Energy
It's akin to stamina, commonly utilized to activate various skills, spells, and special abilities within the system.
Realm rank:
- Mortal
- Unmortal
- Immoral
- Ascension
- Entity
Natural Treasure, Animals, Monsters Grade:
F, E, D, C, B, A, S, SS (Elemental Variant), SSS (Special Variant)
Note: The original grading system only ranged from F to S. The SS (Elemental Variant) indicates manipulation of elemental energies such as fire or water, while SSS (Special Variant) denotes manipulation of more complex or rarer forces like gravity or time.
For example:
- An animal manipulating fire but its species doesn't, classified as an Elemental Variant.
- A monster manipulating gravity but its species doesn't, classified as a Special Variant.
Bloodline purity:
- Lesser
- Intermediate
- Greater
- Pure
- Ancient
- Ancestral
- Origin
Item rarity:
White, Yellow, Green, Blue, Purple, Black, Red, Copper, Bronze, Silver, Gold, Rainbow
Note: Rarity can be determined by examining the energy color released during item use or through specialized analysis skills.
For example:
- If white energy is emitted, the item is of white rarity.
Item quality:
Trash, Poor, Low, Mid, High, Peak, Perfect, Growth
Note: Item quality affects durability and the stat boosts provided to the user. Items of perfect quality have a chance to upgrade to growth quality, which can increase the item's rarity. Growth quality cannot be crafted but may occur naturally through dungeon drops or quality upgrades.
Heretic Seal:
A specialized catalyst that acts as a prison for mortals who reject divine grace. It is combined with items to convert their quality into growth quality, infusing them with forbidden powers derived from the imprisoned mortal.
Spirit Embodiment:
A manifestation of a fighting spirit that takes the form of an avatar, embodying the user's experience, personality, ideals, and conscience. This avatar molds the user's powers into a personified entity.
For example:
- A passionate but free-spirited individual might manifest as a flaming bird.
Domain:
A unique, personal area of effect exclusively accessible to the lord class, which creates a domain that enhances the lord and their units within its bounds, providing empowerment and strategic advantage.
Monetary Coins
- Copper Coin: valued at 1 dollar
- Bronze Coin: valued at 100 dollars
- Silver Coin: valued at 1,000 dollars
- Gold Coin: valued at 1,000,000 dollars
Religion's Blessing System
After extensive development, the divine race established a hierarchical blessing system designed to empower followers through a profound soul bond. Each rank grants specific buffs related to the deity's concept, divine powers, and information access:
- Acolytes: 10% buff
- Priests: 50% buff plus divine wisdom
- Knights: 60% buff and divine weapons
- Bishops: 70% buff and divine whispering powers
- Popes: 80% buff, divine possession, and divine vision
- Saints: 90% buff, divine possession, and units of deity
- Champions: 100% buff, divine authority, and units of deity.
