Sequence 9: Record Keeper (Keeper of truth)
New abilities
Recording: Record keepers are able to easily record information in an easily understandable way. Even if someone doesn't know much about a topic, record keepers are able to write in a way that will make them understand more complicated topics. They can easily take notes on the go that encompass every detail.
Truth discerning: Record keepers can more easily know if something is the truth based on information they know. This can help in seeing through lies, faked records and documents, and illusions. They can only discern lies if they know the truth. They won't be able to see through an impersonator of someone they never met. So, if they first met someone's illusion, they would think that the real is the fake if they met them. They can deduce truth through seemingly unrelated pieces of information.
Sequence 8: Teacher of Old (Professor of dead tongue)
New abilities
Language learning: Teachers of old are able to learn ancient and mystical languages much easier and quicker. It's easier for them to use mystical languages. The more languages they know, the easier it is for them to learn new ones. This is an expansion of their truth discerning, using previous information to learn new information.
It's even possible for them to learn pathway specific languages, like the Language of the Dead and the Foul language, but it would require a long time and practice for the spoken words to have effect.
The pathway specific languages they can learn include but aren't limited to: Language of the Dead, Foul language, Words of Order, and parts of Midnight Poems and Bardic Songs, but the latter are more complicated to sing.They must be guided by someone from that pathways beyonder on how to pronounce the words. They learn these pathway specific languages if another Teacher of Old that knows that language teaches them. They have an easier time learning the Language of the Dead because this pathway also has some control over death. They are able to speak the first sentence just after two weeks with correct tutoring.
Spirituality: They gain an enhanced Spirituality upon drinking this potion. As a result, teachers of old are capable of using various Ritualistic Magic and Divination Arts. Their divination to discern if information is true is much more powerful compared to other sequences.
They can also use their spirituality to record and write things on paper or other such surfaces. Upon advancing, they learn to use a written language that is made up of complex and compressed symbols. These symbols hold a large amount of information even through their size. One symbol can can hold up to an entire page worth of information. If they write on paper it appears like ink. They can write up to 30 pages worth of words before using up all of their spirituality. They can record information on their own body, making tattoos' information they record on their body cannot be forgotten by them.
Strengthened Abilities
Teachers of old are now able to more easily explain knowledge to others in an understandable way. This is an expansion to their recording ability, making them able to write and teach material in an understandable way. Voice
Voice enhancement: Teachers of old can speak louder and for longer now. They are able to talk loudly for hours without needing to rest.
Sequence 7: Bone Talker
New abilities
Bone talking: Bone talkers are able to communicate with bones of the dead. This ability is akin to to bone talkers reading information that once inhabited the body. The bones must be real for them to communicate with them. They can learn about languages, history, rituals and possibly bone spells from the bones, depending on what they ask. They must ask a bone about specific information, then examine and read the information that comes up. The information that comes up isn't always that what was asked for or even relevant in any way. The more complete a skeleton is, the more information they will gain. Specific bones hold specific information.
Bone spells: Bone talkers are able to use specific bones as material components of different spells. They can feel nearby bones bones and skeletons. They are able to learn new spells from talking to bones. What spell they learn depends on the bone they ask and if they were beyonders.They can only learn spells from the bones of beyonders.Examples of bone spells:
Skull cage: They can use a skull to seal a spirit inside. The spirit must maintain eye contact or physical contact with the skull for around 30 seconds before they become sealed inside. How long the seal lasts depends on the spirits strength. If it's an Evil Spirt, it will only be sealed for a few moments. It's possible to communicate and exorcise the spirit while it's trapped spirit must know human language or else someone capable of spirit channeling.
Death grasp: They use a skeletal hand to make someone freeze in place.The person they choose will expirience a cold feeling from deep inside their bones.In extreme cases the target can even freeze over.A Bards song is able to dispel this effect.
Skeletal wings: They sacrifice an entire ribcage to create skeletal wings from their back.The wings have a wingspan around 4 meters, but it depends on the specific ribcage. The wings are covered in a thin membrane.These wings can be used to block attacks, create strong winds, jump high and allow the bone talker to glinde for short distances.These wings aren't strong enouth for power flight yet.
