Five days later, at a street corner in the Water City, a woman returning from grocery shopping was passing by when suddenly a shadow darted out from around the corner, he knocked her down, and the vegetables in her basket spilled all over the ground.
Others immediately turned their attention to the commotion, seeing several men armed with knives, guns, and other weapons, rushing desperately after hitting the woman, angrily shouting: "Damn woman, get out of the way!"
At the same time, their faces betrayed obvious terror.
Pirates!
Everyone on the street's first thought upon seeing these men was that word.
The woman also considered herself unlucky. In this world, being kicked by pirates? Besides accepting her bad luck, what else could she do? Try to fight them?
However, when she bent down to pick up the vegetables spilled on the ground, she suddenly noticed that from the corner where the pirates had just appeared, another person was emerging.
It was a handsome black-haired teenager dressed in a white trench coat, with a cross hanging on his chest, and the most eye-catching feature was a massive wide-bladed sword in his hand.
In her mind: So handsome, I really want to fight alongside him!
"Can't escape!"
Grimm smiled, suddenly wielding his Holy Light Spear, aiming at one of the pirates.
Swish!
The first one fell.
Then Grimm leapt into the air, soaring with a streak of sword light, and four more heads flew up.
Bright red blood and shattered flesh sprayed out, causing several nearby pedestrians to scream in shock.
Is this a fight among pirates?
Everyone's thoughts raced as they quickly fled. The woman who had been knocked over no longer cared about fighting Grimm and instead hurriedly ran with the crowd.
Grimm approached the bodies, swung his sword, and cut off the head of the pirate who had been pierced through the chest with a spear. He then used his sword to pick up the other heads and threw them into the system space.
He took out his Den Den Mushi: "Plank, I've got twelve heads here, worth a total of 80 million Beli."
On the other end, Plank chuckled: "Boss, you're not doing too badly. I only took ten heads, but I earned a full 130 million!"
Grimm couldn't help but marvel—keeping the bounty posters in his mind was indeed very useful!
Then, Grimm opened his system interface.
[Main Attributes]
Yamaguchi Mountain Holy Knight Power: 66%
Apocalypse Level: 56 (Experience 26%)
Weapons, Ashbringer: 38%
Weapons, Silver Hand: 12%
Haste (affects all speeds): 121%
Remaining Holy Light Points: 3,359
Skill Points: 0
New Skill Obtained: "Holy Light Glass Shatter": Summons a slow-moving giant sphere of holy light (range 5-100 meters, size controlled by the host's mind), dealing damage to everyone along its path, and finally exploding to cause damage within a radius of 25 to 500 meters.
This is yet another nuclear weapon that can't be used recklessly.
Actually, Grimm isn't unwilling to use these large-area skills, but such skills are just too easy to cause collateral damage.
Grimm isn't some saintly figure; naturally, he doesn't care about the lives of civilians. To achieve great things, how can he bother with so many details?
But the system's message: "Holy Light Compassion, please make the host a good person. Killing any civilians reduces Holy Light points by 1."
That's really annoying, so generally, unless it's a critical moment, Grimm doesn't think he'll use large-scale nuclear weapons, including the Holy Storm, which also has a limited range.
Furthermore, Grimm gained a significant insight from his battle with Rayleigh—there's a skill called "Persuasion."
[Persuasion]: Attempts to influence a person by gazing into their eyes for three seconds. If successful, they become an absolute believer; if it fails, there's a chance they become a "Disguiser"!
Note: Those successfully persuaded gain the [Persuasion] skill and will worship the host extremely, even risking their lives without hesitation.
A very good skill. With this ability, once his strength is sufficient, he can rapidly develop his own forces.
Additionally, the skill mentions that they are willing to sacrifice their lives—Grimm doesn't quite understand this.
So Grimm, through the essence of a con artist, promotes the Great Holy Light in the Water City. Thanks to his relentless efforts, he successfully persuaded seventeen civilians and created twelve "Disguisers"!
Finally understanding the true meaning of the Persuasion skill.
First: The so-called sacrifice of life means that when Grimm dies, he can use these believers' lives to offset his death—similar to a resurrection token. But these believers won't truly die. However, each believer has a cooldown of one month for sacrificing their life!
Second: If persuasion fails, these people become "Disguisers." Here, Disguisers are not like the Disguisers in DNF; they are more like the "Shambling Zombies" in WoW—very low-level, uncontrollable, driven only by hunger, and resemble zombies. But they won't attack believers.
These zombies will attack and devour others, turning them into vampires. Their strength isn't high—just slightly tougher monsters, killed with a headshot.
The trouble level is comparable to a pirate with a bounty of 1 million Beli.
On the other hand, the "Blood Plague" infection is more powerful. True Disguisers can be controlled and are stronger—most can handle pirates with bounties of 10 million Beli without issue.
If Grimm persuades more people, wouldn't he truly achieve eternal life?
Of course, if persuasion fails more and more often, more zombies will appear, forcing more people to believe in the Holy Light.
This is a straightforward, brutal skill—relying on it to develop followers in the future.
Either believe in the Holy Light or become a "zombie"!
"Since you want to conquer the world, isn't this level of effort just natural? Hundreds of millions of believers aren't a dream! Without hundreds of millions of followers, how can you be called a Great Lord?" But now is not the time.
Grimm thought to himself and arrived at Tom's Workshop on the west coast of Water City to meet Plank. The two pulled out a bunch of heads from the system space in front of Tom, frightening him badly.
Imagine how scary it is to see over twenty bloody heads suddenly appearing on the ground.
"Alright, Mr. Tom, please count these. They should be more than enough!" Grimm said, handing over the bounty posters for these heads.
The workers processing steel immediately rushed over to verify and identify each head.
As an island very close to Chambord, the pirates who can reach Water City are definitely skilled. Still, inevitably, there are a few useless ones—most arrived here by luck.
"Little Emperor—James, bounty: 8.3 million Beli."
"Lightning Hero—Wade, bounty: 7.5 million Beli!"
"Dragon King—Bosh, bounty: 5 million Beli!"
"…"
As sailors, they weren't new to counting heads like this. Many pirates couldn't pay, and this was how it was done—an unspoken rule.
But as a price for doing so, they had to give the workers ten percent of the bounty as a commission.
They'd never seen so many heads before. The pirates in Water City weren't numerous to begin with. In five days, Grimm had basically taken out all the bounty-hunting pirates except for the Roger Pirates.
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