, Alric and his companions approached, securing the dragon within a magic pouch before continuing their journey toward the kingdom of Skyrim.
Subsequently, they proceeded along a forest path. Upon exiting the forest, they found themselves on a path traversing a meadow, where vast expanses of grass swayed rhythmically with the wind.
In the distance, the kingdom of Skyrim became visible, its castle walls discernible to Alric's group. They continued their journey along the path. After a period of walking, they observed a carriage being ambushed by bandits.
Alric's group intervened, eliminating the bandits, and the occupants of the carriage expressed their gratitude. They then proceeded towards the kingdom. Upon successfully entering the kingdom gates, Alric's party discovered that these individuals were villagers aspiring to become adventurers. Their purpose in Skyrim was to receive training from specialized institutions, each dedicated to specific classes such as mages, tanks, swordsmen, and archers.
Each class-specific institute is led by a highly experienced, battle-hardened adventurer who specializes in cultivating class-specific attributes. New individuals are encouraged to enroll in institutions that align with their existing aptitudes to expedite the acquisition of class attributes.
Alric's group proceeded to the Adventurers Guild to sell the items recovered from the dungeon. These items yielded a substantial sum of 1,000 gold coins.
This amount was considered exceptionally large, given that a month-long stay at an inn, inclusive of three meals per day, typically costs only 3 gold coins.
Alric placed the gold coins into the magic pouch. Before doing so, Alric, Stella, Helga, and Callie each took 25 gold coins for personal spending within the kingdom of Skyrim. As they departed from the Adventurers Guild and walked through Skyrim, Callie expressed her desire to remain in the kingdom, signifying her departure from the group.
Alric, Stella, and Helga understood her decision and assured her of their continued well-wishes.
For a few days, they all lodged at the same inn, including Callie. The four of them shared dinner and retired for the night. The following morning, Callie prepared to undertake quests at the Adventurers Guild.
Meanwhile, Alric, Stella, and Helga decided to explore the training institutes for new adventurers. They visited approximately five different institutes, observing the rigorous training of the novices.
Alric's group was permitted solely to observe the training of the newbies, with no allowance for close proximity or interaction. The group of individuals from the carriage was also observed at these locations.
The newbies were strictly confined to training together.
Taunting or idle conversation was forbidden, with all discussions strictly focused on training. Any individual attempting to dominate others would be immediately expelled. Furthermore, forcing others to quit was strictly prohibited, and animosity among trainees within the institute was not tolerated.
A disruptive environment hinders the development of new adventurers and wastes valuable time. Therefore, maintaining a conducive environment is crucial within these adventurer training institutes.
The newbies are doing their training diligently.
