So, that meant this game was aimed at an audience of all races.
As Figxin looked at the screen, the first thing that struck her wasn't the gameplay, but the spectating experience itself—it was completely different from any other game she had watched.
'Zog actually designed a dedicated spectator system for this game?'
Figxin was certain this wasn't what the players themselves saw.
The camera was pulled way back, providing a top-down view of the map. The actions of every player's hero were perfectly clear.
The top of the screen displayed the kill-death ratio for both teams, the number of towers they had destroyed, and their current gold and experience.
At the bottom, there was a mini-map on one side, detailed information for the currently selected hero on the other, and an overview of all heroes in the center.
All the information one would need to get a general sense of the game's state was clearly visible.
You just didn't see this in the spectator modes of other games.
