Note to any possible spoilers, if not caught up to the most recent chapters.
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THE BADLANDS PROTECTORATE
Sovereign — Beornwulf, Prince of Dunvarre
Title — Protector of Ashmark
Nominal suzerain — the Crown of Dunvarre
Seat of power — Ashmark, eastern Badlands
Civil authority — Heinrich, Steward of the Protectorate Seat
Arcane authority — Aestrith, Secretary of Arcane and Magical Arts
Military command — Godric, commanding the Protectorate Army
Intelligence — Lewin, Secretary of Field Intelligence and Analysis
Integration terms — registration and tax entitle a settlement to army patrol coverage, network inclusion, transit protection, and market access
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TERRITORIES & VASSALS
Core territory
Ashmark (capital) — administered, still expanding
Badlands settlements (active integration)
Grimholt — submitted after a second approach; former Coss company town
Eastern highway settlement — cooperative from first contact; functions as an informal waypoint
Northern road outpost — established; patrols extend roughly four miles beyond the last marker
Salt formation outpost — established; extraction prepared, awaiting spring
Copper and tin deposits — established; extraction deferred, site sits inside the ruins risk band
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ASHMARK — THE PROTECTORATE SEAT
Site — fortified frontier city, eastern Badlands, marsh and agricultural zone to the southwest
Inner circle — Aestrith (Arcane Department) · Godric (Army) · Lewin (Intelligence) · Cerdic (Builders' Guild) · Heinrich (Steward)
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DISTRICTS
Citadel — administrative seat
Residential District — dense housing, food cart routes, ongoing refugee pressure
Workers' District / Miners' Quarter — mine-rotation labor, paving complete
Industrial District — iron and steel foundries, black powder facility, textile quarter
Slums — largest population share, paving in progress, food distribution points
High Quarter — central market under construction, seized luxury housing
Garrison Quarter — barracks, training ground, Field Intelligence building
Commercial District (former) — being converted to standardized residential apartment blocks
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ECONOMY & INSTITUTIONS
Builders' Guild — Cerdic; exclusive contract; walls, paving, market, planned apartments and drainage
Foundries — multiple operational; boring machine and lead screw in production use
Arcane Department — Aestrith; dual mandate, protection and regulation; six members under contract
Civilian production line — matches, cast-iron cookware, printing press, clocks, arithmometer, music boxes
Textile Quarter — Gytha hired as overseer; three machines built, flaws under correction
Granary — restocked through seized mercenary supply; winter secured, spring still dependent on harvest
Agricultural zone — reclaimed marsh, engine-drained; Stearne, Nepe, and Bēan under cultivation
Mine revenue — first verified audit delivered; roughly seventy percent had been going missing under the prior regime
Census — first pass complete; approximately fifty thousand people
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SECURITY
Protectorate Army — Godric; standing floor of ten companies in the city and near the mines
Arcane Department — Aestrith; Sinbound protection and regulation
Field Intelligence and Surveillance Department — Lewin
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PROJECTS IN PROGRESS
High Quarter market, roughly one-third complete
Residential apartment district, standardized plan, spring start
Drainage system, excavation underway, cement lining deferred to spring
Slums paving, in progress
Textile machinery correction, under Gytha
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THE PROTECTORATE ARMY
Commander-in-chief — Beornwulf
Field command — Godric
Baseline strength — ~2,100 and growing
Recruitment target — ten thousand
Currently — ten-company garrison floor, plus scattered field deployments
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DISTINCT COMPANIES
2nd Company "Grey Wardens" (Col) — Bound Iron complete → returned, garrison rotation
7th Company "Street Dogs" (Cedd) — Ashen Company complete → returned, garrison rotation
12th Company "Roughnecks" (Swen) — foothills sweep complete → returned, garrison rotation
