COMPLETE STAT SCORE TABLE
G−
1 – 20
Score > 20 → advances to G
Absolute floor of awakened ability
G
1 – 20
Score > 20 → advances to G+
Weak awakened
G+
1 – 20
Score > 20 → advances to F−
Low end of trainable range
F−
1 – 30
Score > 30 → advances to F
Below-average student
F
1 – 30
Score > 30 → advances to F+
Average first-year student
F+
1 – 30
Score > 30 → advances to E−
Strong first-year; serious beginner
E−
1 – 50
Score > 50 → advances to E
Below-average professional
E
1 – 50
Score > 50 → advances to E+
Functional hunter
E+
1 – 50
Score > 50 → advances to D−
Strong professional; top student
D−
1 – 80
Score > 80 → advances to D
Junior elite combatant
D
1 – 80
Score > 80 → advances to D+
Professional elite
D+
1 – 80
Score > 80 → advances to C−
High-grade field hunter
C−
1 – 120
Score > 120 → advances to C
Lower elite tier
C
1 – 120
Score > 120 → advances to C+
Senior hunter, guild officer
C+
1 – 120
Score > 120 → advances to B−
Near hero-class
B−
1 – 180
Score > 180 → advances to B
Entering named-rank territory
B
1 – 180
Score > 180 → advances to B+
Named rank, faction-level combatant
B+
1 – 180
Score > 180 → advances to A−
Top B-tier; hero candidate
A−
1 – 250
Score > 250 → advances to A
Hero-class lower bound
A
1 – 250
Score > 250 → advances to A+
True hero-class
A+
1 – 250
Score > 250 → advances to S−
Pinnacle of reachable heroism
S−
1 – 350
Score > 350 → advances to S
Upper hero tier
S
1 – 350
Score > 350 → advances to S+
World-known hero
S+
1 – 350
Score > 350 → advances to SS−
Legend-class
SS−
1 – 500
Score > 500 → advances to SS
Beyond conventional measurement
SS
1 – 500
Score > 500 → advances to SS+
World-altering individual
SS+
1 – 500
Score > 500 → advances to SSS
Near-mythological
SSS
500+
No cap
Singular existence
