The Elder didn't reach for a blade of obsidian or a spear of flint. Instead, he signaled two of the strongest warriors to haul a heavy, leather-wrapped bundle from the Great Tent. When they dropped it, the ground groaned.
"You are a Guest-caller now," the Elder said, his voice dropping to a low, gravelly hum. "But a summoner with no steel is just a candle waiting for a breeze. If you are to face the Frost-Walkers, you need a weight to anchor your soul."
The Unveiling: The Twin-Sun War Ax
He pulled back the leather. Resting in the dirt was a double-headed war ax.
It was terrifying. The haft was carved from the blackened femur of a mountain behemoth, and the twin blades weren't metal—they were a strange, translucent substance that looked like frozen smoke. It was perfectly scaled for my current "potato-sized" frame, but the balance felt... alive.
The Mechanics of a Fatality Weapon:
Soul-Bound Scaling: "It is a seed," the Elder explained. "As your rot burns and your power grows, the bone will lengthen and the smoke will harden into diamond. It grows as you do."
Intelligent Edge: The blades hummed with a low, predatory vibration. It didn't just want to cut; it wanted to harvest.
Synergy: When I touched the grip, Ignis hissed. The ax didn't melt. It drank her heat, the translucent blades turning a dull, angry orange.
The Chieftain's Shadow
The Elder leaned in close, his breath smelling of bitter herbs and old smoke.
"Your father, the Chieftain... he does not look at you," the Elder whispered. "To him, you are a ghost that hasn't realized it's dead yet. But survive the Northern Pass—bring back the hunters—and he will be forced to look. He will give you a Name."
In the Bone-Tooth tribe, a name wasn't just a label. It was a spell. Without one, you weren't a person; you were just property of the tribe.
The Departure
Ignis floated over, poking the ax with a finger that should have turned it into a puddle. Instead, a spark jumped from the blade to her hand. She grinned, a jagged, terrifying expression.
"Crunchy Soul got a toy," she chirped, her voice like shattering glass. "It smells like... old blood and potential. I might not melt your shoes if you use that properly."
Internal Monologue: "Great. Now I have a sassy plasma spirit and a sentient ax that's judging my grip strength. At least the ax doesn't talk... yet."
The Road Ahead: The Northern Pass
We turned away from the village, leaving the "cold vibes" of the tribe behind for the literal freezing winds of the mountains. The Frost-Walkers were waiting, and for the first time, I wasn't just bringing memories to the fight—I was bringing a weapon that wanted to grow.
Status Check:
Weapon: Twin-Sun War Ax (Level 1: Scale - Small).
Next Memory to Burn: "The time I forgot my lines in the 3rd-grade play." (A worthy sacrifice).
Objective: Find the hunters, kill the frost, and earn a name.
Should we encounter the first Frost-Walker scout to test out the ax's 'Fatality' potential, or should we try to find the hunters' trail before the blizzard wipes it out