Cold feet: They use a foot to make the 10 meter area where they walk incredably cold.It significantly lowers the temperature.This can weaken plantlife, flames and fire in the area.It's really obvious that something is affecting the temperature.They can make the area smaller to be able to freeze water so that they can walk on it.The water cannot be salt water or warm in any way for this to work.They can also use this as an attack to freeze enemies that they step on.
Healing bone: They can sacrifice a whole bone to heal a someones damaged or even missing bones.The sacrificial bone must be tapped against the damaged bone to heal it.The sacrificed bone must be a similar size to the healed bone for it to be fully healed.
Bone curse: If they hit someone with any bone, they can curse the bone in the area of where they were hit.This curse makes that bone more brittle for around a day.It becomes so brittle that if a bone in the legs is cursed, it makes the cursed person unable to run without breaking that bone.If someone has a cursed rib, even a slap on the back can break the rib.Someone can only have one bone cursed at a time.
Bone shaping: They are able to shape bones with their spirituality.At this level they can only make bones sharp and pointy.The wounds these weapons make take longer to heal and are able to harm spirits.But it only has these effects when a bone talker holds the weapon.The time it takes to make a bone sharp is around five to ten seconds.
Strengthened Abilities
Recording: Bone talkers are able to record information on bones and skeletons using their spirituality.They can make it readable to everybody or only to bone talkers, or any beyonder with similar abilities.They are even able to record sounds inside of bones, playing after it is broken.They can trap mystical languages they know so that their effects play out when broken.The most they can record in a single bone is about a sentence or two, depending on the sentances length.This allows them to use Midnight Poems and Bardic Songs without needing to actualy sing them.
Body enhancment: Their body and bones grow stronger after drinking the potion.Their strength and agility are enhanced, alonside that their speed gains a boostThis makes them able to race a horse and possibly win.Their strength is able to contest with that of a Warrior.Their bones become stronger and denser, making it so that it's nearly impossible for them to break or fracture them by acident.Their lung capacity is also inceased, making them able to talk for longer per breath.They also have an easier time using mystical languages and pathway specific languages.
Sequence 6: Student of Old Blood
New abilities
Spilled blood listening: Students of old blood are able to hear and see scenes where blood one was spilled.The place the blood was spilled must still be in the original location for them to be able to obtain information from it.They can for example hear battles, arguments or acidents where blood was spilled.They can see those scenes if enough blood was spilled and someone died.It will feel like they entered a dream of some kind when seeing these scenes.This allows them to reconstruct scenes that happened and gaze into secrets.Spilling blood also symbolises pain and anguish, so literal blood doesn't need to be spilled, but it will impact the information extracted if it's not spilled.They are able to use their Truth Discerning to gain more information from the spilled blood.
Blood control: Students of old blood gain deeper control over their blood, making them able to use it in battle.They need to use their own fresh blood for this.After using their blood this way, if it's uncontaminated, they can make it return to their body.They can stop their blood from flowing out of their blood, or forcefully remove poisons and toxins from their body.When someone uses their blood as a medium for a curse, it will be much less effective.They can even fully cut the connection with their body and blood if they spend a moment doing it.They are able to create weapons out of their blood that can easily cut through wood.When they cut someone with these wepons, they can make some of their blood enter the target and forcefully control it from the inside.By doing this, they can control someones limb, rip their veins or even forcefully stop the targets own blood from entering their heart.If their blood contais toxins, poisons or disease, the person whos body their blood enters is also affected.They can remove all toxins, poisons or diseases into the blood that they use as a weapon to transfer those toxins, poisons or diseases.They can use bones as a foundation and use blood to make it stronger.They can use their blood to enhance their bone spells and bone shaping, but it's much more demanding on the amount of blood it requires.Example of enhanced bone spells:
Cage of blood and bone: They use a skull or an ribcage togheter with their blood to seal an spirit or a beings mind inside.The being needs to look into the skulls eyes or the middle of the ribcage for around 20 seconds.
Grasp of a hundred hands: They use a pair of hands and their blood to make a target be swarmed by a dozen hands from the ground.These hands are ice cold and relentless, meaning it's easy to crush someone under the hands.The hands main objective is to restrain, so they will firstly try to restrain then kill.
