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Chapter 74 - Not So Charming

Inside Jack's room, Jack who was sitting at his desk while wearing a much higher quality clothing looked at a piece of paper.

The magic, history and etiquette lessons ended an hour ago, it was evening.

Beside it was the drafting paper and the mutated quill.

I already decided that I will make a better charm, but I don't know what to make it.

And when I asked T2(Salvation) about charm making she told me that its something I made myself, the only alternative is making magic clay tablets.

Not that it's a bad thing, since I am the only one that has this mutated quill only I can make charms that store spells.

Jack stared at the ceiling.

Is this what they say about decision paralysis? There is an infinite numbers of spells I could make, there are so many useful ones as well..

But what do I need? Making fire is not necessary for me, not now at least.

Apparently water made with magic is not drinkable, tasting metallic and harsh, not only that water that is not temporary costs an astronomical amount of energy.

Victor did show me a spell that lets out a simple tune, but how useful will a tune be?

Jack looked back at the desk and rested on his hand.

Lets put this away for now.

It's better to plan out the 'how' not the 'what' it does.

Since I have the lowest possible compression rate for my mana I cannot make advanced spells in a day, but I wonder..

What if I write a single word at a time, and compress my entire mana into the quill?

The compression itself doesn't seem to have a normal limit since its a quill made with instability, why stop at a word?

What if I write it a letter at a time?

But there is also the matter of danger, compressing mana while its too much outside the safe compression valley will cause the spell to overcharge..

Overcharge of a spell means that the spell's energy will fight so as to decompress, causing the spell to lack energy and failing.

Mana and energy has phases of compression, Victor explained it very simply, and expanded upon it in later lessons.

Simply said, just like the chemistry elements, mana and other energies for spell casting in this world become more stable at specific compression rates, pressures, and density ratios.

So rather than it being a uniform process, compressing to extreme densities involves crossing various stable phases where the structure changes, making some stages of compression more robust or stable than others.

I can find the safe compression with the formula but then I'd have to divide it to the number of letters, then splitting the mana in those tiny portions is also a bother.

Makes me wonder if Victor has a calculator, or much better an artifact that makes me as good as a calculator!

Wait.. No now that I think about it this charm can do the calculations itself.

While I was never a programmer in my time on earth I did watch some of those hour long videos on the topic late at night when I didn't sleep.

Sleep..

Jack exhaled before taking the sheet of paper.

First make it find the valley with -b/2a then put the result into x of the quadratic formula..

But before that I have to define a, b and c; 'a' is the compression rate minus one so I just need to put in the compression rate, 'b' is the resistance.. How do I find the local resistance?

It's not that I cannot use the global resistance 25, but depending on the spell and location it changes, if it decreases its good since it works regardless but if increases the spell will fail, and increasing it to a high number will increase the cost's significantly.

And that won't work either. 

And I completely forgot to ask for the way to find the resistance.

Jack let the quill go.

The base cost can be found by casting the spell then converting the feel of percentage lost to the point system.

He looked towards the door.

I wonder if I can go ask T2.

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