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The Badlands Protectorate Overview

Note to any possible spoilers, if not caught up to the most recent chapters.

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THE BADLANDS PROTECTORATE

Sovereign — Beornwulf, Prince of Dunvarre

Title — Protector of Ashmark 

Nominal suzerain — the Crown of Dunvarre

Seat of power — Ashmark, eastern Badlands

Civil authority — Heinrich, Steward of the Protectorate Seat

Arcane authority — Aestrith, Secretary of Arcane and Magical Arts

Military command — Godric, commanding the Protectorate Army

Intelligence — Lewin, Secretary of Field Intelligence and Analysis

Integration terms — registration and tax entitle a settlement to army patrol coverage, network inclusion, transit protection, and market access

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TERRITORIES & VASSALS

Core territory

Ashmark (capital) — administered, still expanding

Badlands settlements (active integration)

Grimholt — submitted after a second approach; former Coss company town

Eastern highway settlement — cooperative from first contact; functions as an informal waypoint

Northern road outpost — established; patrols extend roughly four miles beyond the last marker

Salt formation outpost — established; extraction prepared, awaiting spring

Copper and tin deposits — established; extraction deferred, site sits inside the ruins risk band

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ASHMARK — THE PROTECTORATE SEAT

Site — fortified frontier city, eastern Badlands, marsh and agricultural zone to the southwest

Inner circle — Aestrith (Arcane Department) · Godric (Army) · Lewin (Intelligence) · Cerdic (Builders' Guild) · Heinrich (Steward)

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DISTRICTS

Citadel — administrative seat

Residential District — dense housing, food cart routes, ongoing refugee pressure

Workers' District / Miners' Quarter — mine-rotation labor, paving complete

Industrial District — iron and steel foundries, black powder facility, textile quarter

Slums — largest population share, paving in progress, food distribution points

High Quarter — central market under construction, seized luxury housing

Garrison Quarter — barracks, training ground, Field Intelligence building

Commercial District (former) — being converted to standardized residential apartment blocks

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ECONOMY & INSTITUTIONS

Builders' Guild — Cerdic; exclusive contract; walls, paving, market, planned apartments and drainage

Foundries — multiple operational; boring machine and lead screw in production use

Arcane Department — Aestrith; dual mandate, protection and regulation; six members under contract

Civilian production line — matches, cast-iron cookware, printing press, clocks, arithmometer, music boxes

Textile Quarter — Gytha hired as overseer; three machines built, flaws under correction

Granary — restocked through seized mercenary supply; winter secured, spring still dependent on harvest

Agricultural zone — reclaimed marsh, engine-drained; Stearne, Nepe, and Bēan under cultivation

Mine revenue — first verified audit delivered; roughly seventy percent had been going missing under the prior regime

Census — first pass complete; approximately fifty thousand people

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SECURITY

Protectorate Army — Godric; standing floor of ten companies in the city and near the mines

Arcane Department — Aestrith; Sinbound protection and regulation

Field Intelligence and Surveillance Department — Lewin

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PROJECTS IN PROGRESS

High Quarter market, roughly one-third complete

Residential apartment district, standardized plan, spring start

Drainage system, excavation underway, cement lining deferred to spring

Slums paving, in progress

Textile machinery correction, under Gytha

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THE PROTECTORATE ARMY

Commander-in-chief — Beornwulf

Field command — Godric

Baseline strength — ~2,100 and growing

Recruitment target — ten thousand

Currently — ten-company garrison floor, plus scattered field deployments

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DISTINCT COMPANIES

2nd Company "Grey Wardens" (Col) — Bound Iron complete → returned, garrison rotation

7th Company "Street Dogs" (Cedd) — Ashen Company complete → returned, garrison rotation

12th Company "Roughnecks" (Swen) — foothills sweep complete → returned, garrison rotation

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