Bloody wings: They sacrifice a ribcage and their blood to create bloody wings that come out from their back.These wings are capable of short bursts of powered flight.Blades made of blood can be made out of these wings.
Step of decay: They use a pair of feet and their blood to create a 20 meter area of cold and decay around themself.Every living being will become somewhat weakened if they aren't from a domain that deals with death.They can reduce the areas effect to strength it.If they reduce it to the point that it only coveres the place they step, they can use it to melt of someones muscels, blood and skin.
Snake of blood: They sacrifice a spine and their blood to summon a giant snake made up of bone and blood.They also have the ability to cast pure blood spells.Example of blood spells:
Healing blood: They use their blood to heal someones damaged muscle and veins or give them a blood transfusion.Blood type doesn't matter as it will adjust to the recivers type.
Blood rose: They use their blood to create a flower that sprouts out of a targets body. This flower will take the targets blood to grow bigger and create more flowers.This flower will constantly seep blood until it is disspelled or the target doesn't have any more blood.This flower doesn't work on Rose Priests, and actualy can be used as a form of medium to curse the Student of Old Blood.
Crimson rain: They throw a big amount of their blood into the air, and while falling it becomes acidic.This acidic blood can weaken metal and eat through people and beyonders.This acidic blood can then be used to create acidic weapons made of blood.
Blood curse: They use the blood of a target to be constantly aware of their location.The range of this ability is about 100 meters and lasts for about a day.This can be used with willing targets in team operations to be aware if anyone disappears or is replaced.
Strengthened Abilities
They require less blood to survive then a normal person, and the speed they recover lost blood allows them to only spend a few days to restore all of their lost blood after a battle.
Recording: They are able to record information in their own blood and in the blood of others.They can use this to see if any other student of old blood recorded anything.Only Students of Old Blood are able to read what was recorded in the blood, but sequences like Rose Priests, Warlocks and Cryptiologists can notice that information is recorded in someones blood.
Sequence 5: Ruin Walker
New abilities
Spirit of Ruin: Ruin walkers are able to momentarily become figures from the history they learned and found, gaining their experience and abilities. They must learn a part of the persons life and abilities, the more they know of them, the more accurate the level of power they gain. But they must be careful to not to learn forbidden and cursed knowledge, like that of saints or angels. This can make them lose control as the impersonated person. They can only use powers that they know and understand. The easiest way for them to understand someone by using their various abilities that gain information. They can change their appearance to match the person they are impersonating. There's no limit to how many people they can impersonate, but they can only be one person at a time.
Walk of History: After advancing, they are able to return to places they remember clearly and know the history of. Distance doesn't matter much for this ability, but they must have access to the spirit world. Nearly always, Ruin walkers are able to return to the place they call home or where they lived for a long time. They are able to create a type of charm that teleports people to a specific location. They use bones and blood to create these charms. They must be able to self-travel there to create such a charm.
Strengthened Abilities
Any ability that gathers information is greatly enhanced. Their ability to learn mystical languages extends to learning someone's accents and and manner of speaking.
Sequence 4: Ancient explorer
New abilities
Historic record: After advancing, they are able to record their current state of being and return to that state at will. This ability is a deep enhancement of their recording ability. They can record three of such states and there isn't a limit to how much it's used, but repeated use will use more and more spirituality. Examples of these states: State of being hidden. State of surviving an attack. State of escaping. These recorded states can only work on demi-gods if they were recorded while doing that action while presence of demi-gods. Like being hidden from a demi-god or surviving a demi-gods attack. They can also inflict negative states on others with their attacks. But that state cannot differ to much from their current state. They cannot inflict the state of severe injury on a untouched person. These states still need to be one of the recorded states. They are also able to record a weapon or artifact of their choosing to summon a copy of it at will, but it will be weaker then the original. They cannot record sealed artifacts of sequence 4 or higher.
Ancient ruler: Ancient explorers are able to tame and rule beings that do not belong to this age. This most often takes the form of undead beings and spirits, making them often resemble undead rulers. They can also revive undead if they are considered ancient, but it's not as strong as the Death pathway. If a being cannot be outright controlled, they have an easier time communicating and making deals with. Sometimes they can receive abilities if the ancient being is powerful enough. They might gain new bone spells as deals. They might make a contract with them if they are willing to to gain new abilities or have the being as a subordinate.
