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Chapter 164 - Chapter 164: Enchantment and Inscription

For any elemental mage to advance to a Grand Mage, they must become a qualified specialized mage. Only by specializing in one elemental domain can they hope to become a leader in that field.

A specialized mage will also be forced to abandon spells from other schools. The more difficult a spell is to learn, the more they will give up. Even when they delve deeply into a certain field, their bodies will be transformed and integrated by the power of magic itself, naturally developing an innate repulsion, or so-called allergic reaction, to spell scrolls or staves from other schools.

This is because it involves the source of energy when any elemental mage becomes a specialized mage; they manipulate the power of elements, and even the power of magic itself.

This is an incredibly powerful force. Any single element can often cause immense destruction, because the more singular an element is, the fewer other factors need to be considered.

Because of this, fire is the most common and singular element. For Durin, due to his high affinity, it is quite easy to cast, but it has a strong repulsive reaction to the naturally opposing ice element.

It's like this: the fire element is Durin's primary focus, but if Durin were to study the ice element now, it would be like taking a mistress and trying to bring her home.

Upon reaching this conclusion, Durin was somewhat speechless. Did this mean that, apart from fire element spells, he could at most learn auxiliary school spells like those of the Protection, Divination, Transmutation, and Illusion schools? As for destructive elemental spells, he shouldn't even think about them!

Next, Durin picked up the second book—"On the Feasibility of Necromancy in Runeterra." He finished it completely in a short while.

Durin gained a thorough understanding of Necromancy. Firstly, the Ochnun learned in this school of magic is the language of the dead. However, because the language of the dead cannot be spoken by the living, Ochnun is inherently concealed and does not attract much attention.

But Ochnun possesses a special Charm and immense power, drawing many people to it, even to the point of madness. They yearn to translate more languages of the underworld to understand the world of the dead.

They want to have a personal conversation with the king of the underworld, or resurrect deceased lovers, family, and close friends.

Thus, these mad individuals wholeheartedly devoted themselves to Necromancy, leading to the cataclysmic event of a Undead Tyrant descending upon Valoran.

This Undead Tyrant, Mordekaiser, possessed himself in steel armor and, with an unrivaled army, swept across the continent, establishing a tyrannical empire that lasted for centuries.

This Undead Tyrant even built a fortress to symbolize himself, and this fortress has now become the capital of the Noxus Empire.

It was only after he was banished back to the underworld that the people of Valoran initiated a fervent hunt for necromancers, venting centuries of pent-up hatred.

Even now, while people grudgingly accept necromancers, they still hold an attitude of disgust towards the act of desecrating corpses. People do not understand these mages who delve into darkness and life and death, believing they study crooked paths for immortality, often provoking extreme aversion—though some mages do indeed research immortality.

According to the book's records, Durin gradually understood the concept of necromancers and why necromancers nearing the end of their lives would choose to transform themselves into liches.

Because using this type of magic inherently consumes one's lifespan, Ochnun cannot be spoken by the living. Once spoken, it is at the cost of consuming life to gain magical power.

Therefore, for necromancers, they believe life is merely a part of the eternal process of death.

Life is an insignificant matter that can be discarded at any time, as long as it allows them to explore the ultimate mysteries of Necromancy. They are willing to transform themselves into undead creatures.

At the same time, the book also clearly explained why necromancers can raise zombies from graves: it is because corpses bear the imprint of the deceased's soul, possessing a supernatural uniqueness.

And Necromancy activates the soul imprint on the corpse through magical circuits.

There is a difference between zombies and skeletons. When a corpse completely turns into a skeleton, the soul remaining within the bones also completely dissipates, merging into the elemental particles in the environment.

So, if a necromancer wants to summon a skeleton, they can basically only do so by contacting the underworld and then guiding a skeleton to the real world. Theoretically, it is just a conglomeration of negative energy.

Even if killed, as long as there are multiple catalytic conditions, it is possible for soul fire to be born multiple times!

Just then, the campus bell rang.

Dong! Dong! Dong!

Durin looked up at the clock on the wall, which showed the time as: 1:00 PM.

Hmm, it's time to prepare for the paid course I registered for this morning.

The Forging faction under Enchantment and Inscription, as the name suggests, is about imbuing items with magical abilities. But unlike the Carving faction, people from this school are more adept at teaching Mage Apprentices how to add individual runes to ordinary weapons or armor during the hands-on crafting process, thereby giving these cold weapons internal beneficial effects.

Durin had specifically inquired and learned that a common runic longsword circulating on the market typically sells for 16 gold cogwheels or more.

For a common staff, if you wanted to buy one, it would cost you 50 gold cogwheels.

It's no exaggeration to say that Enchantment and Inscription is a very practical and particularly powerful money-making skill.

An enchanter can be a general term for staff makers, runic weapon makers, runic stone carvers, runic armor makers, magical textile artisans, magical jewelry craftsmen, and so on. It was only later, through detailed classification, that these specific titles emerged.

But no matter what these people specialize in or what their title is, they must master Enchantment and Inscription.

Moreover, Durin had initially planned to become a blacksmith in Zaun to earn money and improve his living conditions, which is why his forging skill had a specialization point.

Thinking of this, Durin decided to go and see how Piltover University taught the subject of blacksmithing.

He couldn't learn real skills in Zaun, and hoped to learn something in Piltover, even if it cost money.

Durin arrived at a classroom, where there weren't many people, only about thirty, scattered and of all ages.

There were quite a few people, the oldest Mage Apprentice was probably around fifty years old.

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