Cherreads

Power System

INTRODUCTION

Time does not flow; it repeats in a script so perfect it is a curse. To prevent the timeline from fraying and shattering due to endless repetition, the world itself creates anomalies: Twelve individuals known as Time Breakers.

Existing outside the loop, they possess anchored souls that allow them to regress and retain their memories across multiple lifetimes. The geniuses and great figures who defy common sense are often those who have lived more than a single life. But this power is no gift—it is a hunt. With a finite number of regressions and unpredictable consequences for every action, they are never alone; they must face one another.

THE LAWS

Historical Anchors are Immutable: Great events of humanity are fixed. If altered, destiny will bend reality to force the outcome back to its original trajectory.

Law of Personal Anchors: A Time Breaker's anchor point is selected immediately after their first death. Once chosen, this anchor is permanent and cannot be changed.

Every Action Has a Price: The Butterfly Effect is an absolute law. No future is certain.

Cognitive & Physical Limitations: Memories are preserved, but biological capacity is not. A child's brain cannot comprehend high-level concepts (like quantum mechanics) despite remembering them, and a body that has never trained in martial arts cannot execute karate techniques regardless of memory.

Absolute Numerical Limit: There shall always be exactly 12 Time Breakers; the count never exceeds this number.

Finite Regression: The number of returns is limited, though it can be extended through usurpation.

Unstoppable Emergence: Destiny will always adjust to ensure all 12 positions are filled.

Time Belongs to No One: Even with the power to regress, they remain merely a part of the loop.

SUCCESSION & APPROPRIATION

1. Succession

By Choice: A Time Breaker selects a successor, and that person must personally end their life.

By Abandonment (Forced): If a Time Breaker dies without choosing a successor, the system forces a nearby desperate soul to take the position. The forced successor is sent back to the moment of their greatest regret (they are denied the right to choose their regression point). And it takes 5 minutes to relinquish power.

2. Appropriation (Mandatory Conditions)

Time Breaker vs. Time Breaker: The killer must have full awareness that the target is a "Regressor" and must possess the conscious intent to kill them.

1 Kill: Gain 5 additional regressions and automatically receive 1 instance of immunity against being erased from the loop.

2 Kills: Choose to either seize the victim's knowledge (ability) OR create a new personal anchor.

3 Kills: Upgrade the user's own ability to a higher Tier.

Ordinary Humans: Success is only possible if the human knows of the existence of Regressors and identifies the target as a Time Breaker. If successful, they seize the position but must immediately experience the accumulated pain and deaths of the predecessor.

If a time breaker is appropriated , it will be removed from the loop.

THE LAST ONE

The hunt continues until only a single individual remains.

The Right to Engrave: The final survivor gains the power to choose a single moment and transform it into an eternal reality belonging only to them.

Reset: When the victor chooses to abandon "Eternity" or passes away, a new Great Loop begins with twelve new breakers.

More Chapters