Strengthened Abilities
Recording: As demi-gods, ancient explorers are able to records information on a deeper level upon many more things. They are able to record sounds and moving images upon paper, stone, bone and blood. If they record an imagine within someone's blood while it's still in someone's body, the next time the blood is spilled, it will be spilled int the shape of the recorded image. If they record sound within blood that still in someone's body, the person will hear the recorded sound over and over until they spill their blood, which will make the spilled blood make the recorded sound. They can record a moving image on paper that will play over and over again. They can for example directly records scenes and memories into someone's mind. The target knows that those memories are implanted, but they remember them as if they were real.
Blood and bone shaping: Their ability to shape blood and bone is greatly enhanced, allowing them to easily create any weapon made of them. Also, it's much easier for them to find and cast spells. The casting process can often be simplified, but they still require the correct bones. They can also affect someone else's blood and bones, making someone trip, increase their blood rate and making them unable to speak properly. But it doesn't really work on Saints and sequence 5's.
Incomplete Mythical Creature Form
As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an Incomplete Mythical Creature Form. While in this form, many mouth-like openings filled with sharp teeth and seeping blood open on their body. They are able to speak through every mouth, making anyone who hears them dizzy.
Sequence 3: Knowledge Tamer
New abilities
Taming of memories: Knowledge tamers are able to calm and tame memories that haunt or badly affect a large number of people. After taming, they can summon that memory to take place, in a similar way to Mysticologist or Fairy stories and legends. The memories are summoned in the form of illusionary scenes of those memories. These memories are often memories of war, famine or sickness. This means that if they tame a memory of war they can summon illusionary solders that they can give targets that they will attack. Those solders have real weapons and if they had beyonder powers, they will be effective. If they summon a memory of famine, making everyone's spirituality and life force in an area will be drained and their powers will be weaker. Nearby plants and animals will become famished, and the earth will become dry, reflecting a real famine. They can summon a memory of oppression, making others having to follow the Memory Tamers orders. Multiple illusionary oppressive pillars will be summoned in the area. They are able to inflict someone with the memory and its effect directly by attacking them with their weapons made with bones and blood. The effect is weaker per hit and is generally weaker then the normal effect. After a memory is tamed, it stops haunting people, allowing them to live in peace. This ability draws from the pathways symbolism of immortality of knowledge.
Teacher of knowledge: Their ability to teach and pass on knowledge increases extremely. This allows them to teach others about the honorific names of evil gods, dangerous rituals and mystically guarded secrets without putting them in danger. As part of this ability they themself have an easier time learning knowledge. This allows then to more easily discern what memories they can tame and what kind of abilities they must use. Because of this ability, they are actually able to safely learn about Great Old Ones, cutting off the connection between them that knowledge creates. They can impart a large amount of information into someone with simple actions, overwhelming their targets. They can teach an unreasonable amount of information about their exact poison. Teaching them the very exact posision, rotacion and speed of each of their limbs, making it hard to process all of it and use it in any way. They can teach a very large amount of knowledge regarding a completely useless topic, overwhelming their target.
Strengthened Abilities
Spirit of Ruin: They are able now able to more closely imitate a saints powers if they have enough information about them. They will be able to replicate the persons aura and even their beyonder characteristic to some extent, making them be affected by the same convergence that the person would experience.
Historic record: They can now record up to five recorded states.
Incomplete Mythical Creature Form
As a Sequence 3 Demigod their level of Godhood increases, making their Incomplete Mythical Creature Form gain more mouths, and each mouth now speaks secrets they learned, making anyone who is in their presence become confused and disoriented.
