His grey cloak flickered like a phantom light, piercing through the bustling prosperity of Arkpolis and diving into the encroaching shadows beyond. The disappearance of Rohtas had occurred in the suburban fringes of the Capital—specifically within a small settlement known as the town of Harmody.
Harmody was a sanctuary of instruments and echoes. It stood as the preeminent exporter of musical crafts across the lands of Laurasia and Arkflame.
Though Harmody was modest in scale, every street corner and winding alley housed merchants of every acoustic variety. Musicians, poets, and thespians flocked here from afar, drawn by the allure of high-tier instruments.
The town lay roughly an hour's journey from Arkpolis, serving as a vital satellite of Arkflame. Due to its proximity, caravans from distant lands frequently converged here to acquire the finest craftsmanship, ensuring the town remained a significant vein of gold for the realm's coffers.
Before long, Seraph breached the perimeter of Harmody. Upon entering, he found the settlement lacked the meticulous planning of the Capital. The thoroughfares were cramped, and the dwellings were woven together in a chaotic, serpentine disarray that defied any structured order.
The defiance of logic here wasn't entirely unwelcome. Harmody looked as if it had been plucked straight from a master's canvas. From above, the entire town was a colossal work of art, brushed with vibrant pigments and deliberate, sweeping strokes.
The streets were paved in onyx and ivory, mimicking the keys of a piano, while the winding paths snaked like melodic notes across a score. Every surface was etched with the likeness of instruments and lyrical glyphs, and a symphony of sound pulsed from every corner.
The dwellings were painted in palettes of breathtaking brilliance. Though the layout was a warped, serpentine mess, it functioned as a melodic labyrinth, ensnaring travelers in a world of echoes until they lost all sense of retreat.
Every thoroughfare hummed with constant music. Merchants beckoned patrons to play their instruments, while shops hosted performances of folk poetry to enchant those from distant realms. Harmody never slept; it reached its zenith during the obsidian hours, its streets a fever dream of theatres and circuses. At every junction, clowns performed acrobatics, ensuring that laughter echoed ceaselessly through the air.
Seraph came to a halt on a rooftop. The town lacked towering structures, so the three-story edifice beneath his boots offered one of the loftiest vantage points in the settlement.
He unfurled the mission scroll. Embedded in the parchment was a miniature map, adorned with enchanted sigils in the shape of arrowheads. These markers tracked the magis, the objective, and the site in real-time. But while the icons for his fellow magis and the target pulsed with life, the location itself remained deathly still upon the map.
Though the map was rudimentary, its enchanted sigils were a lifeline; without them, he'd be stumbling in the dark.
"Rohtas's last coordinates... the Red Piper Circus," Seraph muttered, a chilling premonition gnawing at his gut. "I find no comfort in that name."
Before him loomed the main tent, a massive structure that rivaled a noble's manor. Its entrance alone was taller than a mageia golem. The canvas was drenched in a chaotic mess of garish colors—at a glance, it looked like a titanic beast resting in the heart of the town, its maw wide agape.
Even though it was nearly midday, the gates were bolted. Spectacles like this usually waited for nightfall, but the construction was the real red flag: the entrance was a formidable wall of reinforced iron. A defensive measure this extreme for a mere circus would make anyone suspicious.
Before approaching, Seraph did a perimeter sweep. Every flank was encased in heavy metal plating, sealed tight. Not a soul went in or out. He hadn't detected a specific threat yet, but his mageia senses were screaming—something sinister was gestating in that lightless interior.
Seraph rapped on the iron.
[Clang! Clang!]
The echoes rang down the desolate street. After a hollow silence, the viewing slit snapped open with a violent jerk.
A clown appeared behind the steel. He was a gaunt, diminutive man with a face of porcelain pallor. Only a sliver of his features was visible through the narrow gap, and behind him lay a darkness so absolute it seemed to swallow the midday sun.
"What do you want?" the pale clown hissed, his voice a jagged shard of shrill insolence.
"I am a magis of the Sanctus Sanctum!" Seraph declared, his voice freezing the air. "We've received reports of disappearances linked to this circus. A magis of Sanctus, bearing a mission scroll, has the legal mandate to conduct a search. Open these gates for inspection—now."
"There are no criminals here! Piss off!" the clown shrieked, cutting him off with a sharp, high-pitched retort.
The instant the words left his lips, he slammed the iron slit shut with violent force, as if desperate to retreat back into the shadows.
Seraph didn't budge. He struck the iron gate again, this time with such ferocity that the sound thundered across the street.
[Clang!]
The clown wrenched the aperture open once more, his composure dissolving into a snarl.
"What now?!" he bellowed in a fit of rage. "This is a private den! No outsiders! Get lost, you simpleton—"
"I'll overlook your boorish tongue for now," Seraph countered, his tone simmering with a brewing storm. "But mark my words: something is lurking within these walls. For your own safety, open this gate and let me search the place."
"There are no criminals!! Away with you, human filth!!" the clown screeched, unleashing a torrent of vitriol.
He snapped the slit shut before the echo of his insult could even fade.
The exchange rippled through the street. Townsfolk browsing for instruments turned their heads, whispering with amused curiosity. Not a single soul among them sensed the sinister rot beneath the clown's jagged temperament.
Seraph narrowed his gaze, his eyes igniting with the searing intensity of a conflagration. The clown's vitriol echoed the shadows of Kambion and the street thugs of his past; the adversary had crossed the threshold of his patience. This time, he did not knock. He issued a command in a low, frigid baritone that brooked no dissent.
"There will be no more talking. Open the gate. Now."
"Begone, you frail human worm!" the clown shrieked from behind the iron.
Silence fell from Seraph's lips. No further words were required. He stared at the steel surface with eyes that burned with a radiant mageia light, the final tether of his restraint snapping like a frayed cord. The hem of his mageia cloak billowed with a menacing cadence, rising from the cold stones as the atmosphere curdled with tension, despite the absence of a breeze.
The young magis retreated several paces from the iron gate. He snapped his wooden staff forward, leveling it at the barrier as he barked an incantation with absolute finality.
"Ventus Eruptus"
In a heartbeat, a mass of mageia coalesced before him, forming a sphere of shimmering viridian light. The surrounding air was violently drawn into a whirlwind of gales, compressed into a pulsating orb of vibrating particles. It was a manifestation of raw instability, a sphere struggling to unleash its chaotic potential.
