Cherreads

1.1 Mechatopia Power Hierarchy — Units & Classes

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[Spoiler Alert]

Tier 1 — Mk-1 Units [Humanoid]

Height: 2 ft → 7 ft (0.6–2.1 m)

HP: 10k–50k

Weapons: 1–2 light

Shields: None

Key Ability: Basic combat, labor tasks

Notes: Cheap, mass-produced, repairable; cannot survive sustained conflict.

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Tier 2 — Mk-2 Units [Humanoid]

Height: 5 ft → 7 ft (1.5–2.1 m)

HP: 60k–200k

Weapons: Up to 2 heavy or 4 light

Shields: Physical or basic energy

Key Ability: Squad combat, partial shield integration, basic NFX regen

Notes: Standard military units; durable enough for frontline operations.

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Tier 3 — Mk-3 Units [Humanoid]

Height: 5 ft → 8 ft (1.5–2.4 m)

HP: 250k–500k

Weapons: Up to 2 heavy or 6 light

Shields: Physical + energy shield, regen 1k/sec

Key Ability: Adaptive combat AI, full NFX fiber integration, heavy weapon stability

Notes: Elite battlefield units; highly versatile, primary for special ops and city-scale defense.

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Tier 4 — Mk-4 Units (Unauthorized) [Humanoid]

Height: 5 ft → 8 ft (1.5–2.4 m)

HP: 500k–1M

Weapons: Multi-class, adaptive loadout

Shields: Energy + Physical + partial purple shield

Key Ability: Retains combat memory, independent strategy, veteran command

Notes: Illegal in Mechatopia; can override orders and make autonomous tactical decisions.

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Tier 5 — Terminators / Terminator Assassin's / Megatrons / Metatrons /

Transformers [unauthorised]

Height: 10 ft → 150 m

HP: 600k–15M

Weapons: Alpha/Beta or multi-heavy/light

Shields: Energy + Physical + reactive purple (short-duration)

Key Ability: Zone control, city-scale destruction, multi-target engagement

Notes: Tarminators, Megatrons, Metatrons, Transformers; dominate urban and battlefield zones.

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Tier 6 — Nexus Units [unauthorised]

Height: 200–400 m

HP: 5M–15M (unstable)

Weapons: Alpha/Beta weapon arrays

Shields: Energy + adaptive purple

Key Ability: Titan mimicry, area denial (thermal, stove fields), high regen

Notes: Illegal Titan echoes; unstable cores, high battlefield influence but require careful handling.

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Tier 7 — Titan Class

Height: 400–600 m

HP: 10M+

Weapons: Full Alpha/Beta systems, capable of planetary-scale destruction

Shields: Full energy + physical + purple shields (20–30 sec reactive)

Key Ability: Planetary control, multi-zone destruction, infrastructure dominance

Notes: True Titans; backbone of Mechatopia's ultimate warfare units.

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Tier 8 — Unauthorized Strategic Entities

(Cannot fight conventionally, but systemically lethal)

Unit Role Notes

Oracle Strategic control Predicts and orchestrates battles; minimal reactor needs

Disrupter Systemic collapse Collapses structures and infrastructure; non-combat

Dominator Area suppression Suppresses nearby enemy systems; illegal control units

Key: These units operate outside normal power rankings, but their systemic influence often exceeds Titan-class destructive potential.

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Power Notes

1. HP scaling: Mk-1 → Titan is exponential; 10k → 10M+.

2. Weapon capacity: Scales with class; only combat units can carry multiple heavy/light systems.

3. Shields: Purple shield is time-limited, reactive, varies by unit class.

4. Systemic units (Disrupter, Oracle) operate outside combat metrics; they can decisively change outcomes without firing a shot.

5. Economic scaling: Units above Mk-3 require exclusive SDX investment, rare materials, and legal clearance (unless unauthorized).

6. Modularity and Upgrades: Height and HP can vary depending on modifications and combat role. All units can install armor kits or heavy armor modules to increase durability. This applies to Mk-1 through Titans; upgrades may include reinforced frames, shield boosters, or NFX fiber enhancements.

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