Sequence 2: Speaker of Dead Truth
New abilities
Forgotten truth: After becoming angels, speakers of dead truth are able to find secrets so forgotten that only angels and gods remember them. This ability allows them to find secrets that gods and angels are trying to keep secret, possibly using them to their advantage. They can give those secrets special effects if they speak those secrets. The secret doesn't need to be that of an angel, but the more effort and power there was used to hide it, the stronger the effect. If they speak a secret closely related to a god, an effect within that god's domain will take effect. They can recount the secret behind the Ancients Sun Gods betrayal, the land, air and sea will turn aggressive, and a lightning storm will appear, light itself will become incredibly harsh and will burn everything, and the speaker of dead truth will gain a much deeper insight into their opponent. They can recount the betrayal of Earth Mother upon her son. That will make the plants and earth follow the angels will, and the area to be cloaked in hidden darkness. And if they are facing someone of the Twiglight Giant pathway, thay will be put on an extreme disadvantage.They can recount the secret that the goverment caused a famine to recive money.Everyone who hears the secret will become famished, their spirituality and lifeforce will be drained.The nearby earth and water will dry up. Returning to its normal state after around a week.They can simply speak the true name of a deity if its considered a secret. An effect straight from that deities domain will take place.Amanises: They will be imidiatly be concealed to the point manyy Angel couldn't find them.Only Angels and some Saints from pathways that hold power over concealment, truth and knowlegde can find them through their concealment.Leodero: A great storm filled with silver lightning will cover the sky. The lightning will randomly strike with the power to harm other Angels.Aucuses: The suns light will become extremaly harsh capable of burning away any impureness, corruption and undead.The secret doesn't need to be of a great scale to have a mystical effect though. It can be a tragedy that a demigod tried to keep secret or a demigods true nature. But for the latter to work the demigod needs to be known well enough.But if they recount a secret that involves multiple gods and a Great Old One, their spirituality will instantly dry up and possibly even lose control.
Authority
Death: After becoming an angel, they gain control over the death authority. Their bone and blood spells become greatly enhanced, and they are able to have their casting requirements simplified to the point of only needing the memory of a bone and blood. Their ability to rule undead and raise them also receives a boost They can easily know if knowledge is considered dead or a secret. They are able to create an aura of decay and death within an area of half a kilometer. They are able to revive undead from the memory of corpses within that area. While this aura is active, it is much harder to kill the speaker of dead truth.
Strengthened Abilities
Mythical Creature Form
After becoming Angels, Their Mythical Creature Form becomes a mass of blood, bone and skulls with thousands of mouths that are constantly whispering disorienting knowledge, making anyone nearby dizzy.
Sequence 1: Library upkeeper
New abilities
Endless information: Library upkeepers are able to tap into the pathway groups sefirot, the Unending Library, to be able to tap into every possible past, present and future. This allows them to randomly gain insight about bone and blood spells, people, memories and secrets, all feeding into their previous abilities. They must be careful to use this ability sparingly as they are tapping into infinity, and most of the information is bound to be useless. They can turn into people that never existed in this reality with their spirit of ruin ability. They can summon memories of events that have a chance of happening in the future. They can tell secrets that are currently happening, barely having time to unfold. This might look like them summoning fantasy and dreams if they use memories and secrets that never happened. The memories, secrets and people that have never existed or happened are much less powerful compared to those that happened. If they tell the secret regarding a God, the effect will be around the power level of a Saint. If they use a Spirit of Ruin on an Angel that never existed, it will be around the power of a sequence 5 or 4.They can also impart a fraction of the infinite into a person near then, stunning them from the amout of information they need to prosses.This ability is weaker against pathways that are within the domain of knowledge.
Authority
Death: After advancing to sequence 1, their control over the death authority becomes stronger. They become rulers of death and decay, being able to weaken even angels with this authority. They are able to symbolically kill secrets and seals to reveal information that was hidden. This can help them understand their opponent or reveal information to the public. They are also able to kill the connection between information. If they kill the connection between their opponent and the outside world, leaving them unable to receive any knowledge. If they kill the information that an attack hit them, the attack will either miss or be weakened. They can make the death of an avatar harm the main body.
Information: Now that they are able to tap into the power of the sefirot, they gain authority over information. Everything they witness gives the Library Upkeeper much more information than it would normally. Then they see an object, they can deduce how it got there, who was within the area and its use just from a glance. Any of their abilities that gather information becomes much more potent. They are able to listen and read the bones and blood of living beings, possibly giving them an advantage. They can listen to any pain or blood that was spilled and gain incredible amount of information.
Strengthened Abilities
All their previous Beyonder abilities have been greatly enhanced.
Mythical Creature Form
After advancing to sequence 1, their Mythical Creature Form becomes complete in every sense of the word. The mass they become begins to fold into itself, mimicking the Unending Library. The mouths that cover them will now whisper knowledge straight from the Unending Library.Their connection to the Unending Library becomes greater, making it possiple to take a brief glance inside.
Sequence 0: Unforgetable Memory
Symbolism
Immortality of knowledge: They become a symbol of the persistence of knowledge. This means they become eternal within the memory of living beings and cannot be forgotten or fully killed. This is where they gained their authority over Eternity and Information.
Guardian of information: They symbolize the guardianship of information, this allows them to destroy seals and secrets, to guard information from being hidden and harmed.
Authority
Death: As they become a god, the unforgettable memory becomes a ruler over death. Their rule over ancient beings and their abilities that rely on corpses or spilled become enhanced. They are able to end and kill connection between information. This can make their enemies not receive specific information, making them blinded in some areas. They can kill their fate and destiny, making it impossible to receive prophesies that include them. They can destroy the information and fact that they were harmed. They can make the death of a avatar the death of the body by changing the information of who they killed. They can do the reverse for themself, making the death of the body the death of a avatar.
Information: As a god they recive the authority over knowledge because of their close connection to the Unending Library.They can overwhelm targets with infinite information similarly to the Hermit.Because this infinite knowlegde includes knowlegde of Great Old Ones, this attack kills anyone other then Angels and Gods.But even then, Angels and Gods will need enouth time to process the information they were imparted.They can bring themself and others into the Unending Library for short amounts of time. But it must be short as the beings living in the Unending Library aren't fond of visitors.Their very being is connected to the memory of them, if they become forgoten, they cease to exist,.But because they wield power over information, transformation and eternity, they are able to make information about them change to something entirely different, and make information eternal.They are able to put a large amount of information about them into the Unending Library to have the ability to revive without the memory of them existing in the mind of anyone.But its incredably dangerous for them to revive without enouth anchors. That can easily lead to madness.They have greater control over the infinite knowledge within the Unending Library, being able to find information that is pressent in this timeline.This allows them to gain information even if multiple gods are trying to hide it.This means that they can possibly gain information about beings that are on the other side of the universe or another universe.
Library Graveyard: Their divine kingdom takes the shape similar to the Unending Library, being endless and constantly shifting, with information being that the Unforgetable Memory collected. Anyone within the divine kingdom will pursues knowlegde forever.Their belivers will be able to add more information into the divine kingdom.They can steal information from targets, making it appear as if that information can killed or deastroyed.They are even able to kill information by using their authority of death and information, but that would go directly against their symbolism.But they can transform the target first and steal the information, making the target unable to return it if it doesn't involve an uniqueness.
Transormation of the Body and Knowledge: They have the authority over the transformation and change of both the body and knowledge.They are able to freely change their appearence and their spells to be able to persist throughout the ages.After transforming something, they are able to forbid that something to return to the state it was before transformation.This is far more limited then it might seem. They are unable to change someones characheristics, but they are able to forbid emotions, relationships, appearances and powers.It's possible to make them return to their previous state if a uniqueness is affecting it.These restrictions can be curcomvented by using loopholes.They can transform the information of themself or their oppenents.This can allow them to change someones states, similar to ther historic record.They can mess with the effects of powers, authorities and even symbolism by changing someones information, making them into a different person for a split second.They can change their beyonder characteristics to partaly change their pathway, but they cannot transform their uniqeness without a deeper control over the change authority.They can change the undead they control into different people by using their spirit of ruin ability and this authority.
Eternity: After becoming a god, they become partly eternal because they become a part of every living beaings mind.Togheter with the rest of their authorities and symbolism they are immortal and eternal, no weapon nor power can slay them without them reviving from the memory of them.The only way to slay them would be to gather multiple gods of the domain of knowledge and information to remove their information from the mind of every being, and then try to kill them. But it would be the safest to get a Great Old One to perform a task such as this.They can make information eternal, making it never be able to be forgoten or destroyed.This is the core as to how they are able to remain eternal and unforgetable.They can bring objects closer to eternity, but it's easiest for them to make information eternal.They can make information never be forgoten by humanity,They can make someones state be eternal, and with their authority of transformation, never